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Gunship Battle Strategy Guide - Icecrown Citadel Raid WotLK Classic
来自 Beanna
[Last Updated]:
2023/10/12
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补丁:3.4.3
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This guide provides tips and strategies for defeating the Gunship Battle boss encounter in Icecrown Citadel Wrath of the Lich King Classic. Learn how to handle difficult mechanics with positioning diagrams, breakdowns of abilities, and tips and tricks for defeating the boss encounter. To learn more about the Icecrown Citadel raid, please take a look at our guides below --
Icecrown Citadel Overview ICC Raid Loot ICC Raid Achievements
Gunship Battle Strategy for Icecrown Citadel in Wrath of the Lich King Classic
The
Gunship Battle
fight in the
冰冠堡垒
raid is a unique encounter happening right before reaching
, in which you will board your faction's ship
破天号
/
奥格瑞姆之锤
to destroy the opposite faction's ship with cannons, all the while repelling waves of NPCs trying to fend you off.
To win this encounter, you will have to form 3 groups:
4 players will man the cannons on your ship, and be in charge of dealing siege damage to the opposite ship to end the encounter as fast as possible.
1 Tank + 2 Healers will stay on your ship permanently and be in charge of picking up any NPC from the opposite faction that will board your ship.
The rest of the raid — 1 Tank + 1-2 Healer(s) + 15+ DPS — will form the boarding party, in charge of boarding the opposite ship to kill its Battle-mage and back to your own ship to clean up the enemy assailants.
The Cannons
The 4 cannons on your ship are the only way to deal siege damage to the opposite ship and win the encounter.
火炮轰炸
— Launches a cannonball at the target. Inflicts 1500 Siege damage and generates 6 to 10 Heat.
灼烧冲击
— Consumes all of the cannon's Heat to launch a massive ball of fire at the target. Inflicts 1000 Siege damage plus additional damage per point of Heat.
Spell #1
火炮轰炸
only has a 0.5 second cooldown so you will be mashing this key quite intensively to deal the most damage. Spell #2
灼烧冲击
has a 1.5 second cooldown and deals slightly more damage, on top of releasing all the heat generated by #1. Your cannon's heat bar must never reach 100% heat or it will
过热
and become unusable for 3 seconds, but that's simply not possible as long as you press #2 on cooldown so you don't have to worry about this detail.
The strategy is simple: you mash both keys like a madman
while aiming at the enemy
/
at the back of the ship to deal AoE damage on top of siege damage to the ship. That is all.
Every 35 seconds, an enemy
/
will spawn on the opposite ship and immediately channel the
零度冻结
ability, freezing your 4 cannons in a block of ice until defeated. Wait for the boarding party to kill the mage and jump right back on your cannon to resume slamming your keyboard.
Your Ship
At the start of the encounter, ranged DPS can start clearing the
/
shooting at your raid from the opposite ship's deck. Melees, however, must hold off from boarding the opposite ship with their Rocket pack just yet as that would aggro the enemy commander.
On the opposite side of the enemy ship,
/
will shoot annoying
火箭炮
throughout the whole encounter that will create massive
爆炸
s on your deck, dealing ~10k fire damage to players in the landing zone and knocking them back, on top of constant siege damage to your ship. Since they stand out of range of your ranged DPS, they can only be killed slowly by your cannon gunners.
15 seconds after the start of the encounter, and every minute after that, a magic portal will spawn at the center of your ship, releasing a handful of
/
accompanied by one
/
that will attempt to destroy your ship with
燃烧投掷
if left alone, dealing devastating siege damage to your ship's hull.
Let tanks gather all the targets and clear your deck of these invaders with AoEs but be mindful of your threat against the Sergeants which pack a real punch. Additionally,
Marines
,
Reavers
, and
Sergeants
will enrage when they reach 20% HP, gaining the
死志
buff which increases their armor by 120% and attack speed by 60%.
750k HP
Melees for ~15k physical damage before armor mitigation.
致伤打击
— Inflicts 200% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 40% for 10 sec.
剑刃风暴
— Deals ~10k physical damage before armor mitigation each second for 6 seconds to every player within 8 yards.
Riflemen
,
Axethrowers
,
Marines
,
Reavers
, and
Sergeants
, gain ranks for every 30 seconds they are alive in the encounter, increasing their damage done and attack and casting speeds. First
身经百战
after 30 seconds, then
身经百战
after a minute, and finally
精锐
after 1.5 minutes, although each of these units is unlikely to survive long enough to become a threat.
The Boarding Party
All DPS plus 1 tank and 1-2 healer(s) will form the boarding party. Each player will have to talk to
before the encounter begins to obtain a Rocket pack that will let them jump back and forth between both ships.
Every 35 seconds, an enemy
/
will spawn on the opposite ship and immediately channel the
零度冻结
ability, freezing your 4 cannons in a block of ice until defeated. This target is the utmost priority for the boarding party, whose goal is to kill the Battle-mage as fast as possible to break the freeze on your team's cannons. Drop what you're doing and immediately jump to the opposite ship using your Rocket pack to focus down the 1.1 million HP of the mage.
Once the target is dealt with and the cannons are free to shoot again, Rocket pack back to your ship to clear your deck of invaders. Rinse and repeat until your cannons have fully depleted the health bar of the enemy ship's hull.
As soon as your raid boards the opposite ship, you will engage
/
. These two commanders are proper raid bosses, meleeing for ~65k physical damage before armor mitigation in 25-man heroic difficulty and
顺劈斩
ing every few seconds. They further increase their already impressive damage by 12% with each successful swing thanks to their stacking
战斗之怒
buff.
Needless to say, Commanders must be picked up immediately by a real tank assisted by 1-2 healer(s) who will protect the boardingparty while they focus down the Battle-mage. The tank should then drag the Commander all the way to the side of the ship to be within range of the raid healers still standing on your ship for additional support.
Due to the stacking
战斗之怒
buff, the tank and their healers can't stand against the commander for an unlimited time and must leave the enemy ship with the rest of the boarding party as soon as the Battle-mage is defeated, but only after making sure everyone else left the ship. Once all players have returned, the Commander will fully reset and lose all
战斗之怒
stacks before the next Battle-mage spawn.
Recommended Raid Composition
Tanks: 2 Tanks
— 1 Tank will aggro the Commander every time the boarding party must jump to kill the Battle-mage, and the second tank will gather the invaders on your own ship while the boarding party is away.
Healers: 3-4
— The raid damage is very low throughout this encounter and barely any healing is needed outside of the two tanks.
DPS: 19-20
— The faster you can kill the opposite
/
, the sooner your cannons can resume destroying the enemy ship.
Gunship Battle Tips for Icecrown Citadel in Wrath of the Lich King Classic
Tips for Tanks on Gunship Battle
When standing on your ship, always pay attention to your feet to move out of the
火箭炮
's
爆炸
.
Drag the Commander
/
to the side of the ship to be in range of your raid healers standing on your own ship.
Tips for Melee on Gunship Battle
When standing on your ship, always pay attention to your feet to move out of the
火箭炮
's
爆炸
.
Keep an eye on your health bar against
/
and be ready to run out of their
剑刃风暴
if needed.
Tips for Ranged on Gunship Battle
When standing on your ship, always pay attention to your feet to move out of the
火箭炮
's
爆炸
.
Clear the
/
shooting at your raid from the opposite ship's deck when you have nothing else to do.
Tips for Healers on Gunship Battle
When standing on your ship, always pay attention to your feet to move out of the
火箭炮
's
爆炸
.
Raid Composition
When planning your raid composition in WotLK, Wowhead has several features to help you optimize your class setup.
Our raid composition guide talks about what each class and talent specialization provides and who benefits from it, as well as providing example raid groups and instructions on how to arrange the groups. Each raid group and each encounter is unique, so understanding who benefits from what and why you group players a certain way is important so that you can adapt to different circumstances.
Wowhead's raid composition tool allows you to plan and share your raid composition, complete with a list of buffs, debuffs, and utility options from all the classes and specs in your group. When you drag and drop a spec into the tool, the URL will update so your composition is automatically saved.
Raid Composition GuideRaid Composition Tool
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