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Arms Warrior DPS Talent Builds and Glyphs - Wrath of the Lich King Classic
来自 Babyhoof
[Last Updated]:
2023/03/07
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补丁:3.4.3
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Welcome to Wowhead's Talent Builds and Glyphs Guide for Arms Warrior DPS in Wrath of the Lich King Classic. This guide will provide a list of recommended talent builds and glyphs for your class and role, as well as general advice for the best builds in PvE for raiding and dungeons.
Talent Builds for Arms Warrior DPS in Wrath of the Lich King
In WotLK Classic, Arms has the option of two main builds, which are played at different gear levels. One build focuses on the
致死打击
, and is our premier DPS build throughout all of WotLK. The second build provides slightly more utility through increased Demoralizing Shout power and more health to the raid, but is a substantial DPS loss.
Improved Mortal Strike Warrior DPS Talent Build
Our standard DPS build for WotLK, this build focuses on picking up the majority of talents in the Arms tree, as well as ensuring you can grab both
残忍
and
激动
to further enable our
重伤
talent in both Single target and AoE.
Improved Execute DPS Talent Build
This build takes both
统御之力
and
强化挫志怒吼
in order to provide slightly more utility to the raid, but
强化挫志怒吼
is easily covered by other specs, and the minor health increase from
统御之力
is rarely worth it. I would advise against this build in all situations.
Talents for Arms Warrior DPS in Wrath of the Lich King
Arms Tree Talents
强化英勇打击
Improved Heroic strike allows us to save more rage when using one of our key abilities, making sure we can use it more often without forcing our other rotational abilities to be pushed out.
强化撕裂
Rend is one of our main rotational abilities, and increasing the damage of it helps ensure a DoT that needs to stay up does more DPS
钢铁意志
Reducing the duration of stuns and charms is rarely useful, but on the few fights where it is, it can help us connect with our target faster
强化压制
This talent increases the critical chance of our Overpower ability by 50%. Due to our usage of Overpower with the
血之气息
, This talent becomes important due to a high chance to proc
重伤
.
穿刺
Due to our preference for critical strike rating over most other secondary stats, increasing the damage of all of our critical strikes adds up to a very large DPS increase.
重伤
One of our highest impact talents,
重伤
adds a flat percentage of our weapon damage as a bleed on the target every time we perform a critical strike. This effect is not consumed when it is refreshed, instead adding the remaining DoT to the new deep wounds. This causes the talent to deal a large amount of DPS, especially as we scale and perform higher damage crits more often.
双手武器专精
A simple 6% damage increase, this talent is almost always in effect due to our 2H Weapon preference.
血之气息
This talent causes our Rend ability to allow us to use Overpower once every 6 seconds. Due to our
强化压制
talent, this is usually a critical strike, allowing us to proc Deep Wounds, as well as deal a high amount of damage for an extremely low rage cost.
长柄专精
Due to the fact that this talent increases both our Critical strike chance AND critical strike damage, Axes become our premier choice of weapon for the WotLK expansion. As Arms Warrior performs a large number of critical strikes, increasing the chance and damage of these is very important.
横扫攻击
One of our several AoE DPS cooldowns, this ability allows us to replicate our Single target damage swings onto nearby targets. As this can be used with high damage abilities, it becomes an invaluable ability for performing cleave.
武器掌握
While the disarm reduction granted by this talent is of minimal use at best, reducing the amount of expertise needed to cap allows us to focus more on important DPS stats, especially in early tiers where expertise rating is limited.
创伤
One of our raid utility debuffs, this ability increases the damage of bleeds for a minute after performing a critical strike on the target, benefitting Warriors, Rogues, Feral Druids, and Marksmanship Hunters.
致死打击
One of our main rotational abilities, Mortal Strike sees little use early on in the expansion due to its high rage cost compared to Slam, but scales better and allows us to cast a high Damage ability while moving. This ability also decreases healing done to the target by 50%, allowing us to have niche utility uses on some fights.
神兵之力
This talent provides a Strength and stamina increase, helping us deal more damage as well as slightly helping our survivability. It also increases our Expertise, letting us hit Dodge cap sooner to reduce variance in our rotation.
残忍
This talent reduces the cast time of our Slam ability by 0.5 seconds per point. This allows us to spend less time casting slam, allowing our auto attack to go through more frequently and also letting us move more, as slam cannot be cast while moving
主宰
This talent allows our charge spell to be used in combat, giving us a large amount of extra mobility. The increased chance to crit on our next Mortal Strike or Slam is a minor DPS increase, but can help with applying
创伤
to a new target.
强化致死打击
Improving the Damage of our Mortal strike while also reducing the Cooldown lets us cast one of our signature abilities more often, increasing the viability of our Mortal Strike
冷酷突击
By reducing the cooldown of our Overpower, we gain the ability to delay our
血之气息
procs for a more optimal time, letting us fit in other more important abilities on their cooldown.
猝死
This talent further adds to Arms' proc based gameplay. By adding a chance for Execute to be used regardless of our targets health, and making sure that we always have at least 10 rage after using execute, Arms gains a way to shift out of its normal rotation and adds a burst of damage every time Sudden Death procs.
无尽怒气
As dealing damage is the majority of our rage income, this talent is exceptionally powerful in enabling us to increase the number of rage spending abilities we can cast.
血性狂乱
Our second talented raid debuff, this ability not only increases all physical damage dealt to targets with one of our bleeds on it, but also increases our attack speed by 10%!
破坏能手
The Arms warrior "enrage" effect, this talent increases our damage for 12 seconds after performing a critical strike. As we have a very high critical chance, this effect is almost always up, making it a very strong talent!
利刃风暴
The final talent in the Arms tree, this ability performs a Whirlwind every second for 6 seconds, causing a massive amount of AoE damage. Despite being capped to 4 targets, this spell is one of the most powerful AoE burst abilities in the game, and will cause major damage in low target situations.
Fury Tree Talents
全副武装
This talent simply adds a flat amount of AP based on our current armour. Although it is a relatively low impact talent, it is a DPS increase nevertheless.
残忍
A large amount of flat crit helps feed our
重伤
ability, especially early when we have a low critical chance.
Protection Tree Talents
强化血性狂暴
This increases the amount of rage we gain from our Bloodrage ability, helping us to keep rage up between pulls or when we have unlucky streaks of little rage in combat.
强化雷霆一击
As our primary AoE ability is Thunder Clap, increasing the damage helps us to more effectively AoE past
4 targets, reducing our weakness in high target AoE scenarios. Reducing the rage cost also helps us maintain spamming Cleave, due to its higher rage cost and less rage refund than Heroic Strike
激动
One of Arms' most influential talents, Incite provides a large critical strike chance increase to several of our most used abilities. Not only does this help increase our damage both directly and through the application of
重伤
, but in the case of Heroic Strike also helps to increase our rage generation due to
英勇打击雕文
Glyphs for Arms Warrior DPS in Wrath of the Lich King
Major Glyphs
英勇打击雕文
Glyph of Heroic Strike gives us a 10 rage refund whenever we crit with heroic strike. Due to our preference for high Critical strike rating, this glyph ends up being of extremely high value, almost making Heroic Strike free to cast whenever we get a critical strike with it.
撕裂雕文
Glyph of Rend increases the duration of our Rend ability by 6 seconds, letting us cast more direct damage abilities without having to refresh Rend.
斩杀雕文
Glyph of Mortal Strike increases the damage of our Mortal Strike ability by 10%. This is strong as we develop into the Mortal Strike build in T9
斩杀雕文
Glyph of Execution adds a small amount of extra damage to our execute, and is used in situations where no cleave targets are present.
顺劈斩雕文
Glyph of Cleave increases the targets hit by our cleave ability by 1, helping us do more damage in Cleave scenarios.
利刃风暴雕文
Glyph of Bladestorm reduces the cooldown of our Bladestorm ability, allowing it to sometimes line up better with add spawns on certain fights or in Heroic Dungeons.
Minor Glyphs
命令雕文
Glyph of Commanding increases the duration of our commanding shout ability, reducing the number of times it needs to be recast in long fights.
持久追击雕文
Glyph of Enduring Victory increases the amount of time you have to use your Victory Rush ability, allowing you to potentially use it in a more optimal situation.
雷霆一击雕文
Glyph of Thunder Clap increases the range of our Thunder Clap ability by 2 yards, allowing us to hit more targets when mobs are spread out
杀戮盛筵雕文
Glyph of Bloodrage reduces the amount of HP you lose when casting Bloodrage. This Glyph is extremely low impact, but can help reduce a small amount of damage in difficult fights.
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评论
评论来自
Zeyfir
Iron will lmao
评论来自
Archemedise
if we are having to wait for Rend to fall off naturally to garuntee proc Taste of Blood? Wouldnt the Rending Glyph be a DPS loss since it means less Overpowers?
评论来自
Weryx
linked killing spree instead of bloodrage at the end.
评论来自
switch97
When mentioning glyphs you've accidentally linked Glyph of Execution where Glyph of Mortal Strike should be.
评论来自
phgamer
im guessing glyph of overpower isnt here because of the 50% increase talent?
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