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评论来自
mixter
again...wat?****
评论来自
ASpi
Criteria
*Razorscale slain
Eeeerm.... This means that in order to get the achievement "Sindragosa (10 player)" u have to kill RAZORSCALE?
评论来自
mixter
Ulduar was merely a setback!
评论来自
Piril
OM NOM NOM NOM.
评论来自
153007
I'm thinking
new hodir
achievement.
评论来自
421349
Mystic Buffet - Increases magic damage taken by 15% per application. Applied to all players within line of sight every 5 seconds.
cast when she hits 30% health
there will still be people being Ice Tombed, have those people be far enough away to avoid chaining the tomb to another person, and have your dps and healers run behind a tomb every now and then to reset the stacks.
but the main problem will probly lie in the tank.. 2 options, taunt and spot healing the former tank, so letting him die before he reaches 5 stacks, maybe give him a soulstone if you can spare one. and have the 2nd tank tank him from then on,,
as with any achievement heavy dps will make this easier, but having dps that watches their debuffs will help more.
评论来自
236163
A buffet can either mean:
1) A blow, hit, strike or a
knockback
.
2)
A form of dining where the diners serve themselves.
This achievement quite obviously makes a reference to the term "All-You-Can-Eat Buffet" through this very dry and cringe-worthy pun.
评论来自
darknesscalls
This achievement is really a problem because a tank always has to be on Sindragosa. By the time the first ice tomb gets spawned in phase 3, everyone in the raid already has 3 stacks of the buffet, so how is the tank supposed to clear his stacks when everyone else (INCLUDING THE OFF-TANK) needs to clear theirs first?
I see only two ways to get this achievement:
1.) Have a pally tank that is bubbled. When the first ice tomb is spawned, turn off bubble, taunt the boss, and have the other tank clear his stacks before it reaches 4. Now the tanks can alternate everytime they have 4 stacks (3 to be safe), but the iceblock needs to be close to the tank position, and should probably stay an iceblock the entire fight.
2.) Have Sindragosa at 36-37% and go into air phase. When air phase is about to end, keep one of the iceblocks up, and push her into Phase 3. Have the off-tank sit behind that iceblock until the main tank gets 3-4 stacks, then alternate from there.
I think the first method is easier, but it sucks if you don't have a pally tank.
评论来自
45588
Just did this achievement and got Glory tonight.
http://www.youtube.com/watch?v=eJky8aLckqo
for phase 2
评论来自
emcee
Pets do not count towards this achievement anymore so they can get as many debuffs as they want and it will not ruin your achievement.
评论来自
150341
We did this achievement on Friday night, post 3.3.3 nerfs. This really depends on how good your tanks up -- they make or break the fight. Your DPS just need to control their DPS on tombs (getting them lowish but not killing them before tanks clear) and then quickly swapping and killing them when called for. One thing to watch for, at least for our group, was that tanks would clear often by the time one tomb would've already come out and a second was just about to come. This would mean any melee killing the tomb that tanks were using to clear would need to finish the tomb and immeditely clear the area, as well as the person who was tombed, else anyone who was in that area would get tombed by the fresh tomb. We found it easiest to keep the head - tail - head - tail placement for tombs even though this was an issue, since dropping one in the middle or further out often meant our tank would stack to 6 before he could clear. Also can confirm Emcees post, I dismissed my wolf since we'd heard pets would bug it, however our warlock did not, and his Felguard stacked to over 22 on the kill where we got the achievement, so feel free to keep your pets out now.
A video of our kill (ground phase only):
http://www.youtube.com/watch?v=CR7hqGj7rqA
评论来自
stylesmum
someone should test this achievement with everybody ~400 arcane resistens
评论来自
sluggs
this can be done as a zerg now. did it with 1 pally tank 1 druid healer and 8 dps and burnt him in p3 before the raid even had to deal with resetting any stacks. this can only be done on normal mode wouldnt even attempt this on hard mode. makes it quicker to get achievement.
评论来自
fyrn
We smashed our head into this achievement for 2 raids straight and were about to just quit WoW, being denied by RNG - being one inch too far to the left, being gripped right ontop of the 6th Buffet and just playing bad in between those, because frustration was about to ruin us.
When we finally had a good streak - the last block got popped, resulting in a 6th stack for the tank, when Sindragosa was on ~200k HP - too late to call off DPS.
Don't do it like this:
Don't rotate your tanks as they drop their stacks in the beginning, because, the current tank will always have 4 stacks when his block drops, then get a fifth on his way (even if you drop it right on his head) and if he fails to break LOS, gets gripped or whatever, it's a wipe. And you would have to do that 8-XX times in a row with realistic DPS.
Instead, do it like this:
Your OT breaks behind the first block (he has 2 stacks, drops them 2 seconds after the block drops) then
leave that block alive
and have your MT drop behind it as well, who will then call for the block to be destroyed and taunt the boss again.
That way (given your DPS is alright), the block still dies before the seconds drops
but
your OT will have 3 stacks (instead of the MT having 4) when moving towards the second block, resulting in a maximum of 4 stacks when he breaks LOS hence giving you one extra stack (6 seconds) of fault tolerance.
I actually screwed up in the end and had 5 stacks again, which I luckily dropped, when she was about to die. However, during the entire remainder of the encounter, we had 4 at most.
Took us two tries like that, after hours of wiping.
Edit: when thinking about it - we might have done it pre-nerf like that as well. Which would've been just like we did now, in the beginning, forcing the tanks to be 100% accurate. Guess the nerf wasn't really necessary after all.
评论来自
201276
My guild and I have arrived at Sindragosa and we still didn't kill her on HC neither did her achievement, but those are the two last things till we get our drakes, we would like to know if it is possible to do the achievement and be on Heroic Mode? If there's a "specific" tactic, a video or anything else, please comment.
Thanks in advance.
评论来自
atashe
Just another confirmation that the zerg tactic works now with good dps & 20% buff. I know gearscore != skill and all, but average gearscore for raid dps was 6100, probably 6050 for dps (one of our healers was using her dps offspec with less gear). We did kill her with ~5 secs left to spare with our DPS.
Raid comp was:
Prot Paladin
Resto Druid
Feral Druid
Fury Warrior (2nd tank's offspec)
Arcane Mage
Warlock (not sure what spec)
Boomkin
Shadow Priest
Shadow Priest
Elemental Shaman (2nd healer's offspec)
We stopped dps at 38% since an air phase was coming.. we just wanted to be fully prepared for a burn during p2, so just mentally prepped ourselves during the air phase. As previous comments said, check your blistering cold timer too to make sure you don't have one coming. You can bloodlust just as p2 starts -- it lasts 40 seconds and you basically have 40 secs to kill her.
One thing we found out is with dps fast enough to zerg her, your p1 will last relatively shortly too -- so if you're accustomed to using 2 min CDs at the start and have it back up by p2, you might want to reconsider.. cause my CDs weren't back up our first attempt.
Anyway, we obviously were all flasked and someone passed out potions of wild magic to all our casters.. so bloodlust + CDs + potions = WIN.
评论来自
Chanak
To help the tanks with their stacks, we had them rotate Sindragosa.
Similar to the idea of having the tanks taunt from the tail, but instead they just rotated the dragon enough so that the next ice block was in the same time every time.
So taunt, rotate, next ice block goes down, repeat. And the blocks were placed on the circle around the middle of the room.
And we had a rogue follow up behind killing the iceblocks when a new one was created.
评论来自
618972
Wiped on this for hours, then used fyrns tactic and 1shotted it, thanks :)
评论来自
Manstus
Just got this last night, and we didn't have the dps for the zerg tactic, so we used Fyrn's strategy slightly modified.
As she landed still in phase 1, near 40% and we knew we would push, we dropped two flare's to indicate the desired ice tomb positioning - one about 8 yards back from her at her hind legs, and one an equal distance back at her front legs.
As she lands, the MT picks her up, and you burn her into phase 2, and everyone edges to the right flare (the front, where the current tank is). The first ice tomb go the left flare to spawn their tomb, and everyone runs over to that one to drop their stacks including the offtank. The ranged can pop back out after dropping stacks to start DPSing again, and once the second person is marked, they go back to the right flare, the OT pops out as they're moving across and taunts (from the tail), and picks up Sindragosa. As the offtank calls for their taunt, the first tomb is popped, everyone is moving to the second tomb to drop stacks again, and the main tank pulls off behind this tomb as well, and they should be at four stacks.
Same deal as before, ranged can go back to DPS, once the next person is marked they go back to the second flare (where the first tomb was popped), the main tank pops out, calls a taunt and taunts from the tail, and the off tank can then duck behind the tomb until the next person is marked.
Its a slow phase with everyone being VERY careful about their stacks, but if everyone is composed and very careful about their stacks, it is moderately safe. We had some wipes due to a poorly timed tail smack, but once the dps got the rhythm of movement and breaking tombs when the tanks are calling taunts, it just takes a while but is moderately safe.
The thing to watch out for is the Blistering Cold, and having someone call it out can help. The tombs break line of sight for the blistering cold, so just staying behind results in no-one getting pulled in and you can continue on as if ignoring it, and one of the tanks just takes one extra stack (to 5), when there's a blistering cold.
Very painful achievement and if you can zerg it, it might be a little easier, but control and pacing is very important for this method!
链接
极限(10人)
在没有任何团队成员获得5层以上秘法打击效果的情况下,击败辛达苟萨(10人)。
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