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評論來自
86526
Quite a fun fight. Once engaged he will
summon
several
Molten Golem
adds (and periodically summon more while engaged) who seem to drop aggro frequently. As the adds take damage they will become much slower, and when they reach 1 hp they freeze completely, preventing them from attacking. Once one or more golems become frozen, Volkhan will be able to cast
Shattering Stomp
(3 second cast) which will do minimal damage to nearby players but more importantly cause all of the golems to explode, each dealing heavy damage to nearby players.
評論來自
178064
Probably a coincidence, but Volk Han is the name of a professional MMA fighter and former coach of the Russian Top Team:
http://www.sherdog.com/fighter/Volk-Han-1468
評論來自
15633
Heroic Drop:
Slag Footguards
評論來自
29778
The best way to do this boss is to have some DPS capable of aggroing multiple mobs (retri pala, DK, feral druid works very well) and can take a few hits aggro the golems and drag them to either side on his platform.
All party then stays at the other side so when he makes the golems explode, you do not get any damage.
Sometimes 1 more DPS class need to help on golems to freeze them asap. If you can split your DPS good on boss vs golems, the fight is just controlling where the golems freeze.
評論來自
Vorph
Volkan (without "h") means Volcano in Turkish. Can be a reference to that, if we consider the fact that this guy's abilities are fire based.
評論來自
67646
His name is most likely derived from, Vulcan, the blacksmith god of fire and volcanoes in Roman mythology.
評論來自
184400
By the screenshots, it would seem his model was changed to make him a bit more unique.
評論來自
Zaxin
Nearly an identical name to Volchan, the rare spawn elite giant the wanders around burning steppes.
評論來自
dttaz
Entangling roots will cause them to bug and not stop moving when they reach 1hp
評論來自
203386
Actually, after attempting and failing at the two strategies posted above, a heroic group that I was in tried a different strategy.
Mind you, our group consisted of people who were in no way overqualified for the run, and three of us had never even been to the heroic run before. (Basically, we were in greens and blues)
The main tank picked up aggro and kited him around the forge hole in the middle of the room. Since the golems were rather slow, they merely wandered about after us, following one person or another. We had 6-8 golems up when he died. By focusing DPS on the boss, we managed to ignore the massive cut in DPS by killing the adds. All the main tank had to do was continue running around the circle and pick him back up after he used Temper. The end result was minor scrapes and bruises.
評論來自
193814
The range of his shattering stomp which he does at 25% health is rather small now. So if the tank is able to move Volkhan to an area where there are very few (1-2) or no "dead" adds, the damage is not hard to heal against.
The achievment of not letting Vulkhan shatter any of his adds seems to point in the direction of how to fight against him. DPS must be disciplined and stop before 25% and the tank needs to move him away from any "dead" adds while DPS kills any remaining adds which might follow the tank.
The tactic my Nakzilla seems also very smart since you do no need to "waste" dps on the adds. And in addition it should be quite easy for the tank to have Vulkhan not near any adds at 25%.
評論來自
223433
It seems that he only explodes his adds once... I as a prot pally just bubbled when the warning popped up and and picked aggro back up. lost 2 dps in the fight but overall wasn't that challenging.
評論來自
106622
On heroic with a druid tank, 2 affliction locks, a dps death knight, and a holy priest, we focused solely on him. Off-tanking something that resets aggro a lot is kinda stupid. I got aggro from them every once in a while, and they'd show up, hit me once, and leave. That doesn't affect my casting that much and it's easy to heal through. No-one died through the fight until he used shattering stomp, which only shattered two (The other lock was overusing seed). Ended up just me and the druid, and he only had to work on keeping aggro off me.
Granted after the priest and other dps died, I went into super dps mode and had to use Lifeblood(6) and eat my healthstone.... But we didn't have too large of a problem.
評論來自
177709
If your DPS has semi-decent gear this boss is a simple tank'n'spank encounter. Just make sure the tank gets agro on the small golems (don't kill them, just hold them), and the boss is cake.
評論來自
325248
According to his anvil, quotes and place "the Iron Crucible", he seems to be the second station after the creation of Iron Dwarves/Vrykul in the Forge Of Wills, where those Iron People go through a crucible, to get hardened and stuff cos´ you know .... Flesh is weak ...
評論來自
g0urra
According to
concept art
, he has a smelting pot belt buckle, stovepipe helm, and a dragonhide cloak. (if you look closely, you can see that it's a proto-drake hide)
評論來自
197305
Just ignore the adds completely, they run around hitting random targets anyway
Dps the boss down and all will be fine
評論來自
27519
I know nobody probably cares too much, but if you're soloing him (which i do sometimes for relics of ulduar, 2-3 a mob ftw), then you have to kite him to the bottom of the stairs near the gauntlet in order to kill him.
Kill the golems as they reach you, make sure you move when he shatters them. Took me 14 minutes, heh. Boredom & the will to prove that blood dks are op ftw!
3D查看
連結
渥克瀚
這個 NPC 能在這些地區找到:
雷光大廳
.
冒險指南
英雄
傳奇
致命
重要
坦克
輸出
治療
可中断
魔法
詛咒
毒藥
疾病
暴怒
熾熱
—
渥克瀚加熱熔火魔像,為其治療30%生命力上限。
鍛鍊
—渥克瀚擊打他的鐵砧製造熔火魔像。
破碎踐踏
—當渥克瀚的生命力剩餘25%時,他會踐踏地面,對所有玩家造成物理傷害並粉碎所有易碎的魔像。
熔火魔像
—熔火魔像生成時和使用獻祭打擊後,都會隨機攻擊一名玩家。
獻祭打擊
—
熔火魔像燃燒一名玩家,造成903點火焰傷害,同時每3秒額外造成657點火焰傷害,持續9秒。
冷卻
—熔火魔像會持續冷卻,每秒損失1%生命力且降低移動速度。
粉碎
—
當熔火魔像的生命力剩餘1%時,它會冷卻並停止行動。當渥克瀚使用破碎踐踏時,所有冷卻魔像將會粉碎,對10碼內的所有玩家造成3285點物理傷害。
衝擊波
—當熔火魔像的生命力剩餘1%時,魔像會放出一道火焰衝擊波,釋放剩下的熱度,對附近的敵人造成火焰傷害,並降低其移動速度,持續6秒。
指南
Halls of Lightning (Timewalking) Dungeon Strategy Guide
Wrath of the Lich King Timewalking Guide
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