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評論來自
ChrisChaud
Both of them are pulled together so it is best to tank them near the ramp where they are standing. Skarvald will randomly charge party members while Dalronn will drop agro randomly and only casts shadowbolt. You can either kill them at the same time or kill them seperately. The order in which they are killed, does not matter. If one dies before the other, the remaining boss will create a black spirit of the deceased. The spirit will not be targetable, cannot be killed, and has the same abilities it did when it was alive.
Skarvald the Constructor:
Health: 87,144 HP
Abilities:
*
Charge
: Charges an enemy, inflicting 35% of the caster's normal damage and stuns the opponent for 2 sec. 5 - 30 yd range.
*
Stone Strike
: Inflicts 100% of normal weapon damage and knocks back the enemy.
Dalronn the Controller:
Health: 76,574 HP
Abilities:
*
Debilitate
: Debilitates the target, lowering melee attack, spell casting, movement, and ranged attack speeds by 50%. Deals 750 Shadow damage every 2 sec sec. for 8 sec.
*
Shadow Bolt
: Hurls a bolt of dark magic at an enemy, inflicting 2700 to 3300 Shadow damage.
Strategy:
The Skarvald and Dalronn encounter is a twin boss fight much like Romeo & Juliet in Karazhan. They come together when pulled so be prepared to pick both of them up.
The kill order in this fight dosent matter so much, although when one dies, they spawn a spirit that is not targetable and behaves exactly as it’s alive counterpart. This means that it is suggested they both die roughly at the same time.
Dalronn is a caster-type and casts Shadowbolts while randomly dropping agro, Skarvald is a warrior type and will randomly charge a group member.
The preferred strategy is to dps Skarvald down to 10% then kill Dalronn, returning to finish off Skarvald. This is because when you kill Skarvald he usually will charge a random person (i.e. healer) and because he has no agro table, he will continue to attack them.
Loot:
Normal
*
Skarvald's Dragonskin Habergeon
(Leather Chest)
*
Arm Blade of Augelmir
(Fist Weapon)
*
Chestplate of the Northern Lights
(Plate Chest)
Heroic
*
Dagger of Betrayal
(Dagger)
*
Dalronn's Jerkin
(Mail Chest)
*
Helmet of the Constructor
(Plate Helmet)
*
Bindings of the Tunneler
(Leather Wrists)
評論來自
rodmin
"Both of them are pulled together so it is best to tank them near the ramp where they are standing. Skarvald will randomly charge party members while Dalronn will drop agro randomly and only casts shadowbolt. You can either kill them at the same time or kill them seperately. The order in which they are killed, does not matter.
If one dies before the other, the remaining boss will create a black spirit of the deceased. The spirit will not be targetable, cannot be killed, and has the same abilities it did when it was alive
."
The underlined part is very important. It means that the first of the 2 bosses to die will ressurect as a spirit and becomes immortal and untargetable until the second boss dies. This is very nasty, as the healer can overaggro the tank due to this and become his victim, and the tank cannot aggro him directly. So the best way to kill this duet is to kill the 2 bosses at exactly the same time, so that the "spirit" boss does not cause much troubles.
There is a hidden theory, though. Paladins may have a better time at controling the spirit boss using the damage from consecration and Holy Shield, since these abilities can do damage at the spirit without targeting him directly, through a aoe and damage from blocks. Also, the paladin's taunt ability targets a player and not the spirit himself, so there is a chance that the spirit can be aggroed through this. If this works then the first boss to go in this situation is Skarvald, since the other one drops aggro constantly, leaving the tank with an always (and probably) solid amount on threat on the ghost.
Can anyone confirm if this strategy involving the paladin tank can be done?
評論來自
ArgentSun
5man version of Act III: Romulo and Julienne pretty much.
評論來自
corners
We killed melee dude first, then caster, Im pretty sure i was able tot aunt the melee as a ghost, just not damage him.
IN the beginning i would target the melee guy and just swipe and maul them both. The caster is untauntable.
So melee mob, then caster but make sure you taunt the melee ghost.
評論來自
249743
We took down these two last night. Our group was mostly level 70's and one level 73 hunter(modeslty geared)
After a few wipes, we changed our strategy. Since Skarvald will charge characters at random regardless of threat, we clustered together on the tank, in a tight group, so that any charged character would remain close to the tank and dps. This prevented needless running around trying to pick Skarvald up again. We took him down to 10% then focused on the caster. If you are having problems, this should help a lot.
Keep a tight group.
評論來自
157005
As Chris said above, both of these bosses will continue to do damage until both are dead. When you kill the first one, they will come back as a ghost, continuing the same attacks and abilities while being invulnerable to any damage you do. Given that, here is how I think the different roles should approach this fight:
Tank
The main tank should be on Skarvald for two reasons. First, Skarvald does rather high physical damage, so if he's allowed to run around freely, squishy casters are going to be dropping left and right. Second, Dalronn has no rational aggro table anyway. He spends the fight firing Shadowbolts at random targets, nothing the tank does will alter who he attacks. My Devilsaur tanked Dalronn just fine and I never even had to hit Mend Pet.
Healer
Contrary to what your first instincts might tell you, I think the healer should be right next to the tank in melee range of Skarvald. There are no AoE abilities in this encounter, so as long as your tank can hold threat worth a darn, the healer shouldn't take damage. Skarvald does have an annoying Charge though, which hits a random target between 5 and 30 yards. This can be problematic for the healer if it happens at the wrong time, so staying within the 5 yards should prevent it.
As I said before, Dalronn will keep firing Shadowbolts for around 3k damage throughout the battle, so you will need to watch the health of the rest of your party (yourself included). Pallies, be sure to put up your Shadow Resistance Aura.
DPS
Dalronn seems to have some magic resistance, but typical weak caster armor. Skarvald, on the other hand, has no resistance. So if possible, put your physical damage dealers on Dalronn and your magic damage dealers on Skarvald. However, there are a few things to keep in mind.
It IS okay to kill Dalronn first.
Since he has no aggro table anyway, it doesn't really matter at what point in the battle he dies, nothing about his attacks on your group will change.
It is
NOT
okay to kill Skarvald first.
When everyone changes their focus to Dalronn, eventually your healer is going to get aggro from Skarvald's ghost. You need Skarvald to be alive and have your tank on him to the bitter end.
Skarvald also has an Enrage effect which is pretty significant. I can confirm that this can be dispelled by a Hunter's Tranquilizing Shot, and I presume a Rogue's Anesthetic Poison. If possible, have one of those classes on Enrage duty.
評論來自
Jaxx
Basically tank and spank - Engage them both at steps - Start with Skarvald, tanking both mobs burn Skar down to 20%, then switch to the caster. Burn him to 20% switch back to Skar. kill.. switch back to Caster, Kill. = done.
評論來自
31064
here's the safest way to do this fight.
1. All dps Dalronn, but do not kill her. Get her to 5-10% health.
2. All dps switch to Skarvald, and DO kill him.
3. Finish off Dalron, while Skarvald's ghost has little time to cause trouble.
Used this strat successfully several times now.
評論來自
8153
It is a very common misconception that you need to kill both bosses at the same time. As many commenters have noted it makes more sense to
kill Dalronn first
since it gives you a good 5-7 seconds of DPSing while the enemy is reviving and when he comes back he will act the exact same as he did before you killed him.
There is no penalty for killing one before the other and no game mechanic that requires you to kill both at the same time. The only problem you will have is if you kill Skarvald first since he is then free to attack your group while being invulnerable himself.
評論來自
123301
Did it yesterday. All group started at lvl 70. Blood DK tanking, me as rogue, demo lock, priest and BM hunter.
Killed Dalronn first in nearly no time. He targeted me most of the time. Was a bit difficult for healer but manageable. Then switched to Skarvald. He's a bit tougher and took more time to kill. When we finished him only lock and me were alive. It seems to me that main thing here is to blow everything you have to kill these two fast. Otherwise it's just too mana expensive for your healer.
評論來自
83366
Can anyone pass an educated guess towards if the ghost form carries over any threat toward the tank from when he was alive?
評論來自
290734
I actually ran this today and another 2 handed axe dropped from this person, it was a buffed-up version of the one Ingvar drops and required level 73 instead.
評論來自
Kathucka
Note that in heroic mode, each boss here gives 250 rep, for a total of 500 rep for one boss fight.
評論來自
318982
My group wiped here 3 times, our healing and dps was fine, but we wiped because the charge onehitted our healer.3 times.Anyone know if everyone stacking on tank/behind skar will stop him from charging in normal?
評論來自
195614
The usual lvl 70 pug will often wipe on this boss if they aren't watching the boss mechanics. Unlike lvl 80 heroic mode, these bosses hit hard on lvl 70s. Here are some tips to prevent deaths:
(1) Kill them at the same time
While the caster isn't tankable, he can be interrupted when he's not a ghost which prevents dps or heals getting hit by too many shadow bolts.
Whatever you do, don't kill the melee boss before the caster boss. That's a sure way to get your healer killed.
(2) Have one of the dps on interrupt duty
Interrupting the caster's shadow bolts will greatly reduce the damage the party takes during this encounter
(3) Have everyone stack on the tank
If everyone stacks on the tank, then the melee boss cannot charge anyone which reduces the damage the party takes during this encounter.
It's often a Charge and a Shadow Bolt at the wrong time that will 1shot a healer or ranged dps
(4) Have a rogue or hunter ready to remove the melee boss' enrage buff
Happy pugging!
edit: Caster can still be interrupted while as a ghost
評論來自
error10
This pair is soloable on heroic mode as a level 85 frost mage, if only barely.
I got it on the third attempt by ignoring the usual advice, and downing Skarvald first. Popped Time Warp at the start, kept Ice Barrier up as much as possible, and after downing him popped Mirror Image to distract his respawn. You'll have to get lucky with FoF procs so you can hit Deep Freeze twice during the fight; remember your pet's Freeze for a guaranteed FoF x2 if you need it. It's also important to not move around much during the fight so you don't get charged. Note that Dalronn's summoned minions don't despawn at the end of the encounter, so you'll have to finish them off as well.
Non-cloth-wearing classes should find the encounter somewhere between moderate and trivial.
評論來自
xantheuslopez
I tried to complete the dungeon tonight to gain rep. When I killed Skarvald, I did not get any credit for it. The dungeon shows I had 3 of 4 required kills, but he did not respawn and was nowhere to be found. Has anyone else had this problem or did I do something dumb along the way to cause it to happen? Thanks!
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連結
『建造者』史卡沃
這個 NPC 能在這些地區找到:
俄特加德要塞
.
冒險指南
英雄
傳奇
致命
重要
坦克
輸出
治療
可中断
魔法
詛咒
毒藥
疾病
暴怒
『建造者』史卡沃
衝鋒
—『建造者』史卡沃朝一名隨機敵人衝鋒,造成物理傷害,並使其昏迷2秒。
石塊打擊
—『建造者』史卡沃打擊一名玩家,造成物理傷害,並將其擊退。
狂怒
—
使施法者的攻擊速度提高30%,造成的物理傷害提高10%,持續10秒。
史卡沃的鬼魂
—『建造者』史卡沃被擊殺時,他將會變成一個無法被擊殺的鬼魂繼續奮戰,直到達隆恩被擊敗為止。
『控制者』達隆恩
暗影箭
—
『控制者』達隆恩隨機向一名玩家射出黑暗魔法箭,造成2053點暗影傷害。
弱化靈魂
—
『控制者』達隆恩隨機弱化一名玩家的靈魂,使其攻擊速度和施法速度降低50%,移動速度降低50%,同時每2秒造成616點暗影傷害,持續8秒。
召喚骷髏
—『控制者』達隆恩召喚兩個骷髏爪牙。
達隆恩的鬼魂
—『控制者』達隆恩被擊殺時,他將會變成一個無法被擊殺的鬼魂繼續奮戰,直到史卡沃被擊敗為止。
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