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PTR
12.1.0
PTR
12.1.5
評論
評論來自
Thuya
DMC:Greatness 2.0! :D
And based on the PH spell comments for the effect, comes from 25 colliseum normal mode.
評論來自
Chariot
The full set:
Death's Bargain
Death's Bite
Death's Sting
Death's Clutch
Death's Embrace
Death's Head Vestment
Death's Embrace
評論來自
409528
this is indeed a very powerful trinket that will probably be BiS for many classes including hunter , warr , pally , dk , rogues, and druids. maybe a shaman can get away with this but its something that will surely be on my wishlist.
評論來自
neomasterc
seems like blizz doesnt wanna make something like DMCG that gives a certain stat, as it would far exceed its performance in its ilvl.
plus more classes can benefit from this. = more ppl rolling! XD
評論來自
xstaindx
Horde:
Death's Choice
Alliance:
Death's Verdict
Instance:
Crusader's Coliseum
Encounter:
Twin Valkyrs
Difficulty:
25-Man
Hard Mode Loot:
No
Item Level:
245
評論來自
362830
I reckon the next upgrade for this would have a buff named " Awesomeness "
評論來自
Akkron
Though this stacks with Greatness, what I'm wondering is if the Normal and Heroic Version's proc are separate as well.
544 passive AP on trinkets with a 450 and 510 Strength Proc? We can only hope :-D
評論來自
42532
dont forget your
評論來自
27021
Does anyone know what the uptime/cooldowns are on this? I just got it last night and I logged 30.1% uptime during Lord Jaraxxus during our 10 man right after.
With a 15 sec buff, that would seem to be to put the internal CD around 45 seconds.
評論來自
UndeadFire
Just dropped for us on Twin Valkyr, went to our feral druid
評論來自
101660
45 second ICD, 35% chance on hit outside ICD to proc, 15s buff duration.
These are all exactly equal to the DMC: Greatness, so it will have the same theoretical uptime of about 32%. For a fury warrior, this gives it a total SEP of 256*.37879 + 450*.32 = 240.97, compared to Greatness's SEP of 90 + 300*.32 = 186. Amazing trinket, 258 version is even better of course.
評論來自
darknesscalls
Our DK won this last night, confirmed that it has a 45 second internal cooldown and a 15 second duration, just like Darkmoon Card: Greatness. The procs from these two trinkets are also entirely seperate and share no cooldowns whatsoever, and this one procs just as frequently as the Darkmoon Card does when outside of the internal cooldown
評論來自
Ihmemies
This might be interesting if it does not share cooldown with heroic version and you are able to stack both...
評論來自
Dotdotgooose
par·a·gon (pr-gn, -gn)
n.
1. A model of excellence or perfection of a kind
評論來自
423913
A paragon is an ideal: a model of excellence or perfection of a kind; one having no equal; a perfect embodiment of a concept. In modern fantasy, it is typically a synonym of paladin or templar; a holy defender of justice and of divine nature.
Explains quite a bit about blizzards intentions with this item to start with.
評論來自
363245
It is confirmed that it can stack with the heroic version of itself.
Screenshot and armory link for proof.
http://img21.imageshack.us/img21/9683/dualproc.jpg
http://eu.wowarmory.com/character-sheet.xml?r=Jaedenar&n=Trokz
評論來自
Ninja1
This can be stacked with
Death's Choice
But, this is confirmed by Blue post , that it´s not intended to stack and will be fixed very soon. Writing atm, patch 3.2.2. This should be Stealth fixed.
評論來自
BkMonger
even if they dont stack the buff, almost 550 AP from 2 trinks is insane
評論來自
291208
I would post a comment, but I'm scared it might get downrated.
評論來自
Ninja1
Lol , i really dont know why some retards down rate some usefull information.
'peer pressure''
They just follow the rest without even understand it
評論來自
332172
Aside from the rather useless comments, does anyone have a photo of the proc animation and is able to upload the picture on Wowhead? As it seems that this trinket still evades my rolls, I'm rather curious about the proc animation. :) Especially since DMC:G proc sound was a pidgeon's cooing. :)
評論來自
366438
I don't know. I guess it would depend on how many already had it in the raid. I would not understand it going to a drood tank if there are dps people that have 100% attd. and do 7-8k dps for the raid. theres a big difference between BiS and 3rd BiS. I am guessing that druid would have been %^&*ed if his BiS dropped and it went to a dps as 3rd BiS.
評論來自
450260
The radiance effect doesn't make stacking agility or dodge any worse. The fact that there will be more damage from bosses thats dodgeable, and that the attacks hit more often just makes stacking agility & dodge even better. Big hits means spiky damage, and dodge just makes there be less spikes. Small hits means smoother damage, and dodge makes the smooth be less damaging.
The radiance buff is 20% less chance to dodge - but druid tanks will be WELL above 20% dodge chance, so dodge is still good for them. Having a proc send you from 40% dodge to 50% dodge isn't WAY better than going from 20% dodge to 30% dodge. And since there's more damage that can be dodged, that will actually make dodge & agility even more important next patch, not less important.
Try playing a druid tank (or even just healing one) before you claim to know what is or isn't good for them.
And don't downrate my comment just because your selfish dps doesn't want his guild's tanks to get gear that they need.
edit: And tanks contribute very much in dps races. A tank gaining 500 dps from a trinket is about as useful as a dps gaining 500 dps from a trinket. In some ways, it's more useful because it helps them hold threat even better. The downside is that the tanks have their assigned roles on who to tank & can't switch to the target that needs to be dps'd down. So this is really more of a trinket for an OT than a MT (because OTs tend to be on the target that needs to be dps'd down, whereas the MT stays on one target the whole fight), but any half decent tank knows that anyways since its the MTs who stack Stamina and the OTs who need to boost their threat & avoidance (and for druids, dps = threat). Onyxia is especially clear as a fight where high dps tanks shine. Higher dps tanks means you can leave more ranged on Onyxia (ideally having a ranged heavy group with the tanks & a tiny amount of melee handling the adds with all ranged on Onyxia), making it easier to get the More Dots achievement.
評論來自
485143
And this is why "Chill of the Throne" is being used in Icecrown Citadel.
From Daelo:
For Icecrown Citadel, we are implementing a spell that will affect every enemy creature in the raid. The spell, called Chill of the Throne, will allow creatures to ignore 20% of the dodge chance of their melee targets. So if a raid's main tank had 30% dodge normally, in Icecrown Citadel they will effectively have 10%.
Why are we doing this?
The high levels of tank avoidance players have obtained is making the incoming damage a tank DOES take more "spiky" than is healthy for raiding. Ideally, tanks would be receiving a relatively constant stream of damage over time. This allows healers to better plan their healing strategy, broaden their spell options, and simply give more time to react. Tanks could use their cooldowns more reactively. Instead, the current situation is that if we make a hard hitting melee boss and a tank doesn't avoid two successive swings then the tank could very well be dead in that 1-2 second window. The use of reactive defensive abilities instead becomes a methodically planned affair, healers have to spam their largest heals just in case the huge damage spike happens.
We've been trying to do a fair amount to mitigate the effect of high tank avoidance on the encounter side of things during this expansion with faster melee swings, additional melee strikes, dual wielding, narrowing the normal variance of melee swing damage, and various other tricks. There's a limit to what we can do, however. So to give us a bit of breathing room we've implemented Chill of the Throne. Going forward past Icecrown Citadel, we have plans to keep tank avoidance from growing so high again.
We'll have this on the PTR soon so players can see the effects inside Icecrown Raid.
Ghostcrawler has also chimed in:
Our original estimations for tank avoidance would have worked fine had we not decided to add extra tiers of gear to reward heroic boss kills halfway through the expansion.
The Cataclysm design will keep tank avoidance at more manageable levels. The loss of defense skill counts for a lot right there. We are also considering giving bosses expertise or other ways of baking in Icewell Radiance -- basically the concept that bosses scale with gear rather than just hitting harder and taking more hits.
Additional relevant statement from Ghostcrawler yesterday:
What I would like to see in Cataclysm is higher health pools but also lower heals (and tank avoidance) overall. Hopefully everyone won't be on the verge of almost dying, yet the risk of overhealing will be more real such that you can't just madly spam all of the time if you want to make it to the end of the encounter.
評論來自
516079
rofl, i am surprised no one has posted at least something about the OPness of this trinket.
評論來自
borian
Here is some information about the Trinket that I collected with procodile
ICD
(internal cooldown)
: 44 sec
Uptime: 27,38%
PPM: 1.20
a very good addition to that item is the
Whispering Fanged Skull
評論來自
554522
What is the uptime on this?
ICD of 45 seconds, so...
15 seconds of proc and ICD
30 seconds of ICD
15 seconds of proc and ICD
30 seconds of ICD?
So 45 seconds out of two minutes?
評論來自
140351
Trying to get this for a while now as it is a logical upgrade to greatness strength card.
Only saw it drop a few times and have lost on legitimate rolls.
But the other night was precious- a priest rolled on it and won.
評論來自
453115
TOP10 TRINKETS
<Fury Warrior>
BiS:
Deathbringer's Will (H)
02:
Deathbringer's Will
03:
Whispering Fanged Skull (H)
04:
Death's Verdict (H)
/
Death's Choice (H)
05:
Whispering Fanged Skull
06:
Herkuml War Token
07:
Death's Verdict
/
Death's Choice
*
08:
Comet's Trail
09:
Banner of Victory
10:
Darkmoon Card: Greatness
NOTE!
Every character has its own personal stats and that is why you can't look at this list as it would be always in this specific order.
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小知識
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影片
死亡抉擇
物品等級:15
拾取後綁定
僅可裝備一件
飾品
+4 [敏捷 or 力量]
裝備:
當你造成傷害時,有一定的機率獲得至善的效果,使你的力量或敏捷提高28點,持續15秒。提高的該項屬性以你最高的屬性為準。(特效觸發機率:35%,45秒 冷卻)
需要等級 30
售價:
11
39
40
當玩家選擇以下專精時可獲得本物品:
聖騎士:
戰士:
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如果你轉陣營為
聯盟
, 這件物品會被轉成
死亡裁決
。
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