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評論來自
sgt39
Throne of Thunder PTDS
影潘水槍
評論來自
gamerunknown
You get a buff after 3 successful laps and then again after 3 more saying "fun run". Ignore this, we all had it when we killed boss and it still didn't trigger. Don't let anyone die or get hit by a typhoon or get stunned by the runes and all travel together.
Edit: Also try not to blink, use warlock portal or fel rush just in case.
Edit2: A GM said that having offline members can cause it to bug.
評論來自
Night
For this achievement you will have to run 6 consecutive complete laps without falling in the water.
To track this achievement watch your debuffs! After running three laps you will get a debuff
為愛而跑
"You're halfway there..." and after running three more laps you will get another debuff
為愛而跑
"Completed a full distance Fun Run." indicating that the criteria has been met.
This achievement is personal and is pretty easy to do in a pug as long as you don't take unnecessary damage.
Make sure to save all dps cooldowns for the
暴風怨靈
add, if you kill it fast enough then you don't have to deal with the
勁風衝擊
.
Avoid getting hit by an
秘法亂流
at all costs since moving backwards may remove your current "Fun Run" debuff. Tanks also have to be wary of
潮汐之拳
and how they position so that they won't get knocked back into the water.
Full Wowhead Guide Here:
Glory of the Eternal Raider Achievement Guide
評論來自
Kendrubbin
Did this today, got the buff, but no achievement upon killing the boss. Seems to be bugged.
評論來自
Xhanon
I can confirm that this achievement is indeed PERSONAL.
評論來自
kalerender
I tested this out on our normal run tonight, was going fine and hit my DH immunity to dodge past some tornadoes, which wiped the buff.
評論來自
AzerateAeriePeak
We've tried multiple things today, 3 people out of the raid ended up completing the achievement successfully and we have a pretty good idea of what fails and what doesn't fail the achievement.
What
does not
break the combo:
-Going the opposite direction on foot
-Getting blown away by the tornados
The problem seems to be the add's skill (Gale...) if this pushes you backwards, you lose the buff (or just lose the streak if you don't have the buff yet probably).
Being blown into the water might also potentially break the combo/streak, but I'm not sure about that one.
評論來自
Smeewth
I like how they wrote "... on normal difficulty
on
higher."
評論來自
JoshLike
We were a Group of 10 people. 3 Tanks, 3 Healer and 4 DPS and we had problems doing it all at the same time with people either losing the debuff
為愛而跑
or just overall chaos and stepping into bad stuff.
We found out that you can, somehow, easily lose the 3 Lap debuff
為愛而跑
due to for us unknown reasons. Be it walking in the opposit direction too far, or just.. we dont know why exactly. But we tested the 6 Lap debuff
為愛而跑
and once we had it we could
ONLY
lose it if we got knocked into the water surrounding the area. (Getting knocked into the Boss, walking too much in the opposite direction, getting hit by
秘法亂流
was
FINE
for us) So the "only" real threat is the Add that casts a knockback at 100 Energy, if needed just take a bit of extra damage and let it knock you into the boss.
With that being said, we wanted to get a selected group of people the 6 Lap debuff
為愛而跑
, so the rest can fully commit to either getting the Laps done or playing the boss. What worked for us was splitting the Raid into 3 Groups. With Enrage being at around 12 Minutes, you can split the group into 3 smaller ones and assign one group to go first. The Enragetimer allows 3 groups to get all 6 laps AFTER EACH OTHER, if done correctly. Ideally you want to have atleast 1 Tank and 1 Healer in each group and make one of each group "the leader" with a mark on that player, and everyone doing the run stays in some sort of range to that person.
In our Kill that granted 8 out of 10 the achievements, we had 1 Tank 1 Heal and 1 DPS run once boss was pulled, people that are not running just play the boss normally. The other 2 Tanks in Group 2 and 3 swap when needed and so on. Once Group 1 is done and got their debuffs for 6 Laps
為愛而跑
, Group 2 starts and trys to collect their debuffs for 6 Laps
為愛而跑
and so on. After that, Group 3 goes ahead. It can be pretty tight with the Enrage, especially if people need to run again due to fails. Regarding the Tanks, the running Tank is never taunting the boss, only the 2 "not-running" Tanks are swapping with each other, and if Group 1 Tank got his 6 Lap debuff, the Tank in Group 2 starts running and so on.
In regards of Boss/Add damage, we had to stop DPS on the boss for quite a while, so you probably wont need every tiny bit of damage. We stopped at around 15% with 10 Players. When it comes to the add, everyone switched onto the add BESIDES the Laprunners. The Laprunners fully commit to the 6 Laps until they have the 6 Lap debuff
為愛而跑
.
評論來自
GraysonCarlyle
Halfway there doesn't always apply after 3 runs. Our raid got the debuff spread apart over several laps, and I, as the tank, was the last person to get it after 5.25 laps. Thinking I wasn't going to be able to complete it in time, I was then the first person to get the Fun Run debuff after just another .75 laps.
評論來自
Pomkin
Following the Korean raiders on this achievement, they did indicate that it took them almost 11 minutes for the whole entire start-to-finish of the boss, AND the achievement.
Also, please stop giving the wrong ideas. It says "Don't get knocked back to the water", not like don't basically get hit by anything.
I do believe the speed buff gives a little disadvantage, maybe because I counted wrong, or it's just a "glitch". However, doing it on foot would be your best bet for now. I am still trying to test the theories.
EDIT: I have gotten the achievement so I am relevant now. You ARE able to use all the movement-related abilities. I was a monk, and was able to technically "cheat" the water hit, because your Flying Serpent Kick does make you float ABOVE the water, and still makes your Fun Run debuff (the complete one) not go away.
評論來自
Weleen
i did this achiev today as mage if someone wonder u can blink but it seems u have to run extra distance
評論來自
thesaint716
Anyone know how far backward you have to go to remove the buff?
評論來自
Bathrezz
Just did this in DragonFlight.
Its a personal achievement
It doesn't matter which way you run, clockwise or anti
If you lose the debuff, you do not fail the achievement or the attempt. Start running and get the debuff again.
When you get the debuff for 6 laps and you die, you do not lose the debuff. I don't lnow if you lose the 6 lap debuff if you fall into water.
Get healers, you might enrage the boss. At lev70 not terribly hard to heal, at 60 you will die tho.
評論來自
Volleynova
Easy Solo Achievement for Level 70 Dwight Schrute, Angela Martin, chafed Andy Bernard, Jan Levenson-no Gould, Michael Scott, Jim Halpert, Pam Beesly, Toby Flenderson, and Kevin Malone.
Even Easier Solo Achievement for Level 80 Stanley Hudson, Oscar Martinez, and Creed Bratton.
1. Normal Difficulty. This run's actually kinda fun!
2. Begin boss fight. Do not touch or fall into any water in the middle or edge of the path.
3. Run your laps around the boss fight area, while simultaneously reducing boss HP slowly.
4. After 3 laps you'll get a debuff that says "Fun Run - You're halfway there..."
5. After 6 laps you'll get a checkered flag debuff that says you've completed the laps.
6. ?
7. Profit. Fun Run Completed.
評論來自
Natasliah
Solo'd at level 80 as an Unholy DK on Mythic. Item level 574.
- Wraith Walk and Death Charge (From the Rider of the Apocalypse talent tree) allow you to run right through the Squall Traps without being knocked back by the Arcnados.
I also recommend taking the Death's Echo talent at the bottom of the DK tree for an extra use of Death Charge.
Use Death Charge and Wraith Walk on cooldown to make quick work of this achievement!
- Start the fight by having your minion attack the boss to grab aggro. After a few attacks I recommend switching him to passive mode and then using "Move To" to get him to move somewhere close to the boss and just stand there. As long as you don't attack the boss the minion should hold aggro. You could have him attack every now and then to be sure, but I didn't need to. Your minion will get knocked back periodically but should return to his position. If you choose not to let the minion get aggro then you'll get hit with Tide Fist which will likely knock you into the water.
- Run in as tight a circle around the boss as you can.
- Make sure to stop inside the eye of the storm areas to kill the Stormwraiths that spawn. DO NOT step backwards or turn around and move towards them. Always make sure to keep heading in the same direction. You should be able to stop, burn the add, then keep going with no issues.
- Once you get the "Fun Run" debuff burn down the boss and make sure to avoid getting pushed into the water.
Good luck!
連結
為愛而跑
在普通或更高難度中,於永恆宮殿繞著艾薩拉光輝連續跑完6圈,並且未落入水中擊敗她。
指南
Eternal Raider
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