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Remove MS effects come cataclysm?
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150287
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373350
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53090
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Postado por
hymer
Sounds like some nazi scheme "all must be equal"...
You do know that "we take these truths to be self-evident, that all men are created equal" (quoted from memory from the American Declaration of Independence)?
And that fascism is based on pseudo science about a master race? Nothing to do with equality at all?
I mean, you really do know that, right? You were merely... you know, putting something out. You weren't serious, right? Right?
Postado por
Rengarde
With all the upcoming changes cataclysm is going to bring, this doesn't seem too far fetched. I mean they're removing mana completely from hunters, that's a pretty drastic change.
Once you remove ms effects (aim shot, mortal strike, wound poison, the shadow priest 20% healing debuff) the game becomes much easier to balance imo. Now you can give warriors equal burst to say a dk since you're not compensating for the ms of a warrior. You can still keep classes unique. You still have warriors with bleeds proc'ing overpower and using whirlwind and charge and hamstring vs a rogue with poison dmg and snares and using sprint and stuns.
Also it's a lot easier to balance healers when all classes have a pretty equal shot at killing them. CC becomes important again and for classes without you can buff their dmg accordingly. MS is simply becoming too much of a requirement in most pvp situations.
They already removed rng stuns from the game- blackout, mace stuns, etc. So blizz is open to changing up pvp aspects that have been around a long time. And players generally liked that change.
I know it sounds pretty drastic, what do you think?
No thanks, I'd rather not have an integral part of my Arm's warrior's rotation cut out. Nice try, though.
Feel free to remove it from rogues though. They already have enough burst as is.
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447398
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Postado por
Braevia
This would essentially make Paladins unkillable. That is, even more unkillable than they are now.
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335958
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