Remove Unnatural Power or nerf it to the ground, this mechanic makes no sense and has no place in game.And fix mobs HP, they just have too much of it and take ages to kill them, making Torgast runs take over 30 minutes (this is Level 3 with 180+ ilvl geared characters).And it will only get worse in coming weeks when levels 4-8 opens, you will waste lots of time to reach last boss to only see him being completely impossible thanks to that pointless stacking buff that should not even exist to begin with.
I believe they already changed the interrupt part of Unnatural Power
Removed
Unnatural Power brings interesting situations when playing in a group, forces to plan pulls, skips and assist more carefully and makes the runs less bland than just tank and spank. I can imagine it causing issues for solos/duos with certain comps though.That being said, it's still a time-based enrage in a gameplay system that isn't supposed to be timed.
Solo run as a healer if having trouble, It's quite comical how easy it can be.Look at what boss you are getting when on floor 3, if it's one that you know you will struggle with, Zone out and restart.Not got good powers in level 1 or 2? Zone out and restart"But I don't have time for all that!" - Use group finder.
Another helpful thing I've noticed is that on floor 3, there's a little disc next to the broker that shows which boss will be at the end. You can start adjusting which Anima powers to be selecting to help prepare for the fight.
DK's can mind control undead elites and right click "Unnatural Power" to turn off the auto cast. The mob will then no longer stack the buff even if released
Well the last boss on layer2 got Unnatural Power and since my GS was at 147 i wasn't able to beat the Blob Boss. Not sure if this was a bug or if it is intented that he gets this buff already. So maybe someone can check out?Besides i am like 90min in one layer of Torghast and i never finished layer2 yet... Thanks to that boss i kinda wasted 90min of my lifetime xD
This buff will continue to stack past 10, but at 10 stacks this mob will also become immune to any form of CC, including interrupts.They removed the interrupt immunity in a recent hotfix
My tip is: clear everything, hit the last boss with 24 or more anima powers. And pick single target damage ones whenever possible. That feels like the single most important thing.I only do them solo, so no comment on grouping. This week I cleared the 2 new wings at 3, so waiting for next week to ramp up.
DON'T BE ASHAMED FOR STARTING OVER! My cousin and I got a horrendous start to one of our layer 3 runs the other day with a double elite pack at the beginning of the run with only 1 anima power. Reset and breezed through the next attempt. Some layouts are incredibly rough.