Thanks Garrett for a great run through of this deck. Surprised you actually write about a deck that run Crackle at all :)I was so tired of losing to Mech Mage yesterday, so I thought "if you can't beat them, ...". Now I look forward checking this out instead, as there's enough Mech Mage on the ladder already. This seems like a valid choice, and shaman is usually so much fun to play. Crackle on!
Glad you're enjoying the deck. I've been having a lot of fun with it. When you hit your curve with this deck it's just nuts. I am still surprised by how often my opponent doesn't have an answer to a Turn-2 Zap-o-matic.
I've been building a cheap(ish) deck list for each class recently, to get at least a reasonable deck with each (im newish).With all the commons (and all those gvg meaning arena for the packs and decent chances to get the right ones) this is very tempting to remove the legends from (and put some more removal in).I already have doomhammer 1 drake and lavaburst, so only 3 rares to do, and i might get mace opening GvG (less cards in set, higher chance of right one than classic).and i have..... 4/16 of the commons, so 780 dust less drops for my cost. (and i should get some drops opening gvg commons)What do you think for replacing the legendaries though? hex for large minions and avoiding nasty deathrattles? or extra 200 dust for lightning storm and board clear?As for crackle, love the crackle. In general as well, but especially the more extreme versions.Everyone says to check at each turn if you have lethal and can ignore non taunt minions, theres nothing quite like that final cracle play
I'd be very interested to see this up against a mech mage of the same caliber. Would the freezing capability of mage (i.e., the most excellent Snowchugger and its ilk) stop the shaman from hitting the right tempo, or does the whirlwind ability overcome? Any streams of this matchup you guys familiar with?
loss of controll totally lethal, not a great advertisement for a deck, but even the turn after board clear with this deck you can establish a presence.so yeah i can see that, hex then i guess, because some minions you just dont want to have to handle.thanks for the tips garret, will be watching the show in 4.5h as usuall.will be eagerly anticipating your comments on crackle (esp crackle lethal %) :Pespecially given your refusal to comment on MY comments on crackle lol
I've been playing this deck now for over a week and have about 100+ ranked wins since I built it. I'm running every card as is except for Dr Boom. I don't have it yet, but have replaced it with Troggzor. And I replaced the Black Knight with a Piloted Sky Golem which both seem to work out ok. I've managed to get to rank 10 from 19 and I seem to have peaked there and have bounced back to rank 12 several times.I have been able to beat Mech Mages, but only if I can establish board control first and rush them down quicly (basically it comes down to luck of the draw). If the mage gets a chugger on board that you can't clear off, the mage will likely win as the board presence she has begins to snowball to your demise. The biggest short-coming with this deck is it's ability to clear off Muster for Battle or Snake Trap or any other aggro rush cards that flood the board.