seems like they won't force us to do PVP after all,I can appreciate that
Makes me think of Diablo 3s Adventure mode....but I dont mind if its going to consist of crap all throughout the broken isles not just one zone of it.
I'm liking how the warlock order hall looks. It definitely looks more warlock-y now. :)
Boarder, with an a, is someone who is paying to staying with you, or renting a room from you. Unless those dragons on the map are paying rent, you mean "dragon border" in all four instances of the phrase.I definitely like the sheer volume of things on the map, and the "Item Level 805+" on the Wardbreaker Helm implies that it can upgrade like quest rewards. That seems very nice, indeed.
I'm really liking the World Quests so far. That Druid Order Hall is gorgeous, can't wait to set foot in there!
It seems that the world will be very crowded in legion
I see zero issues with that.
World Quests aka D3 Bounties. Even the interface is similar.
Wow, that warlock order hall is amazing. My warlock is almost 10 years old and this makes playing her exciting again. Can't wait for Legion.
The Druid class hall looks wonderful! It'll be fun frolicking in there. :)
Warlock Order Hall looks fantastic! Guess I need to start leveling mine soon lol. Cant wait to see the updates to the Priest Order Hall, Priest is bae. <3
I can't wait for legion... At least the pre patch 😭😭
despite all the doomsayers claiming legion is wod 2.0, it actually looks good, everything that I can remember off the top of my that they promised has been implementedmy only concern is that there won't be a central story to follow, the zones will feel disconnected and certain stories that would feel better spanning zones will be condensed into a shorter form.as for the warlock order hall, I like it, It's cool to see that various demons get their own little segments
They added a succubus section.. with big spiky beds. I know where I'll be hanging now.
These all world quests will be for one month and for our first char to lvl, like Garrison in WOD. After 2 months in Legion we gonna wait for next expansion cause quests, raids, bgs will give all the same! cool!
Can't say I'm looking forward to the world quests. I don't want to interact with the map. I want to interact with NPCs. I don't want a talking head that pops up to tell me what to do. I want to see the NPC nearby. There's no evidence in the game that the maps are sentient and should know everything all the time. At least we should talk to an NPC who tells us X events are going on and then puts them on the map. A map that just knows where things are is like the talking paperclip with Microsoft Office. Blizzard may as well give it eyes and have it talk to us. Then there's the NPC head that pops up to chat. Since when do our characters have cellphones? Or are the NPCs yelling at us from across a zone? I saw one quest earlier on in beta with Anduin talking to the player but Anduin was no where to be found. Seems he was in Stormwind but the player was in Dalaran. That makes no sense. At least send a messenger to talk to us if the NPC themselves can't talk to us. Seems Blizzard was trying to pull the "movie letter" where the author reads us the letter while we watch the reader read it. Well, this isn't a movie. Either send a messenger who we see read it or just give us text to read. No telepathic or cellphone interaction. I want to SEE the NPCs standing right in front of me when they tell me to do something. I don't want to be told what to do by a guy who's on the other side of the continent or even on a different one unless it's via a letter that I read myself.I'm not liking Blizzard's shift away from NPCs. WoW is an RPG. We should be interacting with the world and with NPCs, not just clicking our map for everything.Yes, I have played Diablo 3 and the adventure mode there. I found it boring very quickly. I found it outright lazy. Yay, I get to go back to old areas and repeat doing the same thing I did while leveling up ... only this time Tyrael's telling me to do it instead of me fighting against Diablo and his kin to save Sanctuary. I don't see the world quests advancing the story in WoW at all. It's no different than scaling zones removing cross zone stories. While the IDEA sounds good in theory, it really kills lore development. And that's a big part of RPGs: the story. I'm not looking forward to Blizzard doing effectively the same systems with world quests and level scaling for WoW. These systems will stagnant the game.
World quests seems like a pretty decent concept, basically a better version of daily quest hubs. However, I suspect they'll run into two or three problems with them. Firstly, in order to entice players to do the quests the rewards will need to be pretty good. The problem there is that a lot of players will feel that it's required to do a lot of world quests in order to keep up with the rest. Unless there's a limit on how many you can do (less than 10) we'll see yet another 'MoP Dailies' fiasco with players complaining. Even more the case if these quests are tied to any sort of rep or long-term reward. Secondly, these rewards need to stay relevant. Gear and Artefact power are fine (as are crafting mats, currency etc) but Blizzard needs to realise that eventually these won't be worth getting much like the Apexis crystals were and players will just stop doing the world quests. This will mean new players or new characters who want/need to do the world quests could be left hanging because there's simply not enough players around for things like the group quests or world bosses (when was the last time you saw a group for Tarlna?). Finally, the PvP-objectives need to be sorted. They should never be anywhere near quest hubs and assuming max-level zone phasing, should not be near other objectives, only for the reason that it should be something you go out and do rather than have sprung on you if you happen to accidentally walk past. The other issue is that on a lot of realms (Barthilas for example) the Horde:Alliance ratio is really bad, meaning these objectives will likely need to be CRZ. Regardless it's going to end up imbalanced.
Once again, it looks like they're trying to keep us isolated. Mostly because you can just click on the map and boom, you have the quest. No more do you have to go out into the actual world and explore for new quests. "Nope, here it is, on a silver platter served lazily for you!"I don't like this, at all.