Классные карты и эффекты :) мне понравилось
Очень балансные карты. Хотя, если сделать на ограничение на 1 карту такого качества в колоде, то будет нормально)
Well, concepts do seem fancy enough (read unique and refreshing), but the gimmickry of some is off the charts. Would never make it to the actual game, at least not to the competitive scene.
Curious enough, The creator is gathering like minded people to try and make a Hearthstone mod to include all the Legendaries that he made along with the most voted use for the card to have. Among the mod would be the character portait idea's for other characters we can play as along with 3 new classes. I hear it is on Starcraft 2 Arcade, I'll post again if I am right
Yes, There is a really alpha version where you can playSome things don't work, But it is 0.7 of AlphaEdit: Nevermind, Hasn't been updated since June
Just a question, why only huge legendaries?Where is a "bloodmage thalnos like" card? That gives a small but fair bonus.Why all of them need to, like clear the board or OTK everything or reset the deck.
As neat/overpowered as some of these are, I really have to wonder what they mean by "rarer than Legendary". The only way I can see to make that sort of thing happen would be to make them non-craftable, since otherwise anyone who wants one could just save up the dust, just like the current legendaries. (Yes, you could make them cost a lot of dust, but some of these are so OP that they'd be on everyone's short list.)And, of course, this sort of thing would make HS even more "Pay to Win" than it already is.
I guess it would look cool in your collection or in your hand (assuming you're mousing over it), but every minion is confined to a small oval once it hits the board so the value seems negligible.
most of these are gamebreaking in strictly health or damage. some are gamebreaking in card text relative to card cost. all have bad implementation in one of these ways. the animation is good, not excellent, and by animation, of course, i mean the moving, not the still. a major problem is knowing what class the individual cards belong to with this full imaging. i sound like im being harsh. im being honest.unless the opponent has these cards made, acquired, bought, and in the least, in their hand to counter, it is a one player game.and the self-lethal ideal is dumb.
Unless I've got the wrong end of the stick, assessing these cards for balance purposes is missing the point. Surely, they're not supposed to be balanced or even playable. They're just made up to show off crazy super-powered animations for fun (or to demonstrate animation prowess). I don't think anyone is seriously proposing them to be part of the game!
The animations are nifty and he did a good job of showing how to recycle WoW sound assets. Only problem is the card effects themselves might need to be redone. Only balanced one I can see is Broxigar and the 6/9 Algalon,, who might be underpowered in fact.