I seriously dont see the point in making sets/adventures unobtainable.I mean, you can still play these cards in wild mode, but you cannot purchase them anymore ?What's the reasoning behind this ?Standard is supposed to make getting into the game easier for new players by limiting the card pool.But this purchase restriction prevents you from expanding your collection past a certain point.First in encourages new players and next it throws a stick between your legs or at least thats what it feels like.
What Brode says in basically every reply is "don't worry, we have our ideas and if they work it'll be great, and if they don't we'll change them." And that is sort of what I a thinking: just wait and see how things play out. The new system is not here yet, so things can still change and even after things can be altered. I think it's fine that players give their feedback but it's sad to see so many people kind of saying "I don't like change, leave it." Give it a chance, they've managed to make a game that obviously entertains you so they must get some things right...If it actually turns out to be bad for the game, I am sure things will get changed soon enough.
But is it good to keep GvG packs available? Just slap a tag that they "can't be used in standard".
Have they said whether they are going to continue to reward GvG packs randomly from Arena? They said Arena would be Wild Format but I can't help feeling that Wild packs as a random reward would suck for those not playing Wild!
It's difficult to respect Ben Brode or anything he says. Every response is either a complete dodge or hand waving vagueries. Like a career politician.Occam's Razor should tell you why they are really removing old sets/adventures from the store. It's an effective institution of a reprint policy (reserve list). It increases the cost to play Wild, forcing more cash transactions due to the dust cost of directly crafting cards. By increasing the cost of entry to play wild they get a self fulfilling prophecy. They can use the barrier of entry as a reason to not treat it as a sanctioned format.
If they take certain packs out of the store it would be nice if they reduced the dust cost for the cards that could have been obtained from those packs. Or they could hide old packs in an advanced do not enter newbie area. So advanced players could still buy them from the store.
On the one hand, IIRC, they said that you'll be able to make any older cards with Dust just like normal. I'm pretty sure this included old Adventure cards, even if you don't have the Adventure.On the other hand, the biggest reason I get Adventures is for the single-player matches. There's generally only a couple cards from a given Adventure that see much play, anyway. That's the reason I don't like the idea of discontinuing the Adventures. I mean, the Naxxramas Hunter Challenge is still one of my absolute favourite game types, and if I'd started playing some time later this year I'd be really disappointed at never being able to do it.
"You know how conservative we are with nerfs."Tell that to Warsong Commander or Starving Buzzard...I know he meant "We don't nerf cards often" but when they do, they absolutely destroy them. I think the most conservative examples I can think of were Knife Juggler becoming a 3/2 (Which wasn't bad) and the Auctioneer/Leeroy Nerfs, which were enough to essentially screw over a deck type.