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Socket Bonus for Tankadins?
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dezziedc
의 게시글
So what is considered a good socket bonus for Tankadins?
Most of the gear I have at the moment has Stam bonuses and some have Dodge bonuses.
The Stam bonuses range anywhere from 6 to 12 and the dodge bonuses seem to be a flat 4.
So when I am stacking Stam gems, I need to decide which ones are worth slotting in alternate gems to get the bonus.
I am thinking that anything with the dodge just isn't worth trying to socket for. And the stam bonus cut off would have to be 12. Anything else would just be a flat loss of potential Stam.
Any thoughts?
Armory:
Haina
My main spec is Ret so i am just trying to build up a reasonable tanking set for my off spec. I believe my health is too low at the moment and am trying to build it up with badge gear and gems. I have a few upgrades still to get - but it is a work in progress.
138583
의 게시글
This post was from a user who has deleted their account.
blademeld
의 게시글
If you have a preference in numbers, put it into the Wowhead scales and they'll calculate if the socket bonuses are worth it.
Quest
의 게시글
You should nearly always take the socket bonus as a tank becuse nearly all our gear is
yellow
or
blue
. If you get a red put a
+10prism
in it.
Zakkhar, youre a bad. Exp/hit/dodge etc arnt any good huh?
dezziedc
의 게시글
Main tankadin also suggests this for a
red
socket. It provides a little avoidance and TPS as well as stam.
And good point Quest. I keep forgetting that Def is not a cap and it never hurts to have more than 540 def. Always our best avoidance stat.
And thanks blade - I will check out the scales and play around with some numbers in there.
Quest
의 게시글
Shifting is great if you have 2+ red, I agree.
Here are my wowhead prot weightings. I have no updated them since 3.1 though, but they are 100x better than the defaults the mobs are keeping in there forever :P
This is more for
TPS
weights. We have yet to see multiple weight profiles in wowhead so youll have to do it manual.
http://www.wowhead.com/?items&filter=minle=213;maxle=232;ub=2;gb=1;cr=23:79;crs=3:3;crv=0:0;gm=4;wt=42:20:119:45:117:46:22:96:21:43:77:44:41;wtv=480:335:281:250:225:200:150:122:118:108:106:80:9
blademeld
의 게시글
*points out agility*
Quest
의 게시글
*points out agility*
This is more for TPS weights.
239153
의 게시글
This post was from a user who has deleted their account.
blademeld
의 게시글
*points out agility*
This is more for TPS weights.
Doesn't change the fact that agility is still worth the minimum of ~85% of dodge.
Which it's not in this case.
valundar
의 게시글
*points out agility*
This is more for TPS weights.
Doesn't change the fact that agility is still worth the minimum of ~85% of dodge.
Which it's not in this case.
I remember EJ saying that it is worth 95% not 85%.
388951
의 게시글
This post was from a user who has deleted their account.
blademeld
의 게시글
I remember EJ saying that it is worth 95% not 85%.
That's if you include the armor bonus.
At a pure avoidance standpoint (which is the only direct comparison) it's a minimum of 85%.
Quest
의 게시글
*points out agility*
This is more for TPS weights.
Doesn't change the fact that agility is still worth the minimum of ~85% of dodge.
Which it's not in this case.
Thats because dodge isnt a TPS stat.
dezziedc
의 게시글
I have been playing around with RAWR as well and looking at overall stats. Every slot is matched and they all seem to be reasonably balanced. RAWR seems to do a pretty good job of rounding it all out. And in the end I come out with around 4K extra health while pretty much maintaining everything else.
The one thing I have found when using RAWR though is that it rarely suggests enchanting weapons with anything other than Mongoose. Is it really that good for a tanking weapon?
blademeld
의 게시글
Thats because dodge isnt a TPS stat.
There are two things that you can do in this case: raise agility, or lower dodge.
>.>
Quest
의 게시글
Thats because dodge isnt a TPS stat.
There are two things that you can do in this case: raise agility, or lower dodge.
>.>
NEVER!
Quest
의 게시글
I have been playing around with RAWR as well and looking at overall stats. Every slot is matched and they all seem to be reasonably balanced. RAWR seems to do a pretty good job of rounding it all out. And in the end I come out with around 4K extra health while pretty much maintaining everything else.
The one thing I have found when using RAWR though is that it rarely suggests enchanting weapons with anything other than Mongoose. Is it really that good for a tanking weapon?
Mongoose is much better than it used to be for us. I take it over blood draining now. It has a 33-50% uptime.
138583
의 게시글
This post was from a user who has deleted their account.
blademeld
의 게시글
MORE HP
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