The Game Awards Future Class of 2022 Honors Blizzard Entertainment Developers
07/12/2022 alle 07:00
The Game Awards is celebrating the
Future Class of 2022
! Each year, they select 50 inspiring individuals who represent the bright, bold, and inclusive future of video games to create a space where up-and-coming, like-minded people in the games industry could connect, grow, and celebrate their achievements together. With roles ranging from game developers to founders to artists and more, this year's lineup includes two Blizzard Entertainment developers: Overwatch Narrative Designer
and Diablo Producer
Joshi Zhang - Overwatch Narrative Designer
Joshi is a Chinese-Canadian narrative designer currently working on Overwatch 2 at Blizzard Entertainment. During her time in the games industry, she has taken on different projects highlighting the nuanced experiences of various minority groups. She believes that in order to properly represent diverse voices, it is important not only to research and self-educate, but to give the platform to marginalized voices so that they can speak for themselves. Joshi believes that sharing experiences through play is one of the best ways to foster empathy and understanding. She hopes that with more diverse voices entering the industry, people from all walks of life will see themselves, their communities, and their stories represented in games to be celebrated by all.
Noelle Mazurek - Diablo Producer
Noelle Mazurek (she/her) is an Associate Game Producer at Blizzard Entertainment, where she manages the character art & tech art teams on Diablo IV. Recognized as a “Next Gen Leader” by the IGDA Foundation, she uses her unique background in game development, VR/AR, and the “serious games” subgenre to empower marginalized developers and advocate for a more inclusive industry. Prior to game production at Blizzard, Noelle was the Production Manager at non-profit Games for Change, where she led DE&I programs, managed international game jams, and built workflows for more inclusive and accessible events at the organization. At G4C, she did everything from teaching middle-school students how to make games in VR/AR, to curating a “games for good” exhibit at the Smithsonian. Noelle’s motto is that “this industry is a better place when we all are winning,” and hopes for a future where everyone has a seat at the table. Now that she has transitioned to AAA development, Noelle pays it forward by providing mentorship to students and early-career developers. Noelle received her BFA from the NYU Game Center, where she earned additional recognition and scholarships for her academic achievement. She is currently based in New York.
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