Messaggio di vic6string
Maxed Lifeblood is
3600 (+maximum health) over 500 seconds.Engineering by far is one of the best professions you can take for PvP, especially for leveling through BGs and especially as a melee. You can make bombs that stun people, on-use trinkets/enchants to finish people off, rocket boots to get away, etc. It can be expensive if you only buy all of your mats through the AH, but if you have a separate character with high level mining it's virtually free.
Gnomish and Goblin are separate specializations, and for PvP Goblin is most likely the best route to take.
actually, lifeblood is 3600 + an amount BASED on max health over 5 seconds (not 500). In the case of my lvl 80 rogue, it is like 4600 or so. It is not much in the higher lvls, but there is one thing that makes it incredibly useful for rogues: it does not break stealth. If the fight isn't going your way, you hit sprint/evade/cloak of shadows, and vanish, but sometimes that DOT slowly kills you in the end. If you drink a potion, you come out of stealth. If you eat you come out of stealth. But this little beauty will keep you alive AND invisible! It is one of the only reasons I have kept herbalism.
Messaggio di Wildhorn
Read this. I was not replying to you. I just said the real number instead to give a number out of my ass like you did.
Messaggio di Onijitsu
Personally, methinks Engineering was MADE for being able to augment your normal abilities. It's always a good profession to take. Both Goblin and Gnomish variants have their own strengths. Goblin specializes in explosives, and Gnomish in interesting devices. Either way you go, it can be quite fun, for PvP, PvE, or just messing around. One guy recommends the Gnomish X-Ray Specs (which shows all characters in their skivvies) as a means to reduce the lag you get in Dalaran. I've got to say that I am enjoying Engineering quite a bit, even though I can sell a much smaller number of items than people with other professions.
Many Rogues love Engineering. Being able to jet out of an area with rocket boots (both Goblins and Gnomes have their own versions) is a major lifesaver. Being able to stun your enemies, or do other funny things to them -- like shrinking them -- is a great way to not only have more fun in PvP, but to *!@# off your enemies all the more. (And Rogues are already SO good at *!@#ing off other players in PvP!)
Mining grants you 60 extra stamina (600hp) when maxed. Nothing to sneeze at. And, since my health is also my mana-reserve, it was an excellent profession for a Warlock like myself to take. Any class benefits from extra stamina, when it comes to PvP, of course. Rogues, in particular, have a relatively low amount of health, from what I understand. And, one important thing to note? Toughness apparently
increases your base-stamina. And so, anything which buffs stamina by a percentage will have a much more powerful effect for you. 600hp (or more) can be a major buffer between instant death and being able to poof and fight again, once healed up.
Herbalism has the Lifeblood healing ability. Nothing to sneeze at, as others have stated here. (One argues that you could pair it up with Mining, for extra survivability)
Skinning does offer some +Crit, but it has been
argued that this really isn't all that beneficial by level 80. (Who knows? Maybe Blizzard will buff this a bit to make it more competitive, later on?)
The various other
professions have their own benefits to battle and such. You'll want to study exactly what you can make... especially, at the top levels of those professions.
One profession which could benefit you greatly AND allow you a significant profit-potential, is Jewelcrafting. Rings and Neck items just don't drop all that frequently in the game. And so, people must either buy those things from other players, or use their hard-earned currency (including, Marks of blah-blah) to buy them from vendors. Jewelcrafting has some nice benefits which are Jewelcrafter-only. (This would match up well with Mining)
One other money-maker, even if it doesn't offer so much to PvP, is Inscription. (Which would pair nicely with Herbalism) People will pay well for glyphs, books and other items, which cost you relatively little (comparatively) to produce. Every time there is a buff or nerf to ANY class in the game? VAST numbers of people are looking to respec and reglyph themselves. Inscription is also one of those few professions which doesn't generally need to worry about the selling principle of scarcity. People want glyphs. They feel that they NEED glyphs. And so, they will pay. And, you can load up the Auction House with your glyphs, with your cards, tomes and other things. Most smart people, selling on the AH, will only post 2-4 items at a time, max. This, because a customer who sees a bajillion "widgets" will not feel so much pressure to buy one. But if they only see a half-dozen? Much greater desire. That's the socioeconomics of scarcity.
You will doubtless benefit from Leatherworking. Even, when you start getting better gear than you can make. This, because you can retrofit your clothing with Fur Linings, for added boosts to your items' stats. You can also apply patches to increase the armor value of several of your worn items.
Blacksmithing can add extra slots for gemming. Not a bad deal. Especially, if you were to match it with Jewelcrafting. (Though, you would need to get your ore somewhere... and ore still sells well)
Lastly, Enchanting isn't bad. And it's never been easier to level up this profession, now that the "Disenchant" option in instances has made the materials so much cheaper to purchase on the Auction House. (In addition to what you get from disenchanting whatever you can't use, yourself) Being able to enchant all of your armor and weapons will allow you to fine-tune your gear to fit your needs. And, Enchanting is one of the few, standalone professions. So, you could pair it up with any of the other professions. Enchanting is still a great moneymaker, even if the mats are much cheaper these days.