We're getting close to deploying some changes to pet battles that we'll test in the Legion Alpha. We wanted to outline some of them here for you, so that you have a thread in which you can talk about this with us. As always, these are changes we're testing, subject to further change, not final, etc.Undead racial
- During its invulnerability round, the active Undead pet will now do -25% damage.
- Now has a 1-round cooldown.
Dev note: The ability to chain stun opponents (until resilience kicks in) simply feels bad. Rather than a blanket change to resilience, we're trying a surgical change to one of the more aggravating aspects.Eclair, Avalanche, Destruction de tombe, Tornade de carpes, Tempête arcanique, and Tempête psionique
- Base Damage reduced by approximately 15%
- Will now have a 5-Round cooldown, to match the other abilities with similar damage and effect.
Dev note: AoE abilities are very powerful in the current battle pet metagame, especially “meteor”-type abilities, which are quite effective against both groups of enemies and single targets. This should bring them closer to their intended power level.Sépulcre
Dev note: Sépulcre has a bit too easy of a time damaging the entire enemy team. Though we see other setups with Sépulcre, it's been too easy to AoE, and a bit too powerful among AoE pets. We are wary of opening up additional new Sépulcre combos with this change, and we'll be testing this closely and reading all of your feedback.
- Sépulcre' base stats changed: At level 25, Graves' Speed will now be 244 (was 211), Power will now be 297 (was 314), and Santé will now be 1587 (was 1668).
Dev note: Sépulcre' base stats, along with the Undead racial (which favors slow pets), made him an unfortunate opponent to play against. Combined with high AoE and Consume Corpse, he had very few downsides. This change should help bring his output in-line with other, similar pets.
Overall, this constitutes a triple nerf to Sépulcre
. However, depending on your ability choices, you may consider the De plein fouet
slot swap an improvement. Please feel free to leave your feedback in this thread, and we'll be here reading (and responding where necessary).
Thank you very much!