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Post by
Rankkor
And I can still hope that the Alliance and the Horde don't work together this expansion and get their own quest lines for once..
The former never has been a requirement for the latter. And no matter how badly you hope for it, they will always add more neutral quests than faction-exclusive quests. its just a matter of resource management.
Again, if they had to make 2000 horde quests and 2000 alliance quests per expansion, the development time would skyrocket. Its far easier to make 500 horde quests, and 500 alliance quests, and 1000 quests neutral for both sides. That's just the way things go man. At least be glad there's 1 zone that is 100% exclusive to the alliance, and 1 zone that is 100% exclusive to the horde. That's far more than we've ever gotten in any other expansion (starting race zones non-included) so far.
Post by
Adamsm
Fine, then how about quest hubs where the Horde does stuff for the Frostwolves and Alliance do things for the Draenei, with no actual over lap; in other words, I don't pick up a quest from an Orc and you don't pick up one from a Draenei. Just something to make faction matter for once since BC.
Post by
morginar
2000 horde quests and 2000 alliance quests per expansion, the development time would skyrocket. Its far easier to make 500 horde quests, and 500 alliance quests, and 1000 quests neutral for both sides.
Why not 700 horde quests, 700 alliance quests and 600 neutral quests? And then to toss it to the mix. Let's add race, class and gender specific quests to make the players choise of avatar feel uniqe and explore the lore of varius playable cultures.
Post by
Rankkor
Fine, then how about quest hubs where the Horde does stuff for the Frostwolves
*cough*
and Alliance do things for the Draenei
Ejem
in other words, I don't pick up a quest from an Orc and you don't pick up one from a Draenei.
You have to realize its inevitable. As I told you, from a design point of view, its just not as efficient to have to do a combined 4000 quests (2000 for each side) when you can do 500 for alliance, 500 for horde, and 1000 for everyone. This is specially pronounced if the Timewalkers serve as the common neutral faction tying together the horde and the alliance (as the argent crusade did in WOTLK, cenarion circle/earthen ring did in cata, and pandas did in MoP)
Its inevitable man. They can add faction-exclusive quests, but they will sadly never be a majority.
Just something to make faction matter for once since BC.
pfft. As if it mattered then. Hellfire Peninsula, all the quests in Thrallmar and Honor Hold are identical save for the flavor text. Almost all the quests in the draenei temple and blood elf base are identical. In fact, there's only 1 questchain that is alliance exclusive (Where you kill Mag'har orcs as revenge for one draenei) and 1 questchain for the horde (intro to the mag'har for the horde)
Zangarmarsh, what faction-exclusive quests were there? nothing plot related. All the horde quests were basically kill ogres, broken, insects, and naga. Alliance quests? Kill ogres, broken, insects, and naga.
Terrokkar forest, other than the neutral quests, there were the quests in the allerian stronghold and stonebreaker hold. What were these quests about? Kill spiders, wolves, blood elves aligned with Kael, and pick up reagents. Identical in every way.
Shadowmoon valley. Any unique quests related to the Kor'kron for the horde? nope. Any special quests for the alliance regarding Khurdran? nope. All of the quests in both sides are: Kill legion.
Netherstorn: no alliance or horde bases.
Blade's Edge: A few minor quests exclusive to each side. Anything interesting? nope. just kill random assortment of vermin. Only big difference is that as horde you kill a gronn with Rexxar, and as alliance you kill a gronn with a black dragon in human form. Not even meeting the Mok'nathal yielded anything special for the horde. Just mundane quests of "kill random assortment of mobs".
Come on man. If they're gonna make quests unique for each side that basically boil down to simple fetch quests and errands, why bother?
Post by
Rankkor
2000 horde quests and 2000 alliance quests per expansion, the development time would skyrocket. Its far easier to make 500 horde quests, and 500 alliance quests, and 1000 quests neutral for both sides.
Why not 700 horde quests, 700 alliance quests and 600 neutral quests? And then to toss it to the mix. Let's add race, class and gender specific quests to make the players choise of avatar feel uniqe and explore the lore of varius playable cultures.
I would love this, but the devs have said that doing quests for a very specific demographic essentially alienates everyone else. Its why class-exclusive quests are very VERY rare.
Its just not gonna happen.
Post by
Adamsm
Come on man. If they're gonna make quests unique for each side that basically boil down to simple fetch quests and errands, why bother?Because then at least I feel like I'm doing quests for my actual faction and not for the flavor of the expansion.
Post by
morginar
2000 horde quests and 2000 alliance quests per expansion, the development time would skyrocket. Its far easier to make 500 horde quests, and 500 alliance quests, and 1000 quests neutral for both sides.
Why not 700 horde quests, 700 alliance quests and 600 neutral quests? And then to toss it to the mix. Let's add race, class and gender specific quests to make the players choise of avatar feel uniqe and explore the lore of varius playable cultures.
I would love this, but the devs have said that doing quests for a very specific demographic essentially alienates everyone else. Its why class-exclusive quests are very VERY rare.
Its just not gonna happen.
Well, it would be nice with racial quests.
For example if they made 5.1 with the hero following the leader of their chosen race. Undeads got o sylvanas, orcs go to garrosh. And they tell the same story thrugh diffrent chars leading their subplot. Like the undead is asked to give a letter to Vol'jin about rebbeling. And then the troll hears vol'jin mentioning this letter. And in the last quests evryone hates Garrosh and dalaran is purged.
Would give some variety to the grinding and insight on the races and the faction leaders. But this would be beter in a patch rather than at start.
But this is just a dream that I doubt will ever come true.
Post by
Rankkor
I really wish they'd release a prequel book to WoD detailing how the Iron Horde formed. What exactly did garrosh said and do to make it happen, the origins of the Draenei/Orc war, and how it differs from how the same events happened on our timeline.
While I'm sure they'll explain some of that in the game, its more likely they'll leave it mostly vague or up to the player's imagination.
Post by
morginar
I really wish they'd release a prequel book to WoD detailing how the Iron Horde formed. What exactly did garrosh said and do to make it happen, the origins of the Draenei/Orc war, and how it differs from how the same events happened on our timeline.
Sounds kinda short for a book. Maybe a short story?
While I'm sure they'll explain some of that in the game, its more likely they'll leave it mostly vague or up to the player's imagination.Sounds like blizzard. But the frostwolves might give that information becouse they defected form the iron horde. One way or the other.
Post by
Stabhorn
The pale orcs look like Gollum.
Post by
morginar
The pale orcs look like Gollum.
I was going to say troggs, but that works too. :P
Post by
Rankkor
Sounds kinda short for a book. Maybe a short story?
That was the plot of Rise of the Horde and it was a pretty darned long book. Besides, War Crimes is gonna be about a Trial, that too seems like a very short premise for a book that would better be filled by a short story or in-game event, and yet look, its a book. Going by Christie Golden's track record, I'm guessing its not gonna be short either.
While I'm sure they'll explain some of that in the game, its more likely they'll leave it mostly vague or up to the player's imagination.Sounds like blizzard. But the frostwolves might give that information becouse
they defected form the iron horde
. One way or the other.
Actually they never were a part of the iron horde at all. Which only makes including Durotar on the Warlord Lineup on the trailer and official wallpaper all the more bizarre.
Post by
morginar
Sounds kinda short for a book. Maybe a short story?
That was the plot of Rise of the Horde and it was a pretty darned long book. Besides, War Crimes is gonna be about a Trial, that too seems like a very short premise for a book that would better be filled by a short story or in-game event, and yet look, its a book. Going by Christie Golden's track record, I'm guessing its not gonna be short either.
I guess you have a point there.
While I'm sure they'll explain some of that in the game, its more likely they'll leave it mostly vague or up to the player's imagination.Sounds like blizzard. But the frostwolves might give that information becouse
they defected form the iron horde
. One way or the other.
Actually they never were a part of the iron horde at all. Which only makes including Durotar on the Warlord Lineup on the trailer and official wallpaper all the more bizarre.
Well, they atleast declined the g-invite. They should have observed the Iron Horde and all the naughty things they did to decline the offer. I heard Blizzard liked Lorewalker Cho and his storytelling and want to continiue that in WoD. But probably not with Cho. The newcoming storyteller can give answers to our questions.
Much of pandaria was explained. One of the beter things about the expansion.
And if they continiue to use pandaria chars, they should return Kil'ruk the Wind-Reaver. His last words imply he will return.
Post by
Stabhorn
I really didn't want Kil'ruk to die. His last words were suspicious, and we already know that the Aqir can be raised into
undeath.
Perhaps their amber can even restore life? That would be a smart thing for the mantid to do with their Paragons. We also know it can
cure
their wounds.
Post by
morginar
I really didn't want Kil'ruk to die.
Me neither.
His last words were suspicious, and we already know that the Aqir can be raised into
undeath.
The mantid haven't showed any signs of necromancy...
Perhaps their amber can even restore life? That would be a smart thing for the mantid to do with their Paragons. We also know it can
cure
their wounds.
Perhaps their research gave birth to amber "soulstones" to the paragons.
Post by
Adamsm
May 6th for War Crimes.
Post by
Rankkor
that's good to know. last I had heard it was gonna be released on june.
I have a few hopes riding on that book (mainly plot threads that weren't solved in MoP) and I'm hoping the book addresses them in some form.
Post by
Rankkor
Well...... history repeats itself.
Just as the Jade Forest starting experiences underwent significant changes from their first draft, to the point they redid them whole, its happening again.
As of the latest interview, apparently the starting experiences for both sides have been overhauled big time. While this doesn't hold much relevance on the horde side (There wasn't much info leaked. Frostwolves were driven to the brink of extinction, then we arrive, join forces, assault the ogres, take over their main capital, and then repel the thunderlord clan. If there's anything else in there, it wasn't leaked) it does has a lot of relevance for the alliance side.
Could it be that we're no longer gonna see WoD!Velen die? Frankly, I hope so. The leaked info from the press event didn't made much sense. Ner'zhul manages to use a new form of dark magic to twist a Naaru into a Dark Naaru, and WoD!Velen sacrifices himself to restore it. That doesn't make one lick of sense because naaru already ARE made of Light and Dark. They never truly die, when they die in light form, they're reborn as beings of darkness, and when they die as dark, they're reborn again as beings of light.
So they don't need the help of nerzhul to go dark, and specially don't need no sacrifice from velen to go back to light.
I'm hoping that if this was part of what was revamped, the new story makes a lot more sense.
Post by
morginar
I'm hoping that if this was part of what was revamped, the new story makes a lot more sense.
Wonder what the new story is then.
And yea the Narru turning dark and Velen sacrifice don't make too much sence to me either.
when they die in light form, they're reborn as beings of darkness
No, they turn to void. I think it is supposed to be like the sun death cycle. And void is the black hole.
Post by
355559
This post was from a user who has deleted their account.
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