The Story of Draenor from Warcraft Chronicles Volume 2 - Lore Collaboration with Nobbel87
26/03/2017 a las 16:55
It's time for our monthly lore collaboration with
In this series, Nobbel will examine the lore behind popular content on Wowhead.
Today's video is the story of the planet Draenor, as told in
World of Warcraft Chronicle: Volume 2
. Some sentences and descriptions have been taken from World of Warcraft Chronicle © or Copyright 2017 Blizzard Entertainment, Inc. All Rights Reserved. Published by Dark Horse Comics, Inc.
The Planet of Draenor
Hello everyone! As most of you know by, the second Warcraft chronicle is out and it gives a lot of details about the origin of Draenor, the evolution that took place leading into the formation of the horde and the first and second war on Azeroth. In this video, I want to talk about the major origin story, the platform from which the other stories take place and next week we'll talk about the changes to the formation of the Horde and some things that stood out for me. I won't be going into every single detail, like I've done with volume 1 that's just incorporated into future lore videos but some things are pretty awesome and I do want to share so let's begin at the very beginning, as Light and Void clashed together, the physical universe came to be.
Some planets had a titan spirit inside of them which the other titans were looking for, but some did not and the planet that we call Draenor also called Dawgar (the known earth) by the mighty ogres or Rakshar (the Sunstone) by the Arakkoa, that planet came to be without a titan spirit inside. The old gods did not touch this planet, but it WAS home to the elements, fire, earth, water and air and even the fifth element, the spirit of life which saturated the planet, tempering the violent nature of the other elements and preventing them from taking on physical forms. It also accelerated the growth of flora and fauna, making the world a very savage place where the strong preyed on the weak and the cunning prayed on the strong.
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There are two expansions that feature Draenor heavily: The Burning Crusade and Warlords of Draenor.
Burning Crusade contained the raids
Caverna Santuario Serpiente
La Cima Hyjal
, and and
Meseta de La Fuente del Sol
, dungeons with Heroic difficulties, the two new races
Elfo de sangre
Warlords of Draenor was an alternate-reality version of Draenei and Orc history. In this timeline, Garrosh Hellscream goes back in time to form the Iron Horde out of the Draenor clans--with the key difference being that Grommash Hellscream will not drink the Blood of Mannoroth (
). Expansion features included
and the raids
, as well as the
Legendary Ring Questline
The Evergrowth and Elements
Draenor's greatest predators did not hunt with fang or claw, they hunted with root and thorn. A strain of plant had sprouted on Draenor called Sporemounds. Nature simply took over the planet and their roots dug so deep in search of water that they actually tapped into the element of life that suffused Draenor's stones and soil. They consumed this primordial energy which gave them sentience and allowed them to act as a single massive organism. The Sporemounds and all other vegetation became known collectively as the Evergrowth and with their hivemind, they could work in unison. If left unchecked, they would eventually take over and devour everything on the planet including the elemental spirits, but luckily the titan Aggramar was hunting for demons and his journey took him near Draenor where he witnessed the Evergrowth. Despite the planet not having a slumbering soul inside, it still intrigued the titan and he could not leave Draenor to its fate. Similar to when they brought order to Azeroth and battled with the old gods, Aggramar realized that if he himself would step in then he'd probably do some massive damage to the planet or even destroy it so instead he created a servant in his image.
The goal was not to exterminate Draenors plant life but to temper it and give the planet a chance. Fire, air, earth and water were woven into a massive elemental storm. The roaring tempest was channeled into Draenor's largest mountain which groaned to life and stood up on two colossal legs. This massive being was named Grond and as he set out to conquer the Evergrowth, lakes of elemental fire trailed in his footsteps. He dredged out seas, carved valleys and forged mountains to separate the Evergrowth and he stabbed a Sporemound tearing it from the world's surface. The other Sporemounds shivered in agony at the destruction of their kin and they soon realized that they needed a new weapon to fight back so they drained the surrounding forests and jungles of their life essence, leaving behind only withered tracts of land. Infused with these energies, the Sporemounds arose to walk the world themselves, 3 in total each embodying a different region of the Evergrowth's domain. There was Zang, swampy mires and mushroom thickets glistening across its hide. Botaan, covered in primal forestlands and Naanu, which wore a fleece of dense jungles. As one the Sporemounds moved against Grond, and Draenor buckled under the weight of warring giants.
Grond, like his creator, had an iron will and the battle was fierce. Zang was the first to fall and in the ages to come, the rotting body that remained would transform into a fungal region known as the Zangar Sea and with Draenor being corrupted, eventually known as the Zangarmarsh. Naanu fell second and its broken husk would slowly sink into the earth and become a region called Tanaan Jungle, eventually known as Hellfire Peninsula. Botaan was the last standing and it sensed its enemies weakened state, but it needed more power so it started to leech the dwindling life essence from Naanu and Zang. This gave it enough power to cover Grond in thousands of small vines, burrowing into the cracks and wounds on his skin and wrenching them open causing new fissures to erupt across his body.
The elemental giant collapsed beneath his own weight and crumbled to pieces. The bulk of his corpse would form a mountain range at the edge of a region later known as Nagrand. This colossal battle had a major impact on life for Draenor since bits and pieces from both the Sporemounds and Grond turned into whole new creatures. The strongest for the Sporemounds were giants called the Genesaur while the Colossals formed from the rocks that came from Grond. Much of the stony debris that fell from Grond also contained the primordial elements of fire, air, earth and water and these energies coalesced into pools of power from which elemental spirits took physical shape for the first time in Draenor's history. The spirit of life had kept them in check all this time but since the Sporemounds had started eating it, now we see the rise of the furies: Incineratus (Fire) Aborius ( Water), Gordawg (Earth) and Kalandrios ( Wind). The four furies mourned the death of Grond and they vowed to dwell in his corpse's shadow forever, a place we know as the Throne of Elements.
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Grond is likely the namesake of
, a lush jungle zone in Warlords of Draenor. The actual impact of Grond's defeat led to the mountain range in
The Sporemond Zang formed the region
Marisma de Zangar
, a marshy leveling zone in Burning Crusade that was home to
Caverna Santuario Serpiente
. This zone is not yet present in the timeline of Warlords of Draenor - it forms the Zangar Sea in parts.
Naanu created the region Tanaan Jungle, which later became
Península del Fuego Infernal
, the iconic first questing zone in Burning Crusade, complete with
. In the Warlords of Draenor timeline, players encounter this zone as
, a max-level end-game zone. The Burning Crusade and Warlords versions are quite different - one is a desert, the other a jungle.
The Throne of the Elements is an important place in both Outland and Warlords of Draenor. As part of the
, the Shamans convene at the Throne of the Elements. In Warlords, this is the location where the
Hode legendary Ring
is blessed. In both versions,
are present - while
is missing in Warlords. Complete the
El destino de Gordawg
quest to learn the fate of this Element.
Battle of the Colossals
Up above, Aggramar was still keeping an eye on things and when he saw the Colossals emerge, he felt hope. Though the creatures were not as mighty as Grond, they were many and the titan was confident that they could destroy Botaan and bring balance to Draenor, if he gave them a bit of help. He made stone discs from Grond's remains and branded with titan runes of power. These objects were fused into the colossal's bodies like armor and from it the giants were infused with primordial energy, enhancing their strength and resilience. As a final touch, he gifted them with knowledge, the information he had gathered from watching the Sporemound fight with Grond and the collosals began their march. This would be the last time that their creator would watch from above as he felt that a constellar died somewhere in the great dark beyond. This was very serious, something that had to be checked out and as we know, Aggramar ended up in a confrontation with Sargeras and lost his life so Draenor... it was now on its own and the war between the Colossals and the Genesaur was on. This war would rattle Draenor for thousands of years with control of the world constantly ebbing and flowing between the Colossals and the agents of the Evergrowth.
Both sides took a lot of punches and like what happened when Gronn fell and the remains turned into Colossals, when coossals fell their remains turned into Magnaron, not as large or intelligent as gron but they did command great power. The Colossals tried to recruit the Magnarons to help them in this war, but although the Magnaron were against the Evergrowth, they felt no loyalty towards the Colossals. With their numbers falling, the Colossals knew that something drastic had to be done. Most of them gathered to make their final stand as they rushed into the Evergrowth and swarmed Botaan. In unison, the Colossals unleashed the energy stored within their titan relics, channeling it through themselves into Botaan and a massive explosion ripped through the Sporemound and the Colossals. The blast was so immense that it shattered their bodies and hurled the pieces across Draenor.
Botaan's death rattle blazed through every root and leaf in the world. Forests withered and hundreds of Genesaur dropped dead where they stood. For one brief moment, the entirety of the Evergrowth trembled with the shared agony of Botaan's annihilation. Then there was silence. No thoughts or emotions passed among the world's plant life. Botaan's demise had destroyed the shared sentience that connected Draenor's wilds. The Colossals had triumphed in the end, but they had paid a terrible price. No creatures would ever arise from their remains. Drawing on the power of their titan relics had burned away all life essence from the Colossals and seared their corpses. Over time, their broken bodies would sink into the earth and become veins of metal called blackrock ore.
Unlike the fallen Colossals, Botaan's body still contained potent life energies. Wherever fragments of the Sporemound fell to the earth, forests and jungles bloomed. Much of Botaan's corpse formed a vibrant region that would later be known as Farahlon, yep that area we all wanted to see during warlords but only our followers got the chance. Genesaur and other plant creatures would continue to thrive in these havens of life, but they would not have a Sporemound to unite them in purpose and guide their collective will. The Evergrowth was no more, but that did not mean peace for Draenor.
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In the quest
La fortaleza de nuestros vínculos
, we learn that the Thunderlord Clan's home, Grom'gar, is built under the bones of a colossal the tribe hunted:
Lokra says: Can you imagine a live colossus? They say this was the last one, and the Thunderlord clan took it down generations ago.
. The Garrison mission
Cuanto más grandes...
reveals the Thunderlord Clan holds Colossal's Fall as a sacred place. There are smaller outcroppings of bone throughout Draenor,most in Frostfire Ridge, and you can browse the screenshot tab on the
Cresta Fuego Glacial
page to see more of them.
Mena Roca Negra
, the remains of the Colossal bodies, was a main reagent for Warlords Professions such as
When questing with Draka in Gorgrond, she will allude to the legend of Grond forming Gorgrond. The main questline for Draka in Gorgrond is
Poder de genosaurio
, in which she works with the Laughing Skull and takes down the harmful botani Iyu.
Magnaron, Gronn, Ogron
When Botaan exploded, its body had released countless spores filled with the spirit of life. These spores drifted back to the world's surface and warped whatever they touched. They clung to the hides of Magnarons and weakened their bodies. Some of them devolved into half-flesh, half stone giants called the Gronn, who were only moderately intelligent, but because of lingering spores some of them devolved even further into the one-eyed Ogron. They were more intelligent than Gronn, but they were not as strong. The Ogron feared the Gronn, and they viewed the hulking beasts as gods. The evolution did not end there, over thousands of years the Ogron transformed into fleshy creatures called ogres. These brutes were smaller than the Ogron and many would become their slaves. From the ogres came another race, one that we can actually play as, namely the orcs. They were the smallest of Gronns line, but what they lacked in strength they made up with a fierce intellect and a sense of community. By banding together, they survived the savage world of Draenor.
So this group, the descendants of Grond, the Magnaron, Gronn and Ogron, they're known as the breakers and despite being different from each other, they still felt their original purpose and they continued fighting with the primals: the Genesaur and the other plant-based life. The primals track their origin back to the Sporemounds and like the breakers, many of the primals came out of the aftermath of Botaan's destruction. The numerous spores released from the giant's corpse settled in the wilds and while these spores weakened the creatures of stone, they had the opposite effect on plant life. The spore gave sentience to existing forms of plants. The jungles stirred as new beings took shape and walked the land. Some were small and simpleminded creatures like the podlings and sporelings while the most intelligent was called the Botani. These bark-skinned creatures spread through Draenor's wildnerness with faint memories of the Evergrowth still lingering in their minds, but they did not know the full truth of the Sporemounds or the battles with Grond and the colossal.
Even so, what little the Botani did know of the Evergrowth still had a impact on their culture. They worshipped the Genesaur as gods, seeing them as echoes of the great Sporemounds. The Botani also rejected the idea of self, believing that their individual souls were part of a collective spirit that interlinked all plant life on Draenor. Along with the Genesaur and other plant creatures, the Botani devoted themselves to protecting the forestlands. As they did so, they inevitably clashed with the breakers and the war for dominance of the land kept on going, something that we could even see for ourselves during Warlords of Draenor.
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The spores filled with the spirit of life are battle pets in Warlords:
Espora de Umbropantano
Suministros para mascotas vilificados
Espora de Zangar
Suministros para mascotas vilificados
Magnaron are no longer present in the main timeline, but they are part of Draenor's storyline. Some of the most well-known Magnaron you will face are
Kormork the fel Magnaron
in Hellfire Citadel,
in Blackrock Foundry, and
Drov el Arruinador
in Gorgrond. The final major questline in Gorgrond,
Cadenas de hierro
, follows the story of
Corazón del magnarón
- an item the Iron Horde wants to use for power, and that the Alliance and Horde are trying to reach first.
The Gronn are present in both main and alternate Draenor. In the main timeline,
Gruul el Asesino de Dragones
is a Tier 4 boss who drops legs tokens and the famous trinket
Trofeo de espinazo de dragón
. Players can encounter his sons in various questlines around Outland:
Gorgrom el Comedragones
Skulloc Moledor de Almas
Durn el Hambriento
. The Tier 6 set
is also themed around Gronns. In alternate Draenor, Gruul has a sadder tale. The Iron Horde has captured him, chopped off one of his arms, and sent him to guard
Blackrock Foundry as a boss
Tomar las riendas
, you fight an Iron Gronn - one that has been weaponized with cannons strapped to its back. Gronns are also mounts in Warlords - notably
The Ogron are no longer present in the main timeline, but they are used as guards for the Gorian Empire on Draenor. The most notable ones are the bosses
in Highmaul. More recently they are used as guards for the Iron Horde, as the achievement
Notable Genesaur in Draenor include
in the Everbloom and World Boss
Tarlna el Eterno
The botani are lost on Outland but can be seen in
El Vergel Eterno
, infecting their prey with sinister choking vines. One of the most famous botani is
who drops the
Espíritu de Bashiok
toy. Another notable item is
. They are also a species for a Garrison Invasion (
¡Invasión de los botani!
is needed for
Prueba de fuerza: flor botani
Arakkoa on Draenor
So that's the basic foundation for life on Draenor, this colosal battle between stone and nature which gave birth to many creatures and races on the planet. Where on Azeroth it was a direct involvement from the titan keepers and the curse of flesh, here it was done by Aggramar and the influence of the spirit of life. It did more than just evolve the breakers and the primals, it also gave birth to many kinds of animals and with the end of the Evergrowth, that life actually had a chance to survive. The scattered remains of Botaan had become forest full with the spirit of life and these energies transformed the land and accelerated the development of new species. The first beasts to rise up were enormous creatures that wielded extraordinary power over the land. Some of them had an affinity to nature magics, some tapped into Draenor's elemental energies while others reached beyond the veil of reality, touching the forces of Light and Void that permeated the cosmos.
Now being such massive beasts also made them massive targets where as the Botani would ensnare them for food to nourish the wilds or to infest them with fungi that transformed them into their minions while the Gronn and Ogron also hunted the beasts for sport. Those that had wings and could fly above these predators had a much bigger chance to thrive. It was within Arak where most of these avian races developed and there three godlike creatures took form: the majestic fire bird Rukhmar touched by the primordial force of light, the vicious wind serpent Sethe with an affinity to the void and the cunning raven Anzu who's keen intellect had lead to him investigating the magical ley lines on Draenor and the discovery of arcane magic.
At first these 3 worked together on claiming Arak for their feathery kind by kicking out any breaker or primal influence, but over time Sethe became jealous of Rukhmar. He could not fly as high as high as she could, doomed to live out an existence in her shadow so he tried to make an allegiance with Anzu to bring down Rukhmar, absorb her powers and together they could be the twin kings of Arak. What Sethe didn't count on was that Anzu felt no envy or jealousy toward Rukhmar, quite the opposite, he adored her and never had the courage to confess his feelings. With this knowledge he went to her and together they took on Sethe who in his final moments unleashed a terrible curse. Fearing that the curse might destroy Arak, Anzu devoured the wind serpent and locked the dark energies within himself. The curse twisted his body and soul, warping his form and removing his ability to fly.
Anzu figured that if he was not worthy of Rukhmar before, now she would be disgusted with the being he had become. He hid away in the realm of shadows while Rukhmar tried to find him, tried to thank him. When her search proved to be futile, she decided to honor his sacrifice in a different way by creating the arakkoa (heirs of Arak). She drew on her life energies to transform some of her kaliri followers who embodied Rukhmar's physical grace and majesty as well as Anzu's intellect and cleverness. These heirs of Arak would make their home in what would become known as the Spires of Arak and as we've seen in game, the curse of Sethe would play a massive roll in the future of their people.
We'll do a full story of the Arakkoa at some point since there's a lot of interesting things to talk about, but to finish this video lets talk about the origin of a couple more races.
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In the Spires of Arak questline,
Entre Arak y la pared
, players will learn more about the conflict between Sethe and Anzu.
is a World Boss in Spires of Arak who drops the
Halcón saeta del sol
mount. Other items which reference this fire bird include
Memoria sagrada de Rukhmar
Ojo de Rukhmar
Reliquia de Rukhmar
Items that reference Sethe include
Hijo de Sethe
Mirada imperturbable de Sethe
Garra negra de Sethe
is first seen as a boss in
, who can drop the special
Riendas del lord Cuervo
mount! This fight used to require a druid to summon, but now any player can access on Heroic difficulty. In Warlords of Draenor, we interact with the
, a race Rukhmar made as thanks to Anzu's sacrifice, throughout all of Spires of Arak. They are affiliated with the
Order of the Awakened
, a 6.2 faction in which various groups of arakkoa form a truce and work together.
One of the greatest arakkoa is Talon King Terokk. In Outland, he can be summoned as part of an
and drops the
Figurilla tiempo perdido
disguise. The arakkoa city of Skettis counts towards
Guardia del cielo Sha'tari
reputation - a faction which awards mounts like
Raya abisal de montar morada
. In Warlords and the achievement
Entre Arak y la pared
, we learn a bit more about Terokk's rule, corruption (
La perdición de Terokk
), and rise of the Talonpriests. While Terokk tries to imbue his power in the player to defeat Kargath in
El avatar de Terokk
, he is ultimately unsuccessful but thanks you for your kindness and appoints you leader of the outcasts in his absence. Players can earn the
Manto del Rey Garra
achievement and / title for completing the full Spires of Arak story and reaching Exalted.
Ogres on Draenor
As I mentioned before, Ogres were enslaved to the Ogron and the Arakkoa desired the Ogron to fall. Seeing an opportunity in their slaves, their anger at their fate, the Arakkoa decided to use them to the dirty work and thought them the ways of arcane magic. Considering that they too came from Grond, a creature empowered by the titan Aggramar, they were naturally attuned to the arcane and picked up the new spellcasting techniques effortlessly. With their affinity for the earth, they could combine their arcane might and shade and bend rock and stone to their will. One of the first ogres to master these new techniques was called Gog. Instead of simply taking the Ogron, this ogre had bigger ambitions and decided to go even higher up in the foodchain, target the Gronn. Gog single headedly struck down a Gronn, and another, and another. By the time he defeated his fifth, whispers of his deeds had reached almost all ogre settlements and if one of them was able to bring down the Gronn, what did they have to fear from the Ogron? When Gog the Gronnslayer returned to his people, they rose up together and toppled their Ogron overlords. The ogre's use of sorcery and their exposure to raw arcane magic had some unexpected side effects. Though it was very rare, sometimes children would be born with two heads instead of one. These two headed ogres were astonishingly gifted spellcasters and their appearance was seen as a good omen. In time the ogres even developed spells to replicate this causing normal ogres to grow a second head, increasing their intelligence and aptitude for magic. Many years later, this technique would be used by the ogre Cho'gall and Gul'dan to empower the ogres of the horde during their invasion of Azeroth.
The rise of the ogres changed the hierarchy of survival across Draenor. By breaking the power of the Ogron and the Gronn, they had eliminated two of the greatest threats to Gorgrond's orcs. They were no longer confined to their underground caverns and were now able to forge permanent settlements on the world's surface for the first time in generations. The population of orcs exploded and overcrowding became a serious problem, so much so that many of them migrated out of the of Gorgrond and settled all across Draenor in different clans. They found their way to shamanism and the furys of Draenor, something the ogres first laughed at but then came to realise that the elements were no joke and could offer great power. Rather then seeking to learn this power with the same humility and awe that the orcs had, the ogres decided to take it by force. They claimed the throne of the elements for the Gorian empire and started dissecting it with their arcane spellwork, examining every inch of the site. Unknown to the ogres was that this land was the final resting place of Grond a massive giant empowered by Aggramar infused with a mix of raw titan and element power that still lingered in the ancient giant's remains. Their careless experiments ended in disaster as the energies ignited in an explosion. The temple that the orcs had carved out of the giant's skull was blown apart and destroyed, but even worse, the elements were thrown out of balance. Huge storms started lashing out across the world and the tormented elementals cried out to the orc shaman for help.
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Many of the ogre clans are present in both the main and alternate timelines.
The capital of the Gorian empire is
, the first raid zone of Warlords of Draenor. In this zone, we encounter powerful ogres such as
. In this alternate history, the ogres unwillingly align themselves with the Iron Horde for survival. Even after Highmaul is defeated, remnants of the culture remain in the form of rare elite ogres that drop
magical battle pets
The ogres in Warlords draw their power from magical items like
Reliquia de Ogrópolis
, used for and
. Apexis Crystals filled a similar role to Valor Points in that you can buy raid-quality epics with them and other fun items! Some things you can buy with them include
Riendas de alatemible corrupto
Rostro dorado de los Riecráneos
Memoria sagrada de Rukhmar
The ogre we encounter later on in the main timeline are less sophisticated - after Draenor was shattered, they lost their connection to magic. The ogres of
in Blade's Edge are a notable exception due to their proximity to
. These ogres are peaceful and work with the Alliance and Horde to fight the Black Dragonflight and Burning Legion. Notable rewards with this faction include
Una misión al día llena a los ogros de alegría
Tabardo de Ogri'la
The Bloodmaul Clan inhabits central Blade's Edge Mountains.
Mi pipaaa me la robaaaron...
is an amusing questline where the Bloodmaul have learned to brew beer and murdered their teacher,
T'chali el médico brujo
. The dungeon
Bloodmaul Slag Mines
is affiliated with the Gorian Empire in Warlords. Here, Draenor slaves toil to mine gems - and adventurers take down the leader of the Bloodmaul Slave Traders,
The Gordunni Clan inhabits the dungeon
, led by
. If you let the ogre guards live, you complete a special version of the dungeon run, known as the "Tribute Run," which awards more loot in the
Tributo a Gordok
. You can also buy alcohol from the dancing ogre
! In Warlords, they are located in Talador and trade Jovite Ore with the Iron Horde, explained in the storyline
El Señor de los Gordunni
. There's even an alternate version of
- he drops an
Kit de cervecero ogro
Orc Clans on Draenor
The different clans met up at the Kosh'argh festival and decided to unite against the threat of the ogres, pushing them back all the way to their capital city of Goria. Months passed and despite the ogres thinking they'd be able to easily survive a long-term siege, turned out that was not the case and they needed to come up with a plan. They decided to use their knowledge on the curse of Sethe and began experimenting with ways to cause a similar affliction among the orcs. They were successful and a disease known as the red pox spread like wildfire through the orc's encampment. It was highly contagious, lasted for months and killed many of the infected. The orcs saw their numbers massively dwindling and knew something drastic had to be done. They asked the elements to annihilate Goria and the elemental spirits understood that there was no other way of stopping the ogres from meddling with the throne of elements. The shaman gathered outside Goria's mighty walls and witnessed the true fury of the spirits as a roaring storm, massive earthquakes, lightning and fire enveloped the city. The elements let none of them survive as the earth itself wrenched open like a giant maw and swallowed the remains of a once great city. This means that the orcish clans united even before the formation of the Horde and the red pox was a disease that would not disappear and flare up from time to time. Garrosh Hellscream was actually a victim of the red pox which is why he didn't join his father during the invasion of Azeroth and also the reason why some orcs kept their brown skin color since they were separated from the others as they started to use fel magic, drink demon blood and turned green.
With the fall of the Gorian empire, the orcs claimed more and more land on Draenor even going as far as rising up against their slave masters in Highmaul and breaking the ogres hold on Nagrand. This turn of events greatly troubled the Bladespire ogres and their leader Imperator Kelgrok who saw that the ogre influence on Draenor was waning. They were determined to regain control within Frostfire Ridge and to make up for their lack of numbers, their sorcerers had conducted cruel experiments to create new creatures whom they could use to fill their labor force. The most promising result came from selecting breeding between ogres and enslaved orcs giving birth to the Mok'nathal which you might remember Rexxar being a part of. These Mok'nathal were forced into servitude but were eventually liberated by the combined might of the orcish Whiteclaw clan and the Frostwolf clan lead by chieftain Garad who made his two sons Durotan and Ga'nar his lieutenants. The third son, Fenris, had already left his clan and joined the Thunderlord clan which is why they refused to help in this battle. Together the clans were able to liberate the Mok'nathal but at a great price. Hundreds of Frostwolves and Whiteclaws had died in battle, including Ga'nar. He had sacrificed his life, helping many of the young Mok'nathal to escape the besieged fortress. Ga'nar's death broke his fathers heart, something that he would never truly recover from, and despite offering the Mok'nathal to join them in Frostfire, the elder declined knowing that the orcs would never truly accept half-breeds. They settled in Gorgrond where resources would be scarce, but at least they could live out their lives in peace.
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are a Horde faction in Warlords of Draenor, with themed items like
Lobo gélido presto
Cachorro de lobo gélido
Imperator Kelgrok was defeated by Rexxar's father
during the Battle of Bladespire. In the center of Blade's Edge Mountains, you'll complete quests in Bladespire Hold like
Los ogros Aguja del Filo
. In alternate Draenor, you'll complete the
questline to take control of this city from the ogres. This then serves as a pseudo-city hub and has the teleport item
Reliquia Aguja del Filo
is named after the great Durotan and players can visit the memorial
Roca de Durotan
in Alterac valley. In Warlords of Draenor, alternate-Durotan is one of the main characters, with major questlines in
Cresta Fuego Glacial
. He's also present in the
with Grommash and Yrel. He does not join the Iron Horde and instead allies himself with Thrall (without knowing they are related) and Vol'jin's forces.
An alternate version of
is found in
Cresta Fuego Glacial
in Warlords of Draenor. Throughout this zone, we follow Ga'nar through his journey as a hot-headed warrior learning to respect Durotan's mature leadership. He dies in a similarly heroic fashion in
La Batalla de Paso del Trueno
, buying Drek'Thar enough time to collapse Thunder Pass and crush the Iron Horde.
Cresta Fuego Glacial
, Fenris joins the Iron Horde, kills his father Garad, and captures his brother Ga'nar. You help Ga'nar and Durotan defeat Fenris in the quest
El Lobo de Hierro
The village Garadar in
was named after Garad, and the city was originally a place where red pox victims would be healed. The orcs of Garadar were protected from the Burning Legion's corruption, and took the name
- a faction in Outland. The current leader of the Mag'har, venerable
, is an old and wise orc, and players can unite her and Thrall in the questline
Una visita a la Abuela
, son of the mighty Grom Hellscream, serves as the Mag'har's military chief, aided by
, son of the venerable chieftain of the Bleeding Hollow clan, Kilrogg Deadeye. In addition, there is an NPC within a Mag'har camp to the west known as
Saurfang the Younger
The Mok'nathal have a quest hub in eastern
. You can pick up quests like
Comprender a los Mok'Nathal
and get the recipe
Receta: costillitas de Mok'Nathal
Regalos de Mok'Nathal
is a champion from the Hunter Class Hall, who can be recruited after completing
Sobrevivir a la noche
I was surprised to see that they stuck with the forced pregnancy route since it seemed like they wanted to get away from it, but the Mok'nathal are confirmed to be a forced union between ogre and orc and we have another one that's a forced half breed which is orc and a race not native to Draenor, the Draenei. They crash landed on the planet while being on the run from Sargeras after refusing to join the Legion and they build their city of Shattrath upon the site where Goria was swallowed by the earth. As you might imagine, the ogres were not too happy about this and tried to retaliate, but the Draenei's forces and defenses were more than capable at holding them off and after doing some massive damage, Velen issued a single statement, his voice rumbling through the heavens: “Go home, and you will not be harmed.” The ogres fled and would never try a frontal assault on the Draenei against and this soft nature was also evident when the orcs went on the attack. Before they had seen the Draenei as mostly harmless, but that was no longer the case after witnessing them taking care of the ogres. Some clans decided to avoid all contact while others decided to treat them as enemies, attacking the strangers if they ever strayed into orcish territory.
The Bladewind clan took it one step further as they lived in the area between Terokkar and Nagrand and they knew of the Draenei's favorite trading routes and caravan schedules. They launched raids on the caravans, murdering the Draenei and taking some of them prisoner. Most of the Draenei wanted to retaliate, the clan was not large and it would be relatively easy to defeat, but Velen forbade it. He did allow their Rangari to launch rescue missions, but an offensive campaign would only lead to calamity. Orcs did not surrender and a war would not end until nearly all the Bladewinds had died – and then what? The others clans would surely take notice and pick up arms as well so instead they decided to upgrade the protection of the caravans and save as many prisoners as they could. Not all were saved though and these few poor souls were forced into slavery for the rest of their lives. Some of them bore children for their masters, their half-bread offspring scorned and reviled by both Draenei and orc cultures. Half orc, half Draenei and one of these that you're probably familiar with is Garona Halforcen. Those that are familiar with her story know that it was original said that she was created out of Gul'dan breeding program, but that's now changed and so have a few other details when it comes to the Rise of the Horde storyline, but that's a story we'll save for next week.
Right now we've established how most of the races on Draenor evolved and came to be, next week we'll talk about the ramifications of Kil'jaeden tracking down the Draenei and starting events that would lead into the invasion of Azeroth. That's for next week though so for now thank you very much for watching everyone! Subscribe if you like my videos, leave a like if you enjoyed this one aaand until next time guys....see ya!
Learn more on Wowhead:
There are two versions of Shattrath in Warcraft:
Ciudad de Shattrath
is the major player hub in Outland, and a questing area in
The center is run by the
, who worship the spiritual being A'dal.
are two factions working with Shattrath against the Burning Legion, but feud with each other. The Lower City is its own faction--it is comprised of war-torn refugees of all races. Profession trainers and vendors with unique recipes are located down here, as well as the World's End Tavern with a variety of colorful NPCs like
Garona has made several appearances in Warcraft.
is a Rogue Champion in Legion and the focus of the
Assassination Rogue Artifact Acquisition
questline. This follows the lore of the original timeline, where Garona was Gul'dan's personal assassin and played a major role in the Alliance and Horde conflict.
also appears in Draenor's alternate reality as the legendary follower. In this timeline, Khadgar frees her from Gul'dan's mind control. Her dual heritage is present with the traits
Aliado de Argus
Hijo de Draenor
While Nobbel's next video will cover the Draenei and the aftermath of Kil'jaeden, you can read up on the Draenei in Outland in advance. The
faction, meaning "redeemed," is a group of escaped Broken draenei - earning reputation rewards Talbuk mounts like
Riendas del talbuk de guerra cobalto
Juramorte Lengua de Ceniza
faction, led by
, struck a deal with Illidan to ensure their survival. As you progress through the
Black Temple questline
, you understand their motivations and allegiances more.
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