One Night In Karazhan Card Review Part 4 - More Neutrals
08/08/2016 a las 17:00
The launch of One Night In Karazhan is only three days away! We're continuing our card review series until Blizzard gives us a better picture of what we can expect in each wing. At that point we'll begin prioritizing the cards based on which week they come out. But in the meantime, the next four cards we're discussing are: , , , and .
Hey! Hey you, quiet down. Yes, this is technically an example of power creep, sorry . But Blizzard has explained before it isn't true power creep if the card wasn't seeing place in the first place. Even then a 2-Cost 3/2 with Taunt is sub-par and probably won't see any play whatsoever outside of the Arena. Maybe the archetype dream is alive with also being a card now, but we wouldn't be willing to bet on that.
On a side note, do you actually want that? Does Warrior really need any more competitive archetypes?
If wasn't enough to get you on the Dragon, Beast, and Murloc zoo hype train, Blizzard's hoping Zoobot will.
Back in the old days, was actually a 3-Cost 3/3 with the same Battlecry as it has now and it was nerfed due to being too powerful. Here we have a card that has the same stats but can provide a total of +3/+3 in buffs if you have one of each tribe on the field. That's actually pretty nuts. Even if you don't run all three (looking at you Murlocs), playing a 3/3 that gives off a total of four stats is pretty darn good.
We definitely expect to see players toying around with this new possibility and this is arguably a bigger reason to do so than The Curator. As we said
in our review
of that card, its effect is great even if you're not really aiming for the trio-zoo archetype. But if there's actually going to be a Dragon, Beast, Murloc deck, Zoobot could be what puts into a position where it's actually competitive.
Note: We haven't reviewed it yet, but also has synergy with this.
Obviously the value in Netherspite Historian is getting to play something on Turn 2 while potentially adding an even more powerful card to your hand. This card is obviously aimed at Dragon decks themselves, but will also do very well in Control Priest and the likes. The average mana cost of a Dragon in Standard is currently 6.34 and take note as there are only 24 available, giving you a good chance of getting a minion you're happy with. Since you can't get duplicates when Discovering, there's actually almost 13% chance of you getting exactly the Dragon you're looking for. On average you're adding a 5.6/6.58 minion to your hand and that's before you even consider the kinds of effects you can also get.
For a full list of Dragons, sans ,
Book Wyrm is powerful, sure, but we're not entirely sold on the viability of actually running it. has the same stats, plus Taunt, when activated correctly and it's an entire two mana cheaper. Sure Book Wyrm can provide a much larger tempo swing, particularly if we're talking about a midrange meta, but we can't put this on the auto-include level that we do with many other mid-costed Dragons.
That said, it isn't entirely impossible for this to see play. After all is frequently teched in when there are a bit too many troublesome two Attack minions. Maybe there's a world where the same can be said of three mana minions and Book Wyrm becomes and okay tech card, but that's all we think this will ever be.
Looking for more?
Part 1 - Firelands Portal & Enchanted Raven
Part 2 - The Legendaries
Part 3 - Babbling Book, Malchezaar's Imp & More
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