News Round Up: Transmogrification Clarifications, Void Storage Updates, and More
23/08/2011 a las 19:24
We have a lot of random posts for transmogrification lurking about from this week and last.
It's probably easiest to simply sum them up:
Heirlooms will be eligible targets for Transmogrification--you won't have to look bad while leveling up!
Mainhand can only be applied to mainhand and offhand only to offhand.
The jury is still out on "silly" items. They are debating whether or not you can use fun offhands like frying pans, fish, and so on.
While not planned for day one, greys and whites might eventually be an option. The wording used by the Community Manager implies it's not set in stone either way.
There was also a clarification about void storage (no, those prices are not set in stone) and a good PvP post session with Zarhym covering everything from twinks to deleting warlocks from the game forever. Oh, don't worry--he was kidding.
That's still under discussion at the moment. Right now, Legendary weapons and Heirlooms probably won't be eligible, while some Bind on Account items probably will be eligible. It's not set in stone yet though.
I'd like to provide an update on this statement I made. It turns out that Heirlooms will be eligible targets for Transmogrification.
Also (and this applies to all Transmogrified items), trading, mailing, auctioning or depositing an item in a guild bank will remove the Transmogrified art, returning the item in question to its original artwork.
So, while you won't have to stare at the same old Heirlooms the whole time you're leveling, you won't be able to send a set of Heirlooms that have been Transmogrified with tier 13 art to your level 10 alt.
Will Main Hand only weaponry be 'Mog"ifiable to the offhand slot?
Mainhand can only be applied to mainhand, and offhand can only be applied to offhand. This is partially due to the restrictions on certain types of weapon art.
Again, these are our first tentative steps with Transmogrification, and there's room for modifying the rules later on after the system is introduced, and we see how things shake out. Heck, the rules aren't even quite set in stone right now, and might change further before the system is introduced.
Btw, if WoW was designed to not be "silly" why have the items in the game in the first place o.o?
World of Warcraft has a design aesthetic that limits silliness, not omits it utterly. We all like a laugh now and then. That's why we have so many fun novelty items, easter eggs and humorous quests. Still, with a handful of exceptions, there's been a pretty firm line drawn between what amounts to a novelty item (which we anticipate players showing off occasionally for a laugh, or to enjoy on a temporary basis), and items that we intend players to use in their day to day activities.
It's that handful of exceptions that are the sticking point. It's the items like frying pans, cleavers and rolling pins that we're not sure we want players running around with on a constant basis. The jury is still out on that.
I'm sure that there will be those that still find ways to make the most ridiculous outfits possible despite any precautions we take. We can't possibly anticipate every permutation of gear combinations that people will come up with, but we can strive to design the system so that there are fewer completely ridiculous looking characters running around. Yes, that's partially subjective. Yes, we also have a design aesthetic that, even with the introduction of the Transmogrifier, we still want to adhere to. No, I don't care if you personally think that any given tier set looks "silly"; that's not what's at issue.
The current say so is as long as the gear's the right material (IE Mail,Cloth,Plate) and not Silly looking like the frying pan Weapon, you're fine.
The gear also still has to have stats aside from armor on it. That means that there are a lot of white or grey items that might not be available initially when Transmogrification goes live.
As an aside, a lot of people have been asking about hiding shoulders, belts, etc. For now, it's looking pretty unlikely that we'll offer the option to hide anything aside from helm and cloak.
I think it will be more then 1 g an item, I'm thinking 30 ish an item, size will probably be an issue also, if you want to make your little 2h look like a big bad 2h you will probably pay 50 gold. .. lol but 1 gold is way to low, I think blizzard wants this to be a bit of a gold sink.
cost for Transmogrification hasn't been set in stone, but it's likely to be very similar to Reforging, meaning it'd scale with item level (probably the level of the item actually equipped).
We've added some new images to our Void Storage preview which show off the updated UI for Void Storage vaults, as well as the new bag search feature in action. Let us know what you think!
Also, just to clear up a few points of confusion:
Void Storage vaults will be per character, not per account. We're still very interested in providing a way for players to share BoA items cross-realm, but there are a number of technological milestones we need to reach before we can make that kind of service available.
The prices for unlocking a Void Storage vault, depositing items, and withdrawing items are still under discussion. The values shown in the blog screenshots should not be considered final.
You don't need to place an item in Void Storage in order to use it for Transmogrification. The systems are completely separate. They're designed to complement one another, but not require each other.
Most tabards will be eligible for Void Storage (excluding a few which cannot become soulbound to a character).
The Transmogrify feature will allow players to customise the look of their character within reason. We've already stated that it's likely certain items will not be available to transmogrify, including fish as weapons, and other items such as frying pans, for this very reason. As you know, armour types will also be locked, preventing tanks in cloth dresses for example.
The rules will be tweaked as time goes on, but we're keen to keep the outlandish outfits to a minimum. What players wear while socialising in cities is up to them, exactly the same as now.
We're still discussing exactly what will or won't be available for transmogrification. So far, as others here have said, if it has stats and isn't a "silly" item such as a fish weapon, to my knowledge it will likely be available to transmogrify. However, as I said,
nothing is finalised yet
and things are subject to change before and after the feature has been released.
On New Players Learning to Play WoW
I'd definitely recommend finding a nice guild to help you out. Many "veteran" players will gladly give advice to new people and take the time to explain things. I personally enjoy helping newbies out—it's been a while since I started the game back in vanilla, but I still remember how daunting the game can be when you barely know how to operate your character, let alone all the ins and outs of the multiple features WoW has to offer.
In regards to the game being easier these days, yes and no. I think many long-term players will say it's a lot easier now because of things like the built-in quest guide, but you have to take into account all there still is to learn, not to mention the new features there are now such as things like glyphs and the LFD tool for example.
A friend of mine (who'd never picked up an MMO before) recently started playing WoW. It wasn't until I had him asking me things like "How do I reply to people?" and "How do I change what my character is wearing?" that I realised just how much there is to learn if you're starting from absolute scratch. He's nowhere near ready to try out the LFD tool yet, let alone getting his head around the benefits of glyphs and reforging.
Keep going, Ennee. There's lots to pick up over time, but you'll get there with some friends to make the learning a little smoother :)
Tyrande & Malfurion: Seeds of Faith
Blizzard Entertainment is proud to present the latest entry in the Leaders of Azeroth short story series:
Tyrande & Malfurion: Seeds of Faith
As the High Priestess of Elune and leader of the kaldorei, Tyrande Whisperwind has weathered millennia of world-shaking battles and crossed blades with the worst of the demonic Burning Legion. Throughout these trials, she has relied upon both the soothing light of the moon goddess Elune and the support of her love Malfurion Stormrage to see her through any hardship.
But the Cataclysm is like nothing Tyrande has seen before, and the chaos enveloping the world threatens to break the iron will of the night elf leader. In these uncertain nights, Tyrande will need the strength to lead her people through the darkness alone.
Tyrande sighed and placed her hand on his shoulder reassuringly. "Your courage and steadfastness have brought us this news, Morthis. Thank you for that. This is the first we have heard from the mainland since this tragedy struck. We will ask no more of you now. Please, rest."
The scout nodded and walked out in slow, tired strides.
Malfurion turned to his wife. Her beautiful, nearly ageless face was stricken with worry, fear, and a trace of the immovable determination he had come to recognize over their long courtship.
"There were five victims at Rut'theran," she said. "None whom I could save."
"Tyrande..." Malfurion enclosed her hands in his comfortingly.
"I have to go to her, Mal. Shandris is like a daughter to me." She paused. "Perhaps the only daughter I will ever have."
You can find the story, along with a link to download it as a PDF,
A Chat With the PvP Community
Last week, Zarhym had an impromptu chat with the PvP community. It was a lot like what Ask the Devs should have been, in our opinion. It was great to see some open, fun interaction about the state of PvP and what the future holds.
My name is Zarhym. Hi there.
I know many of you have been feeling neglected as of late and have several concerns with the current state of PvP. To that end, I've punched those who would generally assign me with tasks, kicked them while they were down and shouted, "I'm going to take some friggin' time to talk to the PvP community! Go away! (But please don't let the injuries you've just suffered reflect on my next performance review.)"
So, my schedule's open for a bit. What's up?
would really love to know why there was no mmr reset after the problem was "fixed"
That would essentially be a reset of Season 10. That'd be a rather massive logistical undertaking (season rolls are more complicated than I even know), and we felt the fix was fast enough to normalize this season over time. One thing's certain though, it wasn't an ideal situation, and we know it had a demoralizing effect on those actually dedicated to fair competition.
Lowbie pvp is still borked.
We talked to Ghostcrawler about this yesterday. He's well aware of this, but more importantly, he's not very happy about it either. The class design team's first priority is obviously balance around the end game, but absolute neglect of low-level balance isn't okay. This is something that isn't going to improve much in patch 4.3, but we hope to have more sound solutions coming.
Why are shadow priests a free kill in arena or bgs? Seriously, in 2s, or 3s if they get focused they are done. Sure they have a few fears, but those can get trinketed or easily gotten out of. Our dots aren't even worth applying... Woo, 3.2k dmg, 6k crit... Our mind spike is interuptable, and basically we're bad warlocks with flash heal. Will this be fixed or should I just roll a lock?
Granted, Shadow priests might be a little tricky in PvP. That said, there are some absolutely ridiculous Shadow priests out there in Arenas right now. If you watched the NA Battle.net Invitational VoDs (we finally got the remaining matches posted today:
), there is a crazy-good Shadow comp 3's team (EG): Spriest, Aff lock, Resto shaman.
Zarhym - really appreciate you lending ear to us PvP enthusiasts. I have two questions:
1) Given that you are now implementing raid finder tool would you please please implementing similar tool for rated battlegrounds? Some of us have weird play timings and this make it extremely difficult to find rated teams :(
We can bring this up with the developers. It'd probably have to fundamentally function a bit differently from the Dungeon Finder and proposed Raid Finder though, otherwise a cross-realm random RBG Finder wouldn't differ that much from randomly queuing for a normal Battleground, aside from the fact your team can persist after a battle concludes.
2) This has been asked many times but is there any status update BoA realm transfer? It really sucks having to pay money to transfer character when all we want to do is transfer BoA items to new realm because friend/family don't want to roll on PvP realm :(
Once again thank you very much.
We also spoke to GC about this again yesterday (we ping him about it a lot). He made it clear that there are no design issues or qualms about allowing this functionality. Instead, it's an issue of programmer bandwidth. Because of the way WoW was originally structured around accounts, followed by the introduction of Battle.net accounts, there's a technical limitation to allowing cross-realm BoAs which has to be overcome by our Battle.net team, not the WoW development team. At the moment that team is incredibly busy building out the Battle.net platform to expand its functionality for World of Warcraft and StarCraft II, and get Diablo III going.
We're adamant about making this happen. Unfortunately, I can't really give you a timeline and I know it's already felt too long.
about that aff locks and shamans are the main classes doing well in high end and even low end pvp these classes have far to much synergy and because of this any class combined with them does well, do you have guys have any intention to fix this?
Based on my recent conversation with GC, he did mention in particular that a Resto shaman tweak needs to be made. In particular, he's prepared to get his nasty claws on Windshear.
He's gone for the day and I don't want to try and paraphrase our conversation, at the risk of sounding incredibly naive. ;p Besides, I don't want this thread to be dictated by class balance.
Any chances of bringing back old AV? Seems like most PVPers support this idea.
I even ranted to Tom Chilton and Greg Street about this recently. For all the reasons it was wrong, I still loved losing all track of time while involved in an endless -- quite literally -- battle for AV. I loved doing constant suicide runs from SF graveyard on my gnome 'lock just to try and interrupt the Horde summons.
We haven't stopped talking about it. Part of the problem is Battlegrounds are incredibly scripted, to the point they're actually worked on quite a bit by our encounter design team. We need to keep working on new ways of developing Battlegrounds to improve their design.
But, to your point, it's doubtful AV 1.0 will be resurrected, and there's only so much tweaking we can do to try and improve the current one -- we'd be working on very old framework with AV. At this point, it'd probably be easier and produce better results if we started from scratch.
Skirmishes are a weird phenomenon. When designing Cataclysm, we looked at the data and saw an extremely fractional percentage of the entire playerbase actively using Skirmishes. So with all of the other changes happening, along with BG War Games, we decided not to polish up Skirmishes and keep them in.
The last time we talked to the developers about it, they mentioned the possibility of these going back in to compliment War Games. But given they saw very little evidence to suggest coding for Skirmishes paid off for players, it seems a low priority.
1. I've been hearing that the new gear swapping feature won't work for pvp gear. That isn't true, right? :)
That isn't true. Mogging will work with PvP gear. You can even swap the look of PvP gear to PvE and vice versa.
Sorry, I know I didn't address the rest of your concerns. I just don't have good or quick answers for them right now. <3
What's the point of the lock portal if you have to be in LoS of it... lmao all it does is become a crappy blink then.
Oh man. When used well, that thing can actually decide matches. Watch the Battle.net Invitational VoDs. Some of the portal placements in these matches are crucial:
Now that you answered this, I just want to know what your thoughts are on the "Halaa" type zone suggested by other players, Logistically speaking or ever your opinion of it.
Speaking personally, I think they have a good place in WoW and should come back. A place like Halaa doesn't take nearly as much design time as a place like Tol Barad or Wintergrasp, yet the payoff is relatively high. The Tol Barad style is a quite massive undertaking, and ultimately becomes a very contentious PvP content topic, especially when daily quests and raid bosses are at stake.
Bring back world PvP. I want to see people fighting at the crossroads again. There is no world anymore, Azeroth is dead. In classic, you could find hundreds of people leveling them and start a huge pvp battle, killing the gold farmers in tyre's hand, tarren mill pvp battles, etc. Everyone just sits in major cities and clicks 2 buttons for bg's.
All I can say for now is that we've driven people to SW/Org in this expansion too much and that's not cool. We want to fix that in the next go.
Will we see an ask the Devs class version so people will be able to ask and have answered their questions on class issues? While I do appreciate your time and I know you are trying to give us some attention here, these are not the questions that the majority of the pvp community wants answered.
We're still working on a revamp for the Ask the Devs series. But, what you're likely to see before then is more of a feedback gathering session for each class. We'd like to ask several fairly general questions of each class soon and get player feedback on what works/what doesn't.
Any plans to make warlocks not useless in battlegrounds?
We might remove warlocks. Or Battlegrounds.
Sorry. I think I've exhausted the information I can actively provide for the night. Please keep the conversation going folks. Thank you for keeping it mostly constructive too.
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