The Zandalari Troll Story - Datamined Beta Broadcast Text
26.01.2018 um 19:33
Zandalari Trolls are one of the new Allied Races in Battle for Azeroth, and through datamined broadcast text, we've learned a bit more about the story of King Rastakhan, Princess Talanji, and the Blood Trolls.
If you want to learn more about the Zandalari Troll Allied Race, we've posted their
and you can try them out in our
Story spoilers in the post.
Joining the Horde
The story first begins with the Battle of Lordaeron. This was an attack led by the Alliance, after it appeared the Horde instigated the
Burning of Teldrassil
In this scenario, we learn that Saurfang is defeated by the Alliance and Undercity is evacuated:
The Third Fleet: Meet with Genn Greymane inside Brill.
Clearing the Way: Siege Towers Defended
Clearing the Way: Defeat the Azerite War Machine
Breach the Wall: Keep Undercity's forces at bay with King Anduin until the trebuchets breach the wall.
Blighted Grounds: Evacuate wounded soldiers before they are infected by plague gas.
The Light is Fading: Fall back with King Anduin Wrynn.
The Winds of Change: Find Jaina at the walls of Lordaeron.
What Lies Beyond:
The Great Eagle:
Abomination Wonderland: Assault Lordaeron City
She's Getting Away!: Pursue Sylvanas in the Gyrocopter.
The High Overlord.: Defeat High Overlord Saurfang.
The Dark Lady: Pursue Sylvanas.
Under Siege: Find Saurfang.
Spies in Our Midst: Secure the Mage District.
To the Heart!: Follow Saurfang to the Heart of the City
Evacuate the Heart of the City: Evacuate the Remainder of Undercity
To Battle!: Use the Portal to meet with Sylvanas Windrunner.
Push Them Back: Break their front line
Defend the Azerite War Machine: Defend the Azerite War Machine
Our Secret Weapon: Use blight on Alliance forces to drive them away.
Like Wildfire: The Alliance have breached the wall. Meet with Nathanos Blightcaller to intercept them at a crucial chokepoint.
Holding Them Back: Intercept the Alliance with Nathanos Blightcaller.
The King Piece: Defeat King Anduin Wrynn and his Allies.
Cry Havoc: Sylvanas has called for the retreat.
The Dark Lady: Rendezvous with Sylvanas in the keep.
After this, the Horde organizes a rescue mission to free Saurfang from Stormwind:
In the Dead of Night: Infiltrate Stormwind City.
Down the Drain: Open the sewer access gate.
The Stockades: Infiltrate the Stockades.
Honor and Loyalty: Release High Overlord Saurfang.
The Primary Objective: Release the prisoners and escape the Stockades.
The Stormwind City Shuffle: Escape Stormwind City undetected.
WAY Behind Enemy Lines: Escape the Cathedral district.
The Harbor Run: Reach Talanji's ship in Stormwind Harbor.
Well, Ship: Slay Admiral Lockheart.
Here we meet Talanji for the first time, who appears to also be a prisoner of Stormwind. She rules Zuldazar along with her father King Rastakhan. However, there are rising tensions between those who follow King Rastakhan and those that follow the prophet Zul, who drove the Zandalari to attack Pandaria and resurrect Lei Shen.
We later reunite Talanji with her father:
Let's mount up and make our way to Vol'dun.
Talanji brought the mongrel Horde wit' her. Dis be treason, Highness.
Enough. I would speak with this hero who brought my daughter back to me.
Come, champion of da Horde, walk with me.
My daughter tells me you be da ones who rescued her and Zul from da dungeons of Stormwind.
She wishes to prove herself, and could use some help. My council advises caution, but my daughter seeks action. Dis amuses me, and I would see what she has planned.
Welcome, my new friends, to Zuldazar, Jewel of the Zandalari Empire.
In thanks for your service, da Horde are welcome in Zuldazar. I grant ya use of da royal chambers of Dazar'alor.
What?! Non-Zandalari staying in those sacred halls? But the law-
Da law be what I say it be. I be King, and dis be my Kingdom.
Let it be known... Dis day, I name you Speaker of the Horde.
We need allies if we are going to defeat the blood trolls. I did what I had to do.
In this brief exchange, we see Talanji frustrated with Zul:
King Rastakhan: Tze'na! Hello little girl, did ya miss me?
Tze’na, aside, to you: My father believes he is indulging me. He believes the word of his stoic advisors like Zul instead of listening to me.
I was able to arrange for your companions to be flown here without Zul interfering. You need only signal them.
Talanji then outlines all the threats you face as a player. Nazmir is the site of a former Titan facility where the Titans experimented with Old Gods and magic. However, you cannot leave Zuldazar unattended or else the Horde will not be granted use of the powerful Zandalari Navy. Finally, you can go to Voldun, an inhabitable desert attacked by the Old Gods many years ago:
Time is short so I will be brief. I plan to lead an expedition into the swamps of Nazmir to deal with the threat to our northern border.
However, if you want our navy, you need the support of my father here in Zuldazar. His advisors plot against you.
And then there are the schemes of Jakra'zet in the deserts of Vol'dun. I have no doubt he is as big a threat to the Horde as he is to my people.
We cannot be in all places at once. I leave it to you to choose your priority. Review your maps and decide which plan you will chose first.
The following appears to be related to the Vol’dun storyline as this is the location for the Temple of Sethraliss, a sacred place for the Sethrak race:
The city has fallen. Nothing was left in the wake of the epic battle between sethraliss and my'thix. Sethraliss gave her life to keep us safe, and we will not let that sacrifice be in vain.
Together with Vorrik and Korthek, we sealed the tomb, with the hopes that no one will ever wake the giant buried within. We will not be doomed to repeat the mistakes our neighbors made so long ago.
There is talk within the temple. Korthek is eager to attack the trolls. They are a formidable race that will not fall easily. We've lived in peace for so long, why would he now desire to pick a fight he cannot win?
I must inform Vorrik of my concerns, but first I need to safeguard my key. I have a feeling something bad will happen very soon...
Vorrik, if you are receiving this message, then I fear I was too late. Korthek has betrayed our people, and plans to break the barrier we placed on the tomb long ago. I can only hope I've hidden my key well enough so that you are the only one to find it.
We then learn that Jakra’zet and Korthek are working together to resummon My’thix:
Korthek! Where be ya armies? It almost be time.
Welcome, General Jakra'zet. Do you require any refreshment after your long journey? My slaves are-
I don't be needin' nothin' from ya 'cept ya be keepin' dat key of yours protected.
Of course the key is protected. I am not one of your incompetent thugs. I am the Emperor!
It better be. If I can't summon My'thix because ya fools lose dat key, ya gonna have more dan da Zandalari ta worry 'bout.
And if you threaten me again, General Jakra'zet, you will have more than a key to worry about.
I be returnin' soon. Have da key ready. I don't want ta wait.
The key's been ready for thousands of years. Once YOU are ready, I'll hand it to you personally.
Blood Trolls and Nazmir
We also learn about the dangers of the Blood Trolls in Nazmir - they control a gigantic corrupted titan monster:
PLACEHOLDER SCENE - Reveal of the true power of the blood trolls, a giant corrupted titan monster, huge armies of blood trolls, and Ateena mocking Talanji. Ends with a horde of blood trolls descended upon everyone.
PLACEHOLDER SCENE - Hezrel reveals G'huun being an old god, being experimented upon, and reveals blood trolls want to destroy Zuldazar in order to free G'huun. No way of fixing current containment, must protect Zuldazar. Ateena, blood troll matriarch, arrives, badly damages Hezrel, and prepares to strike.
The resulting conversation with Talanji when she learns of the attack:
Look... blood trolls. They must be gettin' ready to attack my city.
Take out those blood trolls, we can't let them sink our barge!
Let's hope Rokhan and da others make it back safely to Zul'jan... otherwise this be a real short trip.
Undead! They must be marchin' towards Zuldazar. We need to destroy them!
I'm glad you recognize that, Patch. You're a step ahead of me father.
The blood trolls be relentless and unending thanks to the power of an old god.
We be in the clear now. We need to be movin' fast once we land at Zul'jan ruins.
She enlists the aid of the Gob Squad, an elite squad of goblins. Previously in Mists of Pandaria, the Gob Squad helped Vol’jin by spying on the Korkorn in
Geheimnisse des Flammenschlunds
"PLACEHOLDER SCENE - The gob squad arrives and sets up their gun. The gun sets itself into position and fires at the construct.
Shot: Up close view of the gun starting to fire with the construct on the triangulation point in the distance."
"PLACEHOLDER SCENE - The gun fires and impacts, but a magical barrier protects the construct.
Shot: View from near the triangulation point of the shot exploding on a magic barrier. The artillery gun is in the distance."
"PLACEHOLDER SCENE - Grand Mada Ateena, the blood troll matriarch, laughes and taunts you for failing.
Scene: Camera swings down and looks up at Ateena, the construct is shown behind her, protected and unscathed."
"PLACEHOLDER SCENE - Talanji casts a big flashy spell, signaling the Gob Squad to fire another round.
Shot: Talanji and Rohkan are killing blood trolls on the bridge when Talanji turns her head and sees Ateena drop dead."
"PLACEHOLDER SCENE - Gob Squad cannon fires another shot.
Shot: Up close view of the cannon preparing to fire."
"PLACEHOLDER SCENE - The shot connects, blasting hard into the construct. After a moment, it lists hard and falls over and collapses through the floor.
Here is the dialogue between Talanji and the Gob Squad during the battle:
Rokhan's been around for a long time, princess. He ain't gonna die to some blood trolls!
Yeah that's right buddy, take a walk!
We're gonna blow your old god up, goblin style!
You're gonna be sleeping with the swamp fishies tonight!
Terrible swamp you all got here, would be real nice if somethin' happened to it!
... I don't know why I believed working with goblins would result in anything other than this.
Well excuse me, princess!
And BOOM goes the bad guy!
Bet we could blow up a whole lotta gnomes with this baby!
Where's your blood god now!
They're blowing up too fast, I can't enjoy this! Well... maybe I can enjoy it a little.
Wakey wakey, time to DIE!
That's how goblins from Kezan roll!
Whoah whoah whoah, nobody said we'd be dealing with undead!
We WORK with undead all the time, you idiot!
Uh, boss, I think what they call the politically correct term is "Forsaken".
Princess, I ain't no expert but I think you guys got a blood troll problem.
How many more of these things do we gotta blow up before they get the message?
Huh, never blew up an old god before. Shoulda brought more explosives!
MORE?! Bring it on!
Got it, princess. You should be thankful to get a front row seat to the latest and greatest of goblin technology!
Uh, boss, there are definitely some screws missing in places that the manual says require screws.
Ha.. ha... manuals are for schmucks, Newt, we're doing this live!
This thing ain't a problem, we just gotta use the ol' curveball!
We got a BIG problem right here!
We have datamined a model for the Blood God as well as some Blood Troll appearances:
There’s still more story to this zone, as we learned at BlizzCon that
will be a questgiver in Nazmir.
This story will also continue in Battle for Azeroth’s first raid, Uldir, the Halls of Control:
Uldir, Halls of Control is a titan facility found in
Uldir was once a laboratory and quarantine facility as the titans tried to analyze and understand their ancient enemy, the Old Gods
It has since been shut down and sealed away for thousands of years.
Players will have to venture forth and face off against the source of
Zul and Atal’Dazar
There is also another threat - Zul. We learned at BlizzCon 2017 that an
internal uprising takes place
. Zul is using the dungeon Atal’Dazar, the resting place of Zandalari kings, to draw power from corrupted purposes.
From the dungeon journal:
For millennia, the Zandalari kings were laid to rest within the tombs of Atal’Dazar, secluded high atop the mountain Mugamba. These pyramids grew more elaborate with each passing ruler, as new rooms were constructed to house the deceased’s vast wealth. Now, these once pristine halls have been corrupted by the Prophet Zul and his trusted lieutenant, Yazma, who seek to twist the power of these ancient kings for their own dark machinations.
This brings us to our final datamined quote, which appears to be supporters of King Rastakhan, or even the King himself, condemning Zul.
Bruddahs and sistahs of Zandalar, da time has come to cut da head off dese traitors and heretics who have sworn themselves to Zul.
Gonk, loa of da hunt, lead your followers to the Temple of the Prophet and slay any you find. Flush our enemies into da open.
Pa'ku, loa of da winds, take to da skies and seek out da heretics. Divine their goals and meet us at the temple.
Rezan, let's go hunting.
We later learn in the Dungeon Journal that Rezan is a boss in Atal’Dazar, so he met his demise in the rebellion described above:
Rezan, once a loa to the Zuldazar kings, had his soul torn from his body during a ritual. Now, only a twisted husk remains, bent on devouring anyone who enters his hunting grounds.
And that’s where the datamined broadcast text ends for now. Obviously there is still much more to the story, such as the conclusion of the Blood Troll story and how Vol’jin ties into Battle for Azeroth. Let us know what you think of the story so far in the comments!
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