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New Warcraft Movie Images, Legion Enchants, Bringer of the Light Questline, Mad Merchant Followup
Geposted
11.05.2016 um 11:00
von
perculia
Today we have some high-definition
Warcraft
movie stills, a look at Legion neck, cloak, and ring enchanting effects, another blue post on Mad Merchant rewards, and some spoilers with a Paladin Class Campaign questline. Be sure to check out our
Warcraft Movie Hub
to see our past movie coverage in one place.
Warcraft Movie Press Photos
There was a Warcraft Movie
press screening last night
and new high-resolution stills were released by Legendary. Below is the new gallery of images!
Bringer of the Light Questline
Before the Legion Alpha shut down, we finished one more video! In this one, you learn more about Velen and Turalyon. Spoilers inside!
The video cut off before some interesting dialogue at the end, which we've put under a spoiler button:
Legion Enchants
The Legion Alpha recently added legendary, flask, and enchant vendors so you can try out everything new. Neck, ring, and cloak enchants are a bit more interesting in Legion:
Necks can be enchanted to summon a satyr, fallen sentinels, or a loyal druid. Their strength/abilities are augmented by high-level ring and cloak enchants. Each stat enchant will modify the creature summoned by your neck in a different way.
Mal der Klaue
:
Bindung des kritischen Treffers
: The Loyal Druid summoned by your neck enchantment gains a bleed attack.
Bindung des Tempos
: The Loyal Druid summoned by your neck enchantment learns a healing spell.
Bindung der Meisterschaft
: The Loyal Druid summoned by your neck enchantment learns a spell to root enemies in place.
Bindung der Vielseitigkeit
: The Loyal Druid summoned by your neck enchantment amplifies damage that you deal.
Bindung der Stärke
: The Loyal Druid summoned by your neck enchantment learns Bear Form.
Bindung der Beweglichkeit
: The Loyal Druid summoned by your neck enchantment learns Cat Form.
Bindung der Intelligenz
: The Loyal Druid summoned by your neck enchantment learns Moonkin Form.
Mal der fernen Armee
:
Bindung des kritischen Treffers
: The attack triggered by your neck enchantment can temporarily blind enemies.
Bindung des Tempos
: The attack triggered by your neck enchantment deals damage in a larger radius.
Bindung der Meisterschaft
: The attack triggered by your neck enchantment returns some of the damage dealt back to you as health.
Bindung der Vielseitigkeit
: The attack triggered by your neck enchantment amplifies damage that you deal.
Bindung der Stärke
: The rain of arrows triggered by your neck enchantment becomes a flurry of glaives.
Bindung der Beweglichkeit
: The rain of arrows triggered by your neck enchantment becomes a rain of fiery arrows.
Bindung der Intelligenz
: The rain of arrows triggered by your neck enchantment becomes a rain of holy bolts.
Mal des verborgenen Satyrs
:
Bindung des kritischen Treffers
: The Trickster summoned by your neck enchantment will absorb some of the damage you take.
Bindung des Tempos
: The Trickster summoned by your neck enchantment can temporarily stun enemies.
Bindung der Meisterschaft
: The Trickster summoned by your neck enchantment gains a damaging curse attack.
Bindung der Vielseitigkeit
: The Trickster summoned by your neck enchantment amplifies damage that you deal.
Bindung der Stärke
: The Trickster summoned by your neck enchantment imbues his attacks with fire.
Bindung der Beweglichkeit
: The Trickster summoned by your neck enchantment imbues his attacks with fel energy.
Bindung der Intelligenz
: The Trickster summoned by your neck enchantment imbues his attacks with shadow.
There are also
shoulder enchants
and
glove enchants
related to acquiring profession regeants,
Pets and Toys
, and
Relics
.
The Mad Merchant
A few days ago, Watcher wrote a
series of lengthy posts
on
Der verrückte Händler
and the high price of the
Blutfangkokon
, which turned into a discussion on different playstyles and rewards. Yesterday he followed it up with another post on the
Blutfangkokon
.
Watcher
Just a simple question that they won't answer: Will the mount be unique or will it show up reskinned elsewhere? If it's unique, I'll buy it. If it's not, I won't.
What conceivable reason could they have to not answer something so simple? So frustrating.
The only reason is that it's difficult to make absolute "never"-type statements with confidence. We have no plans to offer a recolor or highly-similar version of the
Blutfangkokon
, as we agree that it would undermine the value of the mount (highly debatable though it may be) if there were easily-obtainable variants.
But in the distant future? Who knows. Maybe some day we make a spider expansion, all about spiders, complete with a playable arachnid race (this is where I alienate all the arachnophobes who were grateful for my first post in this thread), and there are spider mounts everywhere. So I can't say "never."
But in general, we feel that we've diluted the impact of some of our mounts by offering numerous variants of the same base creature. It's appropriate for some creatures, especially where it feels like a prominent part of the natural fauna of a new continent (e.g. all the various Proto-Drakes in Wrath, or Cloud Serpents in Mists), but when something is unusual we should try to keep it that way. A mount like the
Rattenhengst
should also remain unique for the foreseeable future.
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