This instance entrance is in Coilfang Reservoir. It is the second entrance from the left.
There are 3 bosses in the Steamvault, Hydromancer Thespia, Mekgineer Steamrigger, and Warlord Kalithresh. To get to Warlord Kalithresh, you must first engage the access panels located behind Thespia and Steamrigger.
As you enter the instance, you go down a flight of stairs and hit your first mobs. Watch the casters as they fear. Pull the Boglord on the right, and give yourself the corner to clear up to the main passageway. From here, you will be able to see that there is a ramp far in front of you, and also a doorway off to the right. You will want to go straight to the ramp at the far end of the cavern, as that is where Hydromancer Thespia is located with one of the access panels. There will be several groups of Naga casters and melee, and 3 packs of water elementals. The water elemental packs consist of one elite elemental, with 4 guards that are lvl 70. AE is recommended (not of the frost variety) and healers be sure to watch for the water spouts as they do massive damage. Burning down Hydromancer Thespia’s adds is the key to this fight, as is staying out of the lightening cloud. Note that the cloud does not always spawn right over top of her location. Be sure to engage the access panel before back-tracking to the doorway you passed.
Go back to the door and clear your way up the ramp. Once on top, you should see a T section with the locked doors to Warlord Kalithresh in front of you. First, however, you will need to clear to the right. The right-side of the T ends in room/hall, this one with slavemasters, and slaves, similar to the slave pens.
Clearing through this section leads you to a cavern where Mekgineer Steamrigger (and the second access panel) awaits. Clear the packs of leper gnomes with any AE available to you – some of them are ranged. Mekgineer Steamrigger - We found it hard to move out of the way of the razorblades, as it is a fast cast time, and the direction in which you tank him has no affect(he swivels.) Extra healing is what it took for us to combat this ability. It fortunately did not seem to happen too often. At 75,50,25% he will call out “Tune em up Boys!” at which point 3-4 leper gnomes come out and randomly start to heal him. The heal appears as a green line, and you can interrupt it while killing the gnomes. Steady dps the rest of the way, and be sure to click that access panel.
Path back to the now open doorway that leads up to Warlord Kalithresh. You will have about 5 packs to pull before being able to engage him. This fight was tricky – we had read that you must focus dps on the tanks from which he is channeling, but had no idea how hard this might actually be. As the tank, I drug Warlord Kalithresh over to the nearest container (I went clockwise around the room.) Be sure to be within dps range, and to leave space for your melee friends also in-between him and the tank. When he gets ready to channel a tank, he will shout “This is not over” or something to that affect, and you will see the red line shoot out from him. ALL people in your party must IMMEDIATLEY tab target over to the tank and give it everything they have. You have 8 seconds (as noted by the wow casting bar) to nuke the tank before his cast is done, he enrages - his attack speed increases 100% and damage increases 75%. This ability stacks for each tank he finishes channeling and is NOT dispel-able - and you have one heck of a time trying to kill him. Save up your energy/rage bars, and then use specials, etc on the tank and not on the boss. He didn’t seem to have a ton of hit points, didn’t hit that hard if not enraged, and was totally manageable but ONLY IF THE TANKS BLEW. Can’t stress it enough. You aren’t fighting him – you are fighting those silly tanks. Keep that in mind and focus all your energy there. You can’t dps a tank before he starts channeling, so you must stay very aware. Do so, and may your Dungeon Set 3 drop for you!!
Steamvaults seemed to be bugged, where you cannot use the Main Chamber Access Consoles after you kill the Hydromancer and Mekgineer. We attempted twice to do so, but were unable. Not sure if others are having this problem.
same problem: clicking access panels does nothing
I just ran it with some friends, they tried to tell me it wouldn't work. After killing the first two bosses they couldn't interact with the panels. I simply ran to both of them and did it myself with no problems. It may just be a client side problem similar to the elevator in Tempest Keep. Try letting everyone in your group try it before you give up. Good luck.
Confirm that Bold Shoulders drop here?
2k rep from exhaulted, havent seen shoulders once, pretty sure its only from Shadow Labs from what I have been heard.
For the Slavemasters you run into later into the instance make sure you don't attack the slaves as they will stop attacking as soon as the Slavemaster is dead. Similiar to the same kinds in Zangramarsh.
Also for hunters, Freezing Traps don't work on Tidal Surgers.
Boss no1 and no2 are real pain. Though if u wanna gank them best 2 do like this
Boss 1: creates 2 cyclone now, deal 5k dot lung burst and stuns membs. We did it like this tank and healers where outside while me (mage and lock) were inside. Lock needs 2 do chain fear on adds and nuke 1 by 1. After go outside a nuke boss. This tact prevents aoe 2k waterbolt volley on healers and tank. Boss drops same old crap as on normal
Boss 2: This is rather easy fight. Tank needs 2 spam demoshout on this part while i casted rank 1 arc exp. There is only 1 dps here couse mage needs 2 spam arc exp. Assign healers 1 for mage and 1 for tank. Adds now have 15khp and 1 more spawns every 10secs so do not bother 2 nuke them down. In this fight make sure that mage intterupts repairs and that is basicly it. Drops same old crap also
Boss 3: This is rather tricky part with only 2 dps. Tanks now have 15k and it is kinda hard 2 dps them down in 6-8secs. But all tact is nuke tanks and nuke boss. Tanks are prior. Drops atleast decent loot
Only last boss run: Best 2 take for this grp Mage, rogue, tank, healer and 1 more dps. In that kind of run mage needs 2 sacrifice:)
Boss 1: rouge needs 2 get close 2 panel. Here mages comes out via invisib and needs 2 ice lance boss, then jump in water, uses Ice block and r.i.p after. In that time rogue needs 2 operate panel.Note: grp needs 2 stay far away here
Boss 2: ice lance pull and run away far left and IB while rogue operates panel. Rez mage after
Boss 3: This boss is now way 2 easy with 3 dps, same old tact, tanks prior then dps boss
This will take around 30-45mins
a typical speedrun (2x boglords, not killing any water elementals, avoid the easily avoidable, not going waterway) nets you about 1100 rep.
a complete and utter clear of steamvaults is about 2300rep
To run this instance in heroic mode how good does your gear have to be? Like all epic? all lvl 70 blue? (as a hunter btw)
Slavemasters in this instance will not bring any extra slaves if you CC them in the beginning of the fight. Sap, Sheep, MC, Scatter shot.
Spares alot of time and trouble.. especially in heroics.
Don't know if fear works.
This was by far one of the easier heroics I have ran. Sad part is the loot is crap(except last boss). I'd highly recommend an off-healer shaman/pali/druid etc to deal with the sticky situations. A shaman's burst dps is always great for the last bosses's tanks.
"Myrmidons" Have the 360' cleaves so watch out with your clothies, we lost our priest once or twice because the warrior brought him to close to the group.(this will get fixed next patch to 180')
(Boss#1)Warlock or Hunter make this fight easy mode. Have your main healer on the ball, your tank dodging clouds *which now she spawns 2!*. Burn the adds then the boss pretty simple fight. Rogues work well here too because of their stun lock. The most annoying part of this fight is enveloping winds + storm cloud on your healer. Thus you'll need an off-healer to save your mainhealer.
(Boss#2) Do not bother with the add's use every party memebers available aoe's to constantly disrupt the heals. The add's only hit the tank for 100 so you should be ok, and just like the other fight BURN him down and deal with the adds. This is a very lengthy fight, he will enraged in 5 mins and basically one shot everyone (hit bear druid for 13k with sawblades). Make sure you have healers that can regen well and bring mana and/or heal pots.
(Boss#3) I find this fight harder only because if you do not have the DPS, it is not going to happen. You NEED to be quick , even with my elemental shamans triple crit Lighting Bolts we missed one and the warrior had to pop shield wall.
This instance is fairly easy for a heroic, all mobs are stunnable, kiteablem, & cc'ed. The last boss which runs super slow so you can actually kite him around the column to the right of him(avoid a wipe like this). So you can always kite him if he gets his buff. My shammy excelled here because of burst damage and off-healing. Kitty druid or shadow priest would probably work well too, this whole instance is heavily dependent on DPS (most are), boss 2 & 3 you need massive DPS do not bring anyone if you think their half-ass geared cause your only going to be carrying extra weight and wiping more.
PS: Bring an enchanter to DE the first two bosses since its stuff you probably do not need =/ .
Siren = Fear
Oracle = Silence + Heal
Sorceress = Blizzard (AoE)
Best group to run this is 1 Tank + 1 Healer + 2 Mages + 1 Hunter
- Go downstair, kill the 2 mobs
- Kill the patrol of 2 mobs
- Kill the Bog Lord on your right
- Hug the right wall and kill the 2nd Bog Lord
- Kill the pack of 4 Naga in front of you
- Kill the 2 Naga guardian the tunnel
- Kill the patrol in the tunnel
- Come back out of the tunnel, kill the pack of 4 Naga near water (pull when Water Elemental are away). Best way to do this is to do a LOS pull in tunnel.
- Walk on the little rock hill thing and jump on the other side of it (allowing to skip the group of 4 Naga, you could kill them for more safety). Kill the patrol of 2 Sirens + 1 Melee (CC Sirens because they fear)
- Kill first boss (kill both elemental first, if you see a storm over your head MOVE!)
- Jump in water (Kara key fragment at the bottom), follow the "river" up to the ramp
- Kill both Slavemaker patrols (killing slaves first make it more easy and give rep).
- Kill the 2 Slavemakers + 1 Slave guards
- AoE the 2 gnomes pack
- Kill Boss (Kill the gnomes first because they heal boss (a green ray). Boss will spawn packs of 3 gnomes during the fight)
- Go back though the slave tunnel
- Kill the 4 Naga pack
- Kill another 4 Naga pack (watchout the patrol near them)
- Kill the patrol of 3 Naga
- Go to right, kill the pack of 4 Naga
- Another 4 Naga pack
- Kill both 4 Naga pack on left and right of the boss
- Kill last boss (He will use a reflect shield once in a while. He will also drain the nearest water tank around the room. EVERYBODY must make sure to DPS the water tank because it makes boss to go enrage during the drain and if he fully drains it, he will stay enraged until the next drain. Best way to do it is to make the tank to tank near the water tank (lol) so you know which water tank the boss will go)
Gratz you completed Steamvault into 1 hour. Please rate up this post if it helped you to do SV.
I ran this for my first time with a Pally tank (me [unbuffed: uncrittable, 10.5k+ hp, maybe 88% avoid, 12.5k+ armor), enhancement shaman, hunter (probably BM..), Shadow Priest and Pally healer.
It was surprisingly easy. Our hardest fight was the first boss because AoE killed our healer and hunter very quickly. You must move fast. We 3-manned her the rest of the way down (from roughly 60% to 0%). Having 2 offhealers was helpful.
The second time through we ran with my fire mage friend instead of the hunter. This run was a bit sloppy, but still no wipes. We pulled once with the spriest afk and the fire mage died instantly, but we still pulled through (priest came in later).
Again, the hardest boss was the 1st one. AoE apparently 2-shotted the fire mage.
This is an easy instance. Have fun beating them up. We used 0 CC both times through.
P.S. No boss fight required for the kara key frag.
On normal mode, it's fun to pull the gnomes and steamrigger in one pull. Very satisfying and because he's a peice of cake it's easy.
We were able to complete this instance as a 4-person group, and once we got our strategies down for the bosses they became easy. On our second run, we only wiped on the trash (fear + pet with dash = bad news).
70 Prot Warrior (me)
70 Druid (Feral/Resto first time, Resto the second)
70 Marksman Hunter
70 Frost Mage
Our gear is decent, mostly instance blues with a couple epics.
Trash: Watch the Siren fears. The groups are pretty closely packed and the Bog Lords have a huge aggro radius. A Bog Lord add has a very good chance of causing a wipe. It is best to pull groups back to an area that gives you a buffer, but almost every group has casters so that can be difficult.
At the Slavemaster section, keep in mind that the slaves do not keep a regular threatlist (but they can be single-pulled). If a group member does too much burst damage at any time, the slave will attack him/her. I gave up and swapped into my dual-wield DPS set and they stuck to me like glue.
Hydromancer Thespia: First rule is to watch out for the clouds, of course. Our strategy was to have me Charge in and grab aggro on the boss and one of the elementals while the rest of the group pulled the other elemental out and killed it. Except for the clouds, the boss and adds do not do much damage.
Mekgineer Steamrigger: Not a tough fight when you focus on the adds first. Kill them off whenever they appear and make sure the healer can keep everyone topped off when he throws his saw blades. Keep everyone spaced out.
Warlord Kalithresh: Not much I can add to this one, really. He's easy to tank, but of course you have to make sure you kill the tanks when he channels. Our first kill we missed one and he enraged at 25%, but we were able to barely get through it. I made sure to pull him right next to a tank each time so that I could instantly target it without any delays, and the timing was very close with just 4 people.
Is it possible to do this place at the minimum level of 68 if you have a good bit of help? The Life-Staff is pretty nice, and if I can get it at 68, then that'd be pretty awesome.
The list of quests for Steamvault should include:
The Second and Third Fragments
(Karazhan key quest chain)
Trial of the Naaru: Strength (Heroic)
(old attunement quest chain for The Eye and Tempest Keep)
This instance can be done in stealth in heroic mode as all coilfang heroics(tactics to other coilfang stealth HC instances in their site). Everyone of the group must have improved stealth/prowl and
or similar will cut repair bill from first rounds. It will be hard to find a resto druid with 3/3 feral instinct (
), but when you will find one keep his name in your friends list. Whole coilfang heroic run gives you 10 Badge of justice in max 2.5 hrs(can be done in 1h). That was how long it took for me the first time, but we had 2 first timers to heroics. Its always good to have many rogues with you as they can distract and sap mobs when needed. And remember it's stealth run so dont assume ress and rogues remember to use mind-numbing poison when there are casters around to allow more time to kick them.
Don't go near bog lords, they can see trough stealth. First group to kill is the group patrolling near first boss. Kill it and then kill boss. Remember to use that thing and go to second boss. Kill those 2 groups of non elites before him and then kill him. Now clear the last boss room and try to avoid getting feared to more mobs by sirens. Kill boss normally and you are 3 boj richer.
Attempted to solo this as 55/0/16 Warlock on normal mode. Most of the Naga was pretty much the same as regular level 80 mobs and wasn't too hard to kill them in packs of four with my Voidwalker so long as I burnt them down quickly. As for the Elementals I just banished the big one then killed the little ones then finished him off. The biggest problem was essentially the boglords, they just hit too hard most of the time.. they are killable but you have to be quick about it. Probably have more luck in Uldaur/Icecrown level gear and/or Demo specced.
For those of you wondering if it's possible, I soloed this on normal today. I am a lvl80 fury warrior (with 4k ap in berserker stance). I died a few times but if I decide to run it again for more Cenarion rep I will make sure to bring a couple health potions and that should be enough to ensure that I don't die at all.
Interested in farming Cenarion rep, so went there with my 77 Aff lock thinking skillz, decent blues, and an angry blueberry would see me through at least the trash. Was very, very wrong. Could handle the naga in packs of 2 (had a 3rd add on one occasion w. no problems), and just barely survived a boglord, then decided to leave knowing anything above that (naga > 3 or boglord + add) spelled difficulty. Basically, the time::rep investment wasn't paying off in the right direction at lvl 77.
Just wanted to confirm that comments above are spot on, this is about careful pulls and picking your battles. Going in before 80 in so-so gear is going to take a long, long time to move through. If you're like me and you read good advice and think in spite of it, "Ah, I gotta try this for myself," buddy, you're in for a loooong grind.
Wish more people were interested in Cenarion rep. C'mon y'all, that epic griff is hot!
Heroic is Soloable by lvl 80 Feral Druid (tank) in pre naxx epics.
The only difficulty for me was Kalithresh because of the nasty enrage if you don't 'kill' the water tanks in time. The first few attempts I fell short on 2 tanks by a fraction of a second. It might be that swapping dps gear would be the difference, but it seemed that timing was more important because I was literally falling short by one maul. So I figured a potion of speed would do it. The time I succeeded, I was fortunate with timing and crits and downed the first tank in time, used the speed potion on the second tank which made the difference there, and failed to prevent the enrage on the third, but by that time I had him down enough to use Survival Instincts to finish the job.
I would love to know if anyone else is soloing him on heroic in similar gear, and if they have figured out a less tenuous strategy.
this place is easily soloable on normal by any class lvl 80, as an elemental shaman i had minimal trouble
Just took out the final boss and found out that the door to the Warlord's room did not reopen.
Had to hearth out and swim back to turn in the quest.
Has anyone else experienced a problem/bug like this before?
Group: 1mt, 1mh dps dps dps
i go with feral druid(dps and ot) pally(me) and hunter mage prot warr.
Mobs: Tidal surgers and boglords rest are easy. Boglords hit hard and do poison, cleanse and heal mt, rest of melee should try to avoid taking dmg. surgers should be easy to take down just look overwhelming, keep mt on big one dps the others together(one at a time dont split dps.)
Bosses: 1. Aoe lighting don't stand in it 2 hits you die, tank can take 3ish. Just don't do it. pull elementals to ramp have dps grp take them down one at a time (can banish one if you have lock) then focus on boss. 2. Easiest here. 3 gnome healers get called out to heal at %'s of life of boss. Interrupt them with consecration(pally) and dps down (all dps) hunter can multi shot too, mage frsot nova then aoe. THen resume to boss. 3. Dps needs to be fast. Fishtank looking things, he will channel (15secs or less)might be 10, you have to break the tank down before he completes or he gets enraged, ouch. Is poss if he does, but very very hard. instant casts work well even aoe works(healer can contribute, pally can use consecration holy shock...etc) mt will still take dmg during this so don't forget to heal : ) Happy hunting.
What's the deal with the Main Chamber's Door? Where do you get the key for that?
the Boglords hit hard but you can complete the instance without even having to kill a single one (normal , havent done heroic) unless you got someone stealthed that goes to close you dont have to aggro a single one.
Done 2 runs tonight 1 in 90 mins and the other one alot faster group set up:
70 arms/fury warrior tanking (me)
70 rogue (with imp sap)
70 hunter traps traps traps(second run 70 shaman)
69 affliction lock (seducing in second run)
68 holy /disc priest
1 wipe cause the rogue got feared into a group of mobs but we actually fought both the packs right before the last boss at the same time.
no keys for the doors just kill bosses one and two then use machine behind em ...u hear a faint echo on 1st one then load clunk on 2nd...main door is open with 4 guards:)
This instance gives rep up to exalted, so it is thee instance to farm once you've got through all the quests. Remember to hand in the coifang armaments too, for 75 rep each.
Found a pretty good way to go thru this place fast...when u start out if u hug the right curve in the opening and keep going right u can bypass alot of guards, all u need to take out is 1 mob and a bog lord. You will end up in the tunnel that opens up to the main locked door, and also leads to the hydromancer. From here, facing north a few pulls on the right side should get you to the hydromancer.
For this we had a MT, OT, 2 DPS and a MH, u will prob need 2 tanks and def cc, we had no mage :( so had to rely on hunter traps, but sheep works very well here, and banish on the elementals also works. For the hydromancer, we banished one guard, ot and dps on the other elemental, then when both guards were down on hydromancer...she is pretty easy if u avoid lightning. After her you walk thru the tunnel and clear the right side, continue clearing till u reach the mech boss, have to go thru 2 non elite swarms of gnomes, just aoe and then fight mech boss. just use the strategy mentioned earlier and kill gnomes asap.
AFter opening both doors, and a few more mobs, last boss. HE's pretty easy, no real special attack, but he sheilds himself every once in a while, and when he runs up to a water tank and yells u have to destory that tank before he buffs himself and kills ur party. Not too bad, just make sure to watch out for sirens in teh mobs they fear and silence.
5 70's none with better gear than 5 man instances and did it in just over an hour plus 15 min for the 1 wipe and the afk's. Real easy all mobs are basicly tank and spank becides for the first boss.
This instance is really easy i think.
I did this with:
11k HP warrior tanking
(Me) restoration druid
At first, i thought we'd just $%^& up, since we didn't have any "real" cc. No rogue, no mage. But it showed to be one of my best groups ever!
Locks banish and the hunters ice-trap were enough.
Though we whiped once on the last boss, as the dps-part forgot to burn down the water-barels. otherwise it worked really good. Got two blues for me too =P
So don't ever dispice a non-standard group. Try it out, it might be the best ever
No way can you do this in 15 minutes.
is there a good heroic dungeon guide that anyone knows of online?
the bog lord aoe can be resisted using cloak of shadows =) also with there slow hits evasion owns so basicly a rogue can take no damage from these guys for a few seconds keep that in mind if ur tank dies XD
How much rep does normal and heroic steamvault give per run?
Just Tanked this instance as Protection Warrior with 11,5k armor and 12k hp, No problem about the agro only on the first few mobs where the hunter (wich we kicked later-on) didn't cooperate and just did his own thing, overagro'ing me with distract shot and not trapping his marked trap-mob, but still no whipes untill the first boss.
Recommended Party :
: Prot warrior/Paladin (a shieldguy)
(preffer Priest for quick healspam @ last boss and a simple renew on trash, saves alot of time.)
DPS with Crowd Control
, preffered Rogue/Hunter
or an other high dps with Crowd Control
Offhealer with decent DPS
preffer Shaman/Shadow Priest for dispelling on trash and dps on last boss (i'll get to that point) and ofcourse in-combat mana-gain
First Trash :
Easy. just watch out with the big guys, they HIT HARD. Kill oracles and sirenes first. The water patrol's are no problem normally.
1st boss :
This is a tricky one for newcommers in this instance, Get ONE main tank to tank the boss AND the 2 adds, he stays in possition untill the boss uses aoe (lightning cloud) then
move away ASAP
(all melee classes move away from cloud). Kill Adds FIRST.
then it's just a matter of shieldblock-spam, agrocontrol and moving away from the aoe. no big deal.
Use the Machine behind the boss to unlock the door later-on.
Trash between 1st and 2nd boss :
These aren't so hard as you have dps and crowd control. If possible keep atleast 2 mobs crowd controlled, we had 3 CC's in this instance so no problem there. keep 1 tank and nuke the healing and silencing mobs first (oracles and sirenes).
After the trash you will see a locked door in front of you, and a road to the right. Go Right.
Corridor with Slavedrivers :
Here is a rather easy part when handeled well. one slavedriver with alot of 'yellow' mobs that only agro when a nearby slavedriver is agro'd. Problem with the yellow ones : They are not tankable, tauntspamming is the only way to keep agro on one of these. Big Tip : Crowd Control, get a mage to freeze them/poly, slow trap for hunters, sap for rogues, ... just nuke the slavedriver.
Kill all goblins first (non-elite) aoe-able, rather easy (Ravager <3 lvl 37 weapon still does the trick)
2nd boss :
Easy part, nuke non-elites when they spawn, oae does the trick, as prot warrior i just thunderclap-spammed them to keep agro. These non-elites sometimes heal the boss so kill them asap. Not much difficulty here, easy tankable just like all bosses in this instance.
Use the Machine behind the boss to unlock the door later-on.
Little trash between 2nd and last boss. same as before. CC and one mob a time. One tank, Same target for all, just nuke, sirenes and oracles first.
This is the last boss in this instance. Is Tricky when you don't got enough of dps. Boss is easy tankable. BUT :
KILL THE FISHTANKS ASAP
, as they let the boss enrage, and that HURTS LIKE HELL.
Even with shieldwall hits from 300-700.
And on top of that the boss is rather bugged: A non-dispellable DOT is placed on a random party member AND even after the fishtank is empty he stays enraged for the entire duration of the fight, hope they fix that soon ...
NUKE fishtanks as they are activated and kill boss afterwards. Repeat. Impossible while enraged.
we didn't make this instance because of lack of DPS, had 2 holy priests, me (prot warrior), feral druid and a mage.
After first 2 whipes on last boss one of the priests left (respect man) and a hunter came with us. Still lacked DPS to kill the fishtanks in time so the mob enraged and killed us all.
So you don't need a key fo rthis place like Shattered Hall and Shadow Labs?
By far the easiest instance at 70.
To comment on an earlier post, it is theoretically possible to clear all three bosses in 15min or so if you know your way around and a few of the people in your group are all epic'd out, just farming rep.
Barely used any CC. MCed once and a while and banished one of the water elementals at the first boss but besides that very easy. IMO second boss with lots of adds is most difficult but just lots of AoEs and taunts and shouldn't be a problem. The key is to quickly take down the adds at bosses and you should be fine.
Ran twice. First time cleared in an hour with a balance druid instead of the rogue. Second time cleared in literally 25min with the group listed above. To be honest, just kept earthshield up on tank and barely had to heal at all. Maybe 2 healing waves for a 4 mob pull. OK drops but for pre-kara some of it will suffice.
This instance was a breeze. We had..
70 Shadow Priest (me)
70 Holy Pally
70 Feral Druid
There was a couple deaths but no complete wipes.
For the first boss, the warlock banished one of the elementals, made it easy as cake.
Second boss, mage took adds, and the rest of us just dps'd him down in a really short time.
Third boss was a bit harder, because not everyone was on the same note. He got enraged a couple times but we still managed to kill him. Needed to kill the tanks a lot quicker than we did.
Just finished my very first run through SV.
Party comp was (Horde side):
Make certain you are able to manage fear, there will be plenty of it.
At second boss, seed of corruption on the boss does wonders to help clear the little gnome adds.
After wiping twice at the 3rd boss, we checked here for tips, and tried one more time (even though we didn't think we'd be any more successful). We couldn't keep him from enraging.
Third attempt came off without the SLIGHTEST hitch for this reason: The warrior and the Rogue saved all rage/special attacks for the TANKS when they were activated! Instead of trying to burn down the boss, they burned down the tanks and 'whittled' away at him. Fight took a couple of minutes (4 or 5 tanks, don't remember), but we were never in any danger.
Most efficient run for my guild
Tanked with Feral Druid (19k armor 14k health ~30% dodge)
Healed with Holy Pally
Hunter for DPS and traps
Mage for DPS and Sheeps
Priest for backup heals, Mind Control, and light DPS
The use of MC for CC in this dungeon makes the run a lot easier. Most groups of naga come in 3s or 4s. With 2 true CC classes and the MC with the priest you can focus on 1 target at a time and of course the MC is both crowd control and offensive damage. We did not wipe at all against the trash mobs. We did have one wipe at the first boss and one at the final boss, but everything else was cake.
Just as a note for any resto druids, I have barely +600 healing and I have solo healed this instance (on normal difficulty, not heroic) multiple times with NO wipes and few squishy deaths. I was able to play most of it in TOL, with the exception of the 2nd boss where I found that I SOMETIMES need to be able to cast HT. As people have said, get someone on the adds, throw a few hots on them as needed but otherwise focus on the tank and the second boss is a breeze. Actually, I think that the bog lords are more of a challenge to heal through...
As normal, it depends mostly on the quality of the group, especially the tank, but as long as they are able to take the hits of the bog lords and know how to actually play a tank (seems to be a problem on my server) then there should be no issues. Unless you REALLY want the rep, follow the previous advice, stick to the wall and kill what you NEED to kill to get to the first boss. After her, just jump in the water and swim, you'll hit the second in no time at all.
Now if only the Serpentcrest Lifestaff would drop...
How do you get access to the heroic instance?
Had a group of 69's with the exception of myself:
69 Feral Druid
69 Prot Pally
69 Holy Priest
70 Fury Warr (me)
Buh-reeezed thru it no prob. Everyone knew their roles so there were no wipes nor deaths.
This was the first time I ran an instance with my Fury spec (was tank up until now - grew tired of it) and I have to say that my WW, cleave and SS attacks were extremely effective at DPS'ing down the tanks on the 3rd boss. Being able to smack the tanks and the boss at the same time kept my rage up and I was able to bring down the tanks in no time. Look for us Fury Warrs next time you need DPS for this instance, it works!
The first boss of the instance in heroic is the only challenge - if you get past her you will do the rest of the instance without difficulty.
4 manned SV tonight, took us a little over an hour.
Group consisted of:
Lvl 70 Pally tank (Prot)
Lvl 70 Mage dps/cc(Frost)
Lvl 70 Lock dps(Demonology)
Lvl 70 Rogue dps/cc(Subtlety)
Kicked some butt and got some good rep...took our rogue to revered woot! It can be done without a healer and if you have some decent gear. A lot of crowd control was needed by our rogue and mage...
70 prot pally me 14k armor 12k hp
2 69 shadow priests
72 holly pally
1 wipe on end boss the rest was tank n spank it was like gravey
cleared in 30 mins just by myself 80 feral druid :P
On normal mode a full clear in Steamvaults gives 1772 reputation with the Cenarion Expedition. With skips you can expect about 1250 rep per run.
The Steamvault Dungeon Quests Guide for Burning Crusade Classic
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