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Trash Mobs - Black Temple Burning Crusade Classic Strategy Guide
来自 Simonize
[Last Updated]:
2022/01/13
变更日志
补丁:2.5.4
目录
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The Black Temple is a very large raid instance with 9 different bosses and a large amount of different trash enemies between the bosses. The mob types for trash include Beast, Humanoid, Demon, Mechanical, and Undead enemies.
Trash Mob Strategy in Black Temple, Burning Crusade Classic
Trash Leading to Naj'entus
海兽
Ability
Description
毒液
Poison Spit is a random-target ability that inflicts around 1700 initial nature damage and an additional 2200 damage every 5 seconds. Both the initial damage and damage over time component effect the primary target as well as any players within 8 yards of the primary target.
扫尾
Tail Sweep is a rear-cone attack that deals damage and knocks back.
衰弱喷射
Debilitating Spray does not deal any damage, but places a debuff that reduces damage and healing output by 50% for 10 seconds. Effects the primary target as well as any other players within 8 yards of the primary target.
库斯卡争斗者
Ability
Description
闪电之刺
Lightning Prod is a Chain Lightning-esque ability that will deal nature damage to the primary target then bounce to other nearby targets.
顺劈斩
The Coilskar Wranglers have a frontal cleave effect, so melee DPS should be sure to not stand in front of them.
If you are having trouble with the Leviathan and Wranglers, the best thing to do is to spread out. This will minimize the damage from Lightning Prod, Poison Spit, and reduce the number of people afflicted with Debilitating Spray. Melee should be sure to attack the Leviathan from the side to avoid both the Tail Sweep and the Debilitating Spray.
龙龟
Ability
Description
水弹乱射
Water Spit is a single target, random target frost damage ability that the Dragon Turtle will use.
外壳盾牌
Spell Shield will cause the turtle to reflect 50% of all magic damage taken. Caster DPS will need to be aware of this to not take unnecessary damage. Spell Shield will also reduce the turtle's attack speed by 25% and casting rate by 25% as well and lasts 12 seconds.
库斯卡持戟者
Ability
Description
投掷长矛
Spear Throw is a multi-target ranged attack that hits up to 10 players for around 1200 physical damage per hit.
持戟者的印记
The Harpooner's Mark forces any Dragon Turtles to attack the marked target. It is good to just crowd control either the Harpooner or Dragon Turtle so they aren't both active at the same time to counter this ability.
钩网
The Hooked Net is a random single target ability that immobilizes for 6 seconds and deals around 2750 physical damage to the target.
库斯卡将军
Ability
Description
控制解除
Free Friend allows the Coilskar General to remove crowd control effects on other units, making it difficult to use crowd control on packs that have a Coilskar General.
震耳嗓门
Booming Voice provides a 30 second attack and casting speed buff to the Coilskar General and their allies.
The Dragon Turtle can be slept via a druid's
休眠
, the Harpooner can be
变形术
ed by a mage, but the Coilskar General will frequently remove these effects with Free Friend. If the General is first taken out of line of sight of the other enemies, the General will not be able to cast Free Friend on them.
邪水领主
Ability
Description
肮脏的软泥怪
Vile Slime is a particularly nasty debuff that the Aqueous Lord will use on random players in the raid. It afflicts a single target with a 24 second debuff that deals 500 nature damage every 3 seconds, reduces all damage done by 50%, and all healing done by 50%.
撞击波
Crashing Wave is a frontal cone attack with a tremendous range of 40 yards. It will hit all targets in a arc in front of the Aqueous Lord for around 2300 nature damage.
邪水爪牙
Ability
Description
淤泥新星
The Aqueous Spawns will cast Sludge Nova, which afflicts a primary target and all targets within 8 yards of them. It deals around 1500 - 2000 initial nature damage as well as 1000 nature damage every 3 seconds and slows movement speed by 20% for 10 seconds. The damage over time portion of this ability stacks.
融合
If the Aqueous Spawns aren't killed quickly they will cast Merge, a channeled spell that heals the Aqueous Lord for 2% of it's total health per second for 10 seconds.
库斯卡唤海者
Ability
Description
叉状闪电
Forked Lightning is a frontal attack that hits up to 5 targets for around 2400 nature damage each, with a range of 30 yards.
飓风
Hurricane will be spawned on the location of a player and then remain there for it's full 20 second duration. Any player who remains in the area will take around 1500 - 2000 nature damage every 3 seconds and have their attack speed slowed by 67%, so definitely move out of this!
喷泉
Geyser is a random target ability that will effect the primary target and all players within 10 yards of the primary target. It deals around 2000 frost damage and knocks the players into the air for a few seconds.
Killing the Aqueous Spawns quickly is a good idea, since they have little health and deal serious AoE damage to the raid with Sludge Nova. Tanks should make sure the Aqueous Lord is faced away from the raid to avoid Crashing Wave damaging anyone it doesn't have to.
Trash Leading to Supremus
噬骨监工
Ability
Description
愤怒
The Taskmasters will gain a buff called Fury, increasing their size and damage done by 10%. This can be cast multiple times.
噬骨工人
Ability
Description
投掷锄头
Throw Pick will be used by the Bonechewer workers as their only ability. It disarms themselves, deals around 800 physical damage to the target, and stuns the target with
心悸
for 3 seconds.
Nothing too scary here, but an unexpected stun on a tank could be bad. Tanks pulling these mobs should be aware of the incoming stun.
龙喉巡天者
Ability
Description
献祭之箭
The Sky Stalker will shoot flaming arrows at players, dealing 3700-4300 initial fire damage and leaving a persistent burning patch on the ground, causing additional fire damage every 3 seconds to players who remain in the fire.
龙喉唤龙者
Ability
Description
顺劈斩
The Wyrmcaller has a frontal Cleave attack that hits all targets in front of the Wyrmcaller for 110% of normal melee damage. Melee DPS and tanks will need to positional properly to avoid this.
邪火
Melee attacks have a chance to deal 925 to 1075 additional fire damage. The additional fire damage has a 8 second internal cooldown.
猛刺
Jab is a melee range attack used on the primary threat target. It deals around 2300 physical damage and knocks back the target.
The Sky Stalkers will remain in the air shooting players until they are dragged down to the ground. Whoever has threat on the Sky Stalker should run away, and as the Sky Stalker follows them it will gradually come down to the ground where melee will be able to attack it and tanks will be able to control it as well.
伊利达雷恐惧使者
Ability
Description
混乱之雨
Rain of Chaos is your basic area of effect damage spell. It will be cast at the location of a player and deal around 3200 to 3800 fire damage every 3 seconds to all players who remain in the area.
伊利达雷烈焰
Illidari Flames is a frontal cone damaging attack that deals 2850 to 3150 fire damage per second to all targets in front of the Illidari Fearbringer.
战争践踏
War Stomp is a short range stun and damage effect to all targets close to the Illidari Fearbringer.
The Illidari Fearbringers patrol around the room in front of Supremus. Ideally these are fought one at a time, but pulling them properly can be a little tricky. There are a lot of mobs moving around in this room so all raiders need to be aware of their positioning and the position of mobs around them.
龙喉斩风者
Ability
Description
厄运箭
Doom Bolt targets a single player and deals 2250 to 2750 shadow damage to them, plus 1200 to 1500 shadow damage as
末日震爆
to all targets within 12 yards of the primary target.
冰冻术
Freeze will be cast by the Wind Reavers and will cause around 2200 - 2500 frost damage and immobilize all targets in a 15 yard radius for 8 seconds.
火球术
Fireball is a single target damage spell with 1500 to 2000 initial fire damage and an additional 200 fire damage every 1 second for 3 seconds.
Just like the Sky Stalkers, the Wind Reavers will remain in the air casting spells at players until they are dragged down to the ground. Whoever has threat on the Wind Reaver should run away, and as the Wind Reaver follows them it will gradually come down to the ground where melee will be able to attack it and tanks will be able to control it as well.
Trash Leading to Shade of Akama
伊利达雷玷污者
Ability
Description
混乱之雨
Rain of Chaos is the main ability of the Illidari Defilers that you have to worry about. It ticks for around 3400 fire damage so it is important that players move out of it quickly.
邪能献祭
Fel Immolate works just like a Warlock's Immolate - single target, initial damage and then damage over time. The Fel Immolate hits for around 2000 fire damage initially and ticks for 500 damage.
痛苦诅咒
Curse of Agony is a damage over time Curse effect that starts dealing small amounts of damage but increases over time. The initial ticks of this ability are only around 500 damage.
放逐术
Unlike a Warlock's Banish spell, the Banish from Illidari Defiler can target players. This will disable a random raider for a full 15 seconds, but also prevents them from being damaged so at least they won't be dying to Rain of Fire.
伊利达雷百夫长
Ability
Description
音速打击
This is a frontal-cone silence that silences everyone hit by it for 5 seconds with a range of 35 yards. It is very important tanks face this away from the raid, and if possible don't assign your
圣骑士
tank to the Illidari Centurion as they deal with Silence quite poorly compared to other tanks.
顺劈斩
The Illidari Centurion also has a basic Cleave, another reason to make sure this guy isn't facing any raiders.
伊利达雷切骨者
Ability
Description
凿击
The Gouge from this mob is an AoE effect that incapacitates all players within 8 yards.
暗影斗篷
The Boneslicer can use Cloak of Shadows, making them temporarily very difficult to hit with spells.
暗影步
The Boneslicer can use Shadowstep to teleport directly to it's target.
伊利达雷觅心者
Ability
Description
冷心诅咒
Curse of the Bleakheart lasts 3 minutes and is applied to random targets. It causes periodic stuns. It can be removed with anything that removes Curse effects.
急速射击
Rapid Shot is a channeled ability from the Heartseekers. It causes them to attack four times per second for the 8 second duration. This can be stopped by using an Incapacitate effect on the Heartseeker like a Rogue's Gouge, Paladin's Repentance, or one of many Grenades from Engineering.
骷髅射击
Skeleton Shot deals 4000 initial Shadow Damage to a random target and an additional 1500 shadow damage every 3 seconds for 30 seconds. If the target dies with the debuff, a
死去的盟友
enemy will be summoned from their corpse.
The smaller Heartseeker demons in this pack can be Banished. Make sure the Centurions are faced away from the raid to prevent the massive silence effect. Incapacitate effects like a rogue's Gouge, a paladin's Repentance, or various Grenades from Engineering are useful to interrupt many of the spells used by these demons.
灰舌将领
Ability
Description
顺劈斩
The Ashtongue Battle-Lord has a frontal Cleave, so melees beware and tanks be careful how you position these.
震荡猛击
Concussion Blow stuns the primary target for 5 seconds and deals minor damage. The raid should be aware that the tanks will be getting stunned, which compromises their threat generation.
激怒
Enrage from the Ashtongue Battle Lords will increase their damage per hit and their attack speed.
灰舌野性之魂
Ability
Description
狂乱冲锋
The Feral Spirits will enrage, which causes them to charge random targets every 2 seconds.
灵魂联结
Causes the Feral Spirits to heal for 5% of their health per second. When they gain this buff, they heal for around 5000 health per second.
灰舌秘术师
Ability
Description
治疗链
Heals the primary target for around 16000 health and then jumps to up to 3 nearby targets as well, healing them for slightly less.
烈焰震击
Deals around 3500 initial fire damage to a random target and another 500 fire damage every 3 seconds for 12 seconds.
冰霜震击
Deals around 3500 frost damage to a random target and slows movement speed for 8 seconds.
嗜血
The Mystics can use Bloodlust, which buffs the attack and casting rate of all hostile mobs by 35% for 20 seconds, which is quite dangerous. This is a magic buff and can be dispelled once it is applied.
灼热图腾
Summons an
灰舌灼热图腾
which
攻击
s for around 2200 fire damage to a single target every 2.2 seconds.
召唤风怒图腾
Summons an
被召唤的风怒图腾
which provides the Windfury buff to all nearby enemies. It is super important to kill Windfury totems quickly so that the mobs cannot double-hit your tanks and squish them.
灰舌仪祭师
Ability
Description
翼龙钉刺
Wyvern Sting sleeps a random target for 12 seconds, then deals around 450 nature damage per 3 seconds.
多重射击
The Multi Shot from the Primalists hits very hard, for normal attack damage plus 3400 arcane damage on up to 3 targets.
横扫摔绊
The Sweeping Wing Clip immobilizes all players within 5 yards of the Primalist for 10 whole seconds, which can make positioning or chasing these mobs very difficult.
灰舌唤雷者
Ability
Description
闪电链
The Stormcaller is a basic caster enemy that will just spam Chain Lightning and Lightning Bolt until it dies and won't move out of AoE just like the Elemental Shamans in your raid. Chain Lightning deals around 4500 on the initial hit and slightly less on each jump.
闪电箭
Lightning Bolt is a single target nature damage spell dealing around 1500 - 2000 damage.
灰舌潜伏者
Ability
Description
致盲
The Ashtongue Stalker will Blind random targets, disabling them for 10 seconds. Unlike a Rogue's Blind, this debuff is a poison-type debuff and can be removed with anything that removes poison.
麻痹药膏
Poison debuff that slows casting rate by 50%.
速效药膏
Adds some extra nature damage to some of the Ashtongue Stalker's melee attacks.
风暴复仇者
Ability
Description
闪电之云
Like a nature version of Flamestrike, this spell deals around 1900 initial nature damage to players in a 10 yard radius, then deals an additional 2100 nature damage every 3 seconds to players who remain in the area. The entire spell lasts for 15 seconds.
The Feral Spirits in this pack have truly enormous aggro range, so it can be very difficult to slip past these without fighting them. It is super duper important to kill any Windfury Totems that are summoned by the Mystics, and Mystics should be priority kill targets because of this and their Chain Heal ability, followed by the Primalists due to their high damage output.
There is a patrolling
伊利达雷夜魔领主
enemy that can be skipped by simply letting him patrol away and walking past. If you do engage him be careful because he casts an area of effect
恐惧
on the entire raid, which can easily cause players to aggro other nearby packs.
All of the Ashtongue mobs will become friendly to players once Shade of Akama is defeated.
Trash Leading to Teron Gorefiend
影月勇士
Ability
Description
混乱之光
The Shadowmoon Champions don't technically Cleave, but they do have this very nasty frontal cone attack. They need to be faced away from the raid to prevent players from getting hit by this 3500 shadow damage cone attack.
反手刃
The Shadowmoon Champions will summon a Whirling Blade. This causes the Champion to be disarmed. The summoned NPC cannot be attacked and just sits and spams
旋风斩
, which hits for around 1000 physical damage every second.
影月驯犬者
Ability
Description
冰冻陷阱
This is a pretty nasty Immobilize effect that applies a root to all players within 20 yards and lasts 30 seconds. It is a magic type debuff so it can be dispelled.
沉默射击
Deals 4000 physical damage and silences a random enemy for 3 seconds.
摔绊
Slows a single target's movespeed by 30% in melee range and inflicts minor damage. Lasts 10 seconds.
影月骑乘战犬
Ability
Description
啖肉
This is a basic damage over time bleed effect used by the summoned hounds, ticking for around 700 physical damage every 3 seconds.
影月掠夺者
Ability
Description
法术吸收
The Reavers will buff themselves with Spell Absorbption. For 15 seconds they will absorb all magic effects, and each effect absorbed will grant a Chaotic Charge. When the Absorbption effect ends, all the Charges detonate, dealing 2000 - 2500 shadow damage to players. More charges will result in more players being hit by the detonation.
There isn't too much to worry about on this pack. The Champions should be faced away and maybe try not to funnel spells into the Reaver's Spell Absorbption. The Whirlwind from Whirling Blades is not good to stand in, but not that big of a deal either.
There are some
影月血法师
on the way to Teron, but these can all be skipped by hugging the left side of the room and then using a priest's
安抚心灵
on the last Blood Mages to get into the room with Teron. Finally you will face two pairs of
血魔之手
which don't do anything remarkable, just big beefy melee dudes.
Trash Leading to Gurtogg Bloodboil
On the way to Gurtogg you will fight a few packs with a mix of enemies. The giant Behemoths should be able to pulled solo, while most other packs will be multiple mobs at a time.
噬骨巨兽
Ability
Description
巨兽冲击
Charges, stuns for 3 seconds, and deals around 2200 damage on plate.
邪能践踏
15 yard radius stun for 3 seconds with a nice little 4000 physical damage on top.
激怒
Basic enrage that increases physical damage per hit and attack speed for the Behemoth.
灼热彗星
Deals around 3000 fire damage to the primary target and all players within 10 yards of the primary target.
流星
Deals a total of around 23,000 fire damage divided evenly among all targets hit in a 8 yard radius around the primary target.
噬骨剑武者
Ability
Description
旋风斩
Blade Furys will buff themselves with this Whirlwind buff which causes them to do a
旋风斩
attack every second for 8 seconds. Each attack deals around 2000 physical damage to all targets within 10 yards.
噬骨血先知
Ability
Description
血之预言
The Blood Prophets will cast Prophecy of Blood on random players. This debuffs a single target to take 50% increased damage but also deal 20% increased damage for 20 seconds.
血箭
The Blood Prophets will also cast Bloodbolt which deals around 2500 shadow damage to a single target and applies a 20% movement speed slow to them for 4 seconds.
噬骨殴斗者
Ability
Description
狂暴
Brawlers are just big melee dudes who don't do much other than buff themselves with Frenzy occasionally, doubling their attack rate for 8 seconds.
噬骨战士
Ability
Description
The combatants are weak melee attackers with no abilities.
噬骨持盾者
Ability
Description
盾击
Shield Bash from the combatants won't just interrupt spellcasting, but also stun the target for 3 seconds and inflicting minor physical damage.
投掷盾牌
Throw Shield is a ranged attack that deals around 2750 physical damage and stuns a target for 3 seconds.
盾墙
Shield Wall drastically reduces all damage received by the Shield Disciple. If possible it is good to switch to another target when this buff goes up and switch back after it is gone, because it reduces incoming damage by 75%.
援护
The Shield Disciple can also intercept to it's allies, protecting them from attacks and repositioning the Shield Disciple to their side.
变异军犬
Ability
Description
疾病之云
Mutant War Hounds are basic melee attackers with a persistent pulsing nature damage aura. This deals around 850 damage every second to players within 5 yards of the hound, and persists for a few seconds after the hound dies.
The Blade Furys are the most dangerous enemies in these packs and it is a great idea to Polymorph them until you clean up the rest of the pack, then stun them while you kill them. The Shield Disciples will be running around stunning quite a bit which can be frustrating and chaotic. The Blood Prophets are a good first kill target as they cannot be stunned and can only interrupt their casts with Incapacitate effects.
Trash Leading to Reliquary of Souls
There are many small ghost enemies leading up to Reliquary of Souls. Each one individually is pretty unremarkable, but they respawn quite quickly. Most raids will want to run through the ghost area all the way to the ramp before Reliquary, then AoE down all the ghosts they dragged with them along the way.
Trash Leading to Mother Shahraz
The trash leading to Mother Shahraz starts with large packs of concubines and other pleasure seekers. These are all pretty unremarkable and easily taken care of with some area of effect damage. The two enemies that will stand tall are the Priestess of Delight and the Priestess of Torment,
悲伤女士
Ability
Description
共享联结
The Priestess of Delight always comes with a Priestess of Torment and the two will link up with Shared Bonds, which distributes damage taken equally between the two mobs.
神圣新星
Hits all nearby enemies for around 2000 holy damage in a 20 yard radius, and heals all nearby allies for around 1750 health per hit.
苦痛祭司
Ability
Description
痛苦之怒
Applies a stacking buff to the Priestess of Torment that increases attack speed by 25% and physical damage done by 20% per stack.
暗言术:痛
Shadow damage over time applied to a single random target. Ticks for around 900 shadow damage every 3 seconds for 18 seconds, magic debuff and can be dispelled.
痛苦鞭笞
Single target shadow damage ability used against the primary threat target. Deals around 3500 shadow damage per hit.
Once you make it to the upper area where Mother Shahraz is located, you will face two additional types of demons.
Mistress of Dementia
Ability
Description
狂乱
This is a 30 second debuff applied to random players in the raid. It will randomly trigger either
狂乱
or
狂乱
every 5 seconds, increasing or decreasing damage dealt by the player.
狂乱之影
When the Mistress dies, it will spawn an Image of Dementia which will just spam
旋风斩
for a few seconds until it automatically despawns.
Mistress of Woe
Ability
Description
活力诅咒
Shadow damage over time effect that is removed if the player falls below 50% health. Deals around 700 damage every 3 seconds.
Trash Leading to Illidari Council
First you will face a bunch of Promenade Sentinels which are mechanical enemies.
巡逻的奥术斥候
Ability
Description
1级奥术充能
The sentinel will spam these arcane bolts on multiple players, all the time while it is engaged.
5级奥术充能
This is a single target spell that deals Arcane damage equal to 100% of the target's maximum health. It is cast on random raiders. If the player has full health and a damage absorbption effect like
真言术:盾
active, they will survive, otherwise they are dead.
Then right before the council, there will be a few packs of Blood Elves that have some nasty abilities,
伊利达雷执政官
Ability
Description
神圣惩击
Deals around 2800 holy damage to a single target.
真言术:盾
Absorbs 5000 damage with a magic buff. Can be dispelled.
伊利达雷刺客
Ability
Description
麻痹之毒
Poison debuff that stuns for 8 seconds. Can be removed with anything that removes poison debuffs.
回刺
Deals 3000 physical damage and disarms the target for 6 seconds.
消失
Vanishes from sight for 3 seconds, opening up on another target with an
伏击
for around 4500 physical damage.
伊利达雷战斗法师
Ability
Description
火球术
Single target fire damage for 2550 fire damage.
寒冰箭
Single target frost damage for 2550 and a slow of 50% for 2 seconds.
暴风雪
Channeled spell that deals around 1500 frost damage and drains 750 mana to all targets in the blizzard every 2 seconds and slows movement speed by 30%. Can be interrupted by using an Incapacitate effect against the Battle-mage.
烈焰风暴
Initial fire damage of 2300 in a 5 yard radius, followed by 1000 every 2 seconds to players who remain within the radius of effect.
伊利达雷血领主
Ability
Description
命令审判
Instantly strikes for around 3750 holy damage on a single target.
制裁之锤
Applies a 6 second stun to a target, usually the primary threat target. The debuff is magic and can and should be dispelled quickly.
神圣之盾
Causes the Blood Lord to become immune to all attacks and spells for 15 seconds. A priest's
群体驱散
can remove this buff, allowing your raid to quickly dispatch the Blood Lord.
The Battle-Mages are a bit dangerous with all of their AoE, so it can be good to stick a rogue on them to interrupt their casts. Make sure your priests are ready with
群体驱散
in order to remove the
神圣之盾
from the Blood Lords.
Trash Mob Loot in Black Temple, Burning Crusade Classic
Leather Gear
兽穴领袖之靴
Plate Gear
圣光使者腰带
掠夺护手
Shield
伊利达雷符文盾
Back
决战披风
Jewelry
浩劫指环
卡拉波祝福指环
远古知识之戒
Weapon
迅钢锤
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评论
评论来自
Sgt98
Whoever wrote this is a sigma male. I'll bet they're something cool like a warrior main or a shaman.
Great writeup
评论来自
Deages
You're missing the Aqueous Surger (possible spawn in the turtle pack) before Naj'entus.
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两大目的:
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即 下载客户端 整装待发吧。