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3.1 Macro issues ( /castsequence & reset=target )
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I'm playing with a filler macro to take care of BA and serp. This is working well:
/console Sound_EnableSFX 0
/castsequence reset=24 black arrow, !auto shot, !auto shot, !auto shot, !auto shot, !auto shot, !auto shot, !auto shot, !auto shot
/castsequence reset=15/target Serpent Sting, !Auto Shot, !Auto Shot, !Auto Shot, !auto shot, !auto shot
/Cast Kill Command
/cast steady shot
/console Sound_EnableSFX 1
I use the superdupermacro addon to get past the 255 char limit.
The !autos are fillers to pad out each cast sequence. You'd need to adjust the number of autos you need to suite your weapon speed, haste, and latency.
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I've moved my kill command and black arrow to a /castramdom command so each triggers when ever available without holdng up other shots when they are not available.
I didnt think /castrandom worked that way. It was my understanding that /castrandom worked the same as /castsequence in that it ran through a sequence of actions (one per click). However castrandom choses the action at random from the list. Therefore if castrandom choses an action which is on cooldown, the macro will hang until that cooldown completes. Is this not the case?
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