Warcraft Logs Poll for How to Handle Power Infusion in Dragonflight Rankings
15.07.2022 в 16:40
Warcraft Logs has created a poll, allowing players to vote on how they would like to see Power Infusion handled on rankings.
Warcraft Logs Poll on Power Infusion
If you have an account on
, you can now vote on how you would like to see Power Infusion handled on rankings in Dragonflight.
Image Taken by Panthea
This poll is about the Power Infusion ability in Dragonflight and how you would like to see it handled in rankings. There are several possible options. Vote for the option you most prefer below:
I don't care.
Ban Power Infusion from rankings completely.
Leave Power Infusion the way it is now, with the uses being shown in an extra column in rankings.
Ban Power Infusion from rankings when the player receives it too often (i.e., gets fed it above a reaosnable threshold).
Have two entirely separate sets of rankings (with PI and without PI). The default would remain as it is now.
Vote on Warcraft Logs
Ion Hazzikostas Comments on Power Infusion
In a recent
Group Interview with Ion Hazzikostas
, Wowhead asked Ion about Power Infusion and if there are any plans to change it due to how controversial it is.
Here was his response:
In terms of community feedback, one of the hot topics recently has been the return of the controversial ability, Power Infusion, on the priest talent tree. Are there any changes being planned to address some of the issues the community has with the ability, such how it impacts class balance?
I understand it’s controversial, but at the same time, some of this gets back to the earlier discussion of party and raid buffs, and our philosophy there with adding new ones. It is a cooperative MMO, where in the design space of “I can make my comrades, my allies stronger!” it seems like a viable support type role that should exist in an RPG setting. Internally, it’s interesting, the team has coined this problem. There are two games being played in a raid group. There is game 1, which is the game that we built, which is beat the raid boss, clear the dungeon in the time limit. Then there’s game 2, which players have largely created for themselves, which is win DPS meters, beat my performance from last week, get a purple parse, get a gold parse, whatever else. We don’t create that game. But many people are playing it, and it is almost the primary motivation for them. A question is, how sensitive should we be to that? How much should we be designing around that?
Because yes, certainly, if we were making a game, and the point of the game was maximize your score, maximize this number, it would be problematic to introduce elements into the game that are very random or skew outcomes one way or another. But that’s also not the game that we have made. We have created a cooperative game that presents these challenges to be overcome. And so something in that environment like Power Infusion is a really interesting decision in a range of raid settings. Maybe on farm you sell it to the person with the best burst window, but when you’re learning an encounter for the first time, it’s more “what are the moments in the fight that are most challenging for us? Do we need to burst down this wave of adds before this next thing happens and who should we PI? Should we PI a healer because we need a throughput burst to make it through this thing? DPS isn’t an issue, we’re just trying to survive but we don’t want to add a healer?” It’s those sorts of decisions that are interesting group dynamics that we would hate to take away.
And game 2, so to speak, is also one where the rules in other places are shaped by the community. Like everyone at this point thinks nothing of the fact that log sites completely ignore padding. You can maximize your number by just damaging a bunch of extraneous adds in a fight that don’t really serve the interest of the group. And doing that will make you have the biggest number and win meters, and the community has collectively decided this is unhealthy, we’re not going to count or reward that behavior, just because you’re multi-dotting all these adds that will die on their own…we’re not going to count this damage at all. And that shapes player behavior there. To some extent, we want to focus on designing for the so-called game 1, and making that the best experience possible, and leave to the community and log sites and others to figure out the rules for how they want to determine who the best hunter is, who the best mage is etc. on this fight.
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Talent Calculator Available
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Taliesin Interview - 2022 Release
Group Interview with Ion Hazzikostas
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Jade Serpent & Court of Stars Mythic+
Hemet Nesingwary, Retired
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Azure Span Questline
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500 Mount Reward to Change
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Dragonriding Features & Impressions
Alchemy & Blacksmithing
New Crafting Recipes
New Bags from Tailoring
Fun Alchemy Effects
Combat Potions in Dragonflight
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Models & Customization
Body Type, Pronouns, & Voices
Dracthyr Male Visage Customizations
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Dracthyr Dragon Form Customizations
Raid Weapon Models
Dungeon Weapon Models
Quest Weapon Models
Updated World Assets
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New Creature Models
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Evoker & Class Changes
Evoker Zenith Tier Token
Evoker Talent Trees
Group Utility - Time Spiral & Zephyr
Blessing of the Bronze Raid Buff
Preservation Evoker Gameplay
Devastation Evoker Gameplay
Unholy DK Bluepost
DH & Warlock Talent Speculation
Mage Talent Speculation
Monk Talent Speculation
Paladin Talent Speculation
Shaman Talent Speculation
Warrior Talent Speculation
Death Knight Tier Apperance
Demon Hunter Tier Apperance
Druid Tier Apperance
Evoker Tier Apperance
Hunter Tier Appearance
Mage Tier Appearance
Monk Tier Appearance
Paladin Tier Appearance
Priest Tier Appearance
Rogue Tier Appearance
Shaman Tier Appearance
Warlock Tier Appearance
Warrior Tier Appearance
UNHIDE AS NECESSARY
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