Upcoming Sepulcher of the First Ones Raid Nerfs - Normal and Heroic Raid Bosses
02.05.2022 в 20:40
Blizzard has posted upcoming Sepulcher of the First Ones nerfs mostly targeting Normal and Heroic difficulties.
Dungeons and Raids
Sepulcher of the First Ones
Fixed an issue where dying with the Unstable Core could cause it to become non-interactive.
Lihuvim, Principal Architect
Lihuvim's corpse can no longer become stuck in the air if killed while casting Realignment.
Acquisitions Automa's Detonation radius reduced to 20 yards (was 40) on Normal and Heroic difficulties.
The cast time of Detonation has been increased to 2.5 seconds (was 2 seconds) on Normal and Heroic difficulties.
Xy Spellslinger health reduced by 20%.
Debilitating Ray periodic damage reduced by 20%.
Wildstorm has been removed from Normal and Raid finder difficulties.
Sinful Projections has been removed from Heroic difficulty.
Decreased the health of Necrotic Ritualists by 30% health on Normal difficulty, 15% health on Heroic difficulty.
Decreased the health of Withering Seeds by 30% health on Normal and Raid Finder difficulties, 20% health on Heroic difficulty, and 10% health on Mythic difficulty, but also resolved a bug that caused them to trigger an Invigorating Bloom at 90% health instead of 100% health as the spell description states.
Resolved a scaling issue causing the Withering Seeds to increase their health too steeply on larger raid sizes.
Halondrus the Reclaimer
Fixed an issue causing damage from Lance and Lightshatter Beam to ignore some damage reduction effects.
Fixed an issue causing Volatile Charges to break if the player carrying the Volatile Charge disconnected.
Lightshatter Beam damage decreased by 30% on Raid Finder, Normal and Heroic difficulties.
Reclaim's periodic damage effect scales more slowly on Heroic difficulty.
Skolex, the Insatiable Ravener
Missile travel time for Devouring Blood increased to 2.5s (was 2s) on Heroic difficulty.
Dausegne, the Fallen Oracle
Duration of Disintegration Halo debuff lowered to 5s (was 6s) on Heroic difficulty.
Increased the duration of Collapsing Quasar Field to 10 seconds on Normal and Heroic difficulties.
Decreased Rygelon's health by 5% on Heroic difficulty.
All trapdoors will now close in Phase 3 on Normal difficulty.
Decreased knockback of Decimator on Normal and Raid Finder difficulties.
Decreased knockback of Misery on Normal difficulty.
Decreased rate of growth of Defile on Normal difficulty.
Tazavesh, The Veiled Market
Fixed an issue causing Bazaar Strongarms to sometimes ignore a player carrying market goods.
Fixed an issue where the P.O.S.T. Master was missing a boss frame.
Fixed a bug that would cause two sets of Encrypted Relics to spawn with Amarth, the Harvester after the boss reset in The Necrotic Wake.
Fixed a bug that could sometimes prevent Encrypted Relics from spawning with the dueling warlords before Xav the Unfallen in Theater of Pain.
Player versus Player
Gladiator's Echoing Resolve now increases the duration of crowd control by 25% (was 20%).
Gladiator's Echoing Resolve now lasts 12 seconds (was 15 seconds).
Gladiator's Echoing Resolve no longer increases the duration of root effects.
Gladiator's Echoing Resolve no longer causes the target to become immune to root effects.
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