Region Wide Commodities & Mobile Auction House - Wowhead Economy Weekly Wrap-Up 240
14.08.2022 в 12:55
Hello! Welcome to the 240th edition of the WoW Economy Weekly Wrap-up!
The way we make gold is about to change forever! Region wide commodities are coming next reset along with the return of the Mobile Auction House! In Dragonflight Alpha, we have a first glimpse of Tailoring and Engineering with some very interesting items.
My name is
and I'll be your guide through the World of Gold Making!
Region Wide Commodities & Mobile Auction House
Patch 9.2.7 will be arriving August 16th/17th
and it's all about trading and gold making!
AUCTION HOUSE UPDATE: REGION-WIDE COMMODITIES
Auction Houses across all realms on a given region will now share commodity listings (gems, herbs, flasks, consumables, etc.). Items that aren't commodities–like armor and weapons–will continue to be realm-specific.
This is a massive convenience boost for all players no matter what realm they are on for getting hold of the basic reagents and consumables they need at a reasonable price.
From a gold making perspective, this means you are now competing with every single player in the region for the same market rather than your own specific realm. With this comes several pros and cons.
Prices on average are going to be much lower for everyone.
These markets are going to see an incredible amount of traffic in both sales and listing.
Hard to obtain consumables are easier to get.
Prices of crafted goods that are still realm specific will see a knock-on effect.
The two methods of easy gold making (farming and flipping commodities) are likely to be affected the most.
Farmers may have to change their routines to make the most of fast moving markets. If what you are farming doesn't sell instantly, it's likely to sink to the bottom of the pile as all the other farmers list auctions on top of yours. Rather than waiting to the end of a farming session to list auctions, perhaps little and often will see better chances of sales. Otherwise, it will be aggressive cancel-scanning necessary to keep your auctions afloat.
Commodity flipping is a really nice way to get into gold making and learning a particular servers economy. This is no longer the case as these markets are going to be so huge, only the mega rich will have the capacity to flip entire markets. That's not to say flipping will be impossible. The region as a whole will have it's own tidal changes in prices at different times of the week. Learning what that is and buying and selling (or crafting) will be an exciting market to cover. BoE's of course will remain unchanged for flipping purposes.
has a video going through some of these aspects as well as some markets you may not have considered...
It's good to finally know the date. I'm cautiously optimistic about how it's gonna play out, I'm secretly hoping that as someone who plays on low pop server I will be able to get much cheaper mats and still keep decent profits (at least for a while). I've pretty much run out of cheap mats for legs now so... We will see if there will still be profit. I have game time till February, I can always wait it out till DF.
Hopefully this means all the pots and whatnot that are horribly underpriced on my full pop server will go up, it’s just a question of whether or not they will stay there. Things are bound to drop a bit but I’m super interested in the long term effect.
The realities of how this will play out from both a gold making and technical aspect are going to be interesting to see unfold. We already know
Auctions will get automatically cancelled before reset
, so perhaps it would be a good idea to not list anything over the period, just to be safe.
This is not all! We will also be seeing a
return of the mobile Auction House on the companion app!
What can you do?
Browse and view current auctions
Bid and buyout auctions
Search for auctions
Add and remove items from your Favorites list
View and cancel your listed auctions
So, no selling at this time for understandable reasons of wanting to avoid duping. However, still with increased convenience at browsing the markets means a more active market and more opportunities for gold making.
Huh, this is interesting. As others have speculated, seems likely that the "no listing for sale from mobile" is related to the duplicating that was happening before.
I'm still kind of looking forward to this. Back in WoD I would take a lil break from my work every hour to look at TUJ's "Deals" section and do some sort of light sniping off the mobile AH. I still work a desk job, so I'll probably start doing that again! :)
Aside from TUJ providing some suggestions, it all comes down to your own personal preference and market familiarity.
Back in WoD I was mostly into crafting and flipping trade goods, so I'd often get good deals on Savage Blood/Felblight throughout the day and then list them at night when I got home. Margins often weren't all that big, but pretty high volume.
Conversely, I'd pay low level attention to other items like mounts (crafted or TCG) and BoEs, but only snag them if it was a great deal (likely 10x profit).
Anyway, as I said, market familiarity helps a TON. TSM is a great tool, but it's no replacement for knowing the market yourself - on that note, the region-wide commodity thing will definitely shake that up and make lots of people need to completely relearn the market. :D
Hopefully, over time the ability to sell as well as buy means more convenience listing auctions and perhaps even fulfilling work orders?
Dragonflight Alpha Tailoring & Engineering
Another phase of Dragonflight Alpha this week sees two more professions under the spotlight. This time it's Tailoring and Engineering!
With Tailoring, the first notable difference is the introduction of
- consuming 5 cloth and turning it into thread. It will be the mainstay of Tailoring much like prospecting and milling.
From here, a number of bolts can be crafted from the base wildercloth. One of the interesting one is Azureweave Bolts which appears to have some sort of number of charges which implies a cooldown mechanism to limit the supply of these.
We also have the mainstay of Tailoring ... Bags! In this case we are also the crafters of the new Reagent slot bag, so expect to see some sales early on in this area...
The same tiers of crafted armour as we've come to expect is available and there are some great profession equipment items for tailors to make as well as some fun toys. Another great returning feature for Tailors is that Spellthreads are back!
has a great video going in depth on Tailoring ...
Now, Engineering is an interesting profession. Sometimes it doesn't get much love yet is often a required profession for many simply because of items like the Wormhole Generator that require Engineering to use. Perhaps one day these items can be supplied with a manual, so non-engineers can use them and free up choices for players.
Also notice in this iteration of Alpha, the different colours for skilling up a profession are shown as little icons in the list of recipes. Unlearned recipes are mixed in the list as greyed out, but is turned off by default.
The multiple steps to engineering are very much present in the form of bolts, gears and coils and the specializations are split into base skills, explosives, practical items and gizmos
has a video going through Engineering ..
Overall, professions in Dragonflight are taking on a pattern of basic levelling to half way with a set of easy to make items that could form the basics of a gold making career listing the items on the Auction House.
The rest of the levelling and profit comes through Work Orders, skilling up to max and learning all the specialization trees to become a full master at your given profession. Each takes quite a bit of investment, so it will be interesting to see how it all plays out.
Classic Wrath Auction House Changes
Not without it's own bit of news, there has been some interesting responses from Blizzard
about the Auction House in Classic
First, you mentioned inefficient addons, and you’re definitely right that addons doing full scans are part of the problem.
The throttles we added during Burning Crusade helped, but an important point is that they apply equally to addons and the default UI, and that approach is somewhat problematic, since addons have different behavior characteristics than our native UI. It’s not a one-size-fits-all sort of situation.
With patch 3.4.0, we’ll be separating the throttles for addons and native UI so we can more directly target the behaviors that cause performance problems for other users. That will allow us to allow the native UI to be less impacted by misbehaving addons, and will mean that addon authors are incentivized to make their addons more efficient, since the throttle is also tracked per-account. The ability to throttle separately is going out in 3.4.0 builds this week, and we’ll adjust those throttles when we release the patch live to address the worst issues.
This is an interesting development in being able to specifically target addons and control how much they can utilize the Auction House. There is always a balance between addons making up for lack of usability in the standard interface vs. taking over and making the experience worse for everyone.
Most of this information was discussed and originally posted on the
subreddit or in the accompanying
I hope you found this useful and If you have any suggestions or feedback, please do say so in the comments below..
Until next time, Happy Goldmaking!
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