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10.1.7
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Opera Encounter Tips and Tricks - Lower Karazhan Mythic+
Live
Опубликовано
22.09.2022 в 02:00
Petko
Return to Karazhan Lower has been one of the hardest dungeons to time this Season, and even though it was nerfed several times, the majority of the Mythic+ population can still find it difficult. In today's guide we are going to be focusing on the most important boss in this dungeon, The Opera Event, covering all
3
fight scenarios. We're going to have a boss by boss breakdown, supportive tips and much more, giving you the full detailed guide to how to play this boss . Without further to do, let's begin:
Opera Events and Rotation
There are
3
events that can be encountered during this Season of Mythic+ and all of them rotate weekly. Now keep in mind that every region has a different order, but regardless of it, all the regions will experience each event:
Opera Hall: Wikket
Opera Hall: Westfall Story
Opera Hall: Beautiful Beast
Opera Hall: Westfall Story
Let's begin with the hardest event - Westfall Story. Here there are several important abilities to watch out, depending on the phase you are. There are
3
total phases you must go through in order to defeat the boss:
During
Phase 1
you will fight
Тонни
and his
3
guards -
Головорез
. Your main goal as a team is to kill the
3
Головорез
as quick as possible, as they will attack (deal initial damage) and leave a nasty DoT to a random party members -
Отравленная заточка
. Keep in mind you can also use any party utilities to help yourself during the fight like slows (
Тотем оков земли
as an example), stuns (
Ударная волна
as an example), immobilize effects (
Связующий выстрел
as an example) and other effects (
Круг мира
as an example).
It is important to note that
Тонни
will periodically cast
Стремительный ураган пламени
to members of your party leaving
Ураган пламени
behind. Here is the trick, move as soon as he is done casting
Стремительный ураган пламени
to avoid the damage from the Tornado. This specifically hurts on the higher end keys as it becomes lethal. As always, melee players must watch out for
Пламенная подсечка
and run away before the cast goes through. Once the
Тонни
goes to
50%
, Phase 1 is over (even if
Головорез
are alive).
At the start of
Phase 2
, your main goal is to kill
Береговой заклинатель волн
as fast as possible while doing your best to interrupt as many
Взрыв пузыря
as you can. Keep in mind that, you can also use disruption abilities (stuns, knockbacks, etc.) and even if the casts go through, you side-step them (watch the video below).
Now, you also want to pay attention to
Мрргрия
, especially the
Смыть
which becomes lethal on the higher end keys. The best strategy to side-step the incoming waves is to position yourself somewhere in the middle where you have enough reaction time to avoid being hit by them.
At last, periodically
Мрргрия
will cast
Ритуал грома
on all the party members. This is unavoidable damage (immunities work if needed), so here will be a good opportunity for you to use your personal-defensive. Be spread enough so neither of the circles clip any party members and you will be fine. After
Мрргрия
reaches
50%
(even if
Береговой заклинатель волн
are alive, hence why you want to finish them first), the final Phase begins.
Phase 3
is going to be the "burn" phase. Here is when you usually want to keep your
Жажда крови
(or a similar effect) for. You have both
Тонни
and
Мрргрия
with all of their spells. However, neither of their representative adds will spawn. Even tho it might sound easy, this part is one of the hardest during the whole encounter as it becomes extremely messy to play it (watch the video below).
A common strategy however is to kill
Тонни
since he is far more dangerous, spawning
Ураган пламени
on top of each player after each dash, which can become overwhelming to dodge while paying attention to the
Смыть
.
Once you kill one of the bosses, the fight becomes a lot easier, hence why this is called the "burn" phase (see the whole Phase down in the video).
Opera Hall: Beautiful Beast
This is one of the most challenging bosses across all dungeons this Season. The hard part is due to lack of communication (voice comms) or pre-set assignments what each player should do or focus on. As there are several orders of defeating the boss, today I will show you what have worked for me in all of my keys with no issues:
During
Phase 1
you will have
3
adds to deal with -
Люминор
,
Мадам Чугунок
and
Метелка
. Keep in mind that, whatever order you decide to kill them, as soon as one dies the rest will get fully healed and receive a stackable buff -
Величие
.
I always focus
Люминор
first because I believe it creates the most pressure. The most important ability that you should always pre-assign a specific member of your party to interrupt is
Волна жара
. At last,
Жаркое пламя
is a ground fire that can be side-stepped, hence why it will always be in the lowest priority to interrupt.
So what do we exactly interrupt then?
You will always focus on kicking as many
Холодный суп
as possible (coming from
Мадам Чугунок
), and you can ignore interrupting
Объедки
(melees just run away from melee). Keep in mind if you get the
Брызги супа
debuff from
Холодный суп
, you can walk over any remaining
Жаркое пламя
as possible. Just never kite the
Метелка
across the
Жаркое пламя
because it will gain the
Распаляющий жар
magic buff (which can be dispelled) and will reach you quite fast.
After you have defeated
Люминор
, you want to focus on killing
Метелка
, while being careful of how you kite it, as well as, keeping the interrupt order. Since now
Люминор
is dead, you will have one extra kick (previously assigned for
Волна жара
) to interrupt
Холодный суп
and make it easier on you.
At last, you will finish by killing
Мадам Чугунок
while keeping some major offensive cooldowns for when Phase 2 will begin.
To summarize, neutralizing one caster first is crucial to prevent dying from lack of interrupts in the party. If you decide to kill
Метелка
first, you will be left with
2
casters enhanced by
Величие
, which will make it tough on your healer to heal, hence, why the order that I have described I consider the best for uncoordinated groups, as well as, pre-made groups.
After the nerf of the dungeon, any order might work here, as long as there is a prior communication.
You can find a show-case of Phase 1 down below (even tho it is a different order, you can pay attention to how the boss is played visually).
Phase 2
begins shortly after you have defeated the
3
adds, as
Коглстон
is now available to be attacked (immune to be DPS-ed during Phase 1 due to =
Призрачные слуги
). This is the 'burn' phase of the fight simply racing against the time, you as a team must focus all
Серебряные вилки
spawns as soon as you can.
They leave a nasty DoT -
Кровавый укол
on any random party member, which hits quite hard if you don't have any sort of personal-defensive to use.
In addition to this, they will hurt your tank once you combine the
Сминание доспеха
coming from
Коглстон
, so the best strategy is to kill them as fast as possible. Keep in mind you can use stuns, slows and any other effects on them in case of a high-pressure situations.
At last, interrupt
Звонок к обеду!
at all times while make sure you avoid staying in
Мелькающие вилки
ground puddles.
Opera Hall: Wikket Event
This is the easiest event out of the
3
, however there are several key details you should not neglect if you want to make it alive.
Let's begin by saying there are no phases here (giant
Phase 1
), throughout the whole fight you will fight
Эльфира
and
Галиндра
. It is important to note that they share health -
Злюкерная связь
. It is extremely important to interrupt as many
Стрела безотрадности
and
Слепящая стрела
as you can, to reduce the incoming damage to your party members.
Apart from that, periodically you will get spawn of
Вызов помощников
, they (
Крылатый помощник
) will cast
Бросок "всякой всячины"
on a random party members (yes they can hit one target multiple times) and the cast is non-interrupt but can be disturbed by a stun and knock back effects. Therefore, it is crucial to interrupt the casts coming up from boss to prevent over-laps from unavoidable damage dealt to you, which can cause a sudden death.
Now you need to watch out for when
Галиндра
is casting
Несравненная магия
, this ability will probably be lethal to you (depending on the key difficulty) if you do not take
Неподвластность притяжению
prior to the impact of the spell (or you can use an immunity like Hunter's
Дух черепахи
etc.). One small detail to note that, throughout the fight
Эльфира
will spawn the
Неподвластность притяжению
on the ground, which you should avoid taking until the
Несравненная магия
cast. Here is a good moment to use personal-defensive before going up, because you can never know if you are going to get random hit from
Бросок "всякой всячины"
while you are in the air.
At last, focusing on the
Крылатый помощник
will be the main goal, as you can stack them all together and nuke them down quickly, you will get overwhelmed by adds if they don't until the next wave spawns, hence why it will be a focus. This will continue until the boss dies.
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