Evoker Feedback FAQ - Hover While Casting? Devastation Range?
24.09.2022 в 09:05
Blizzard has answered a few more questions on Evokers, commenting on popular suggestions such as using Hover while casting and what will the Devastation range on abilities be now.
Will Living Flame for Preservation have a 30 yard healing range, and a 25 yard damage range?
Living Flame’s range will be 30 yds for both the damage and healing effect, for Preservation.
Will Devastation also see a 30 yard range for its shared healing and utility spells, or will those remain at 25 yards?
All of Devastation’s spells, including Living Flame, will remain at 25 yd range (ones that are already higher, like Deep Breath and Time Spiral, are not changing). Raid frames will be updated for both specializations to show allies as out-of-range based on their primary range - frames will dim for Devastation when allies are more than 25 yds away, and they will dim for Preservation when allies are more than 30 yds away.On a related note, the change to Hover’s lock-out time
apply to Devastation.
Empowered spells are not affected by haste. Is there a reason for this?
It is a bug that empower spells’ tooltips do not update their cast time to reflect haste. We’ve verified internally that empower spells are charging faster with haste, as intended.
Is there any consideration for letting us Hover mid-cast, and/or Hover cast Empowered spells?
We are not planning to make Hover castable while casting at this time, for a few reasons. Philosophically, activating an ability is a decision that should have some cost. Costs are an important part of what allow an ability to be both powerful & balanced. Costs also add depth, and the potential for skill growth: A player who has learned an encounter, or correctly identifies that an engagement is imminent in PvP, can plan when to activate Hover without disrupting their own spell flow, and thereby express mastery.On the technical side, Hover requires you to be inputting a direction in order to determine which way your character dashes. Even if it were castable while casting, if a player wanted to dash sideways during Disintegrate, the game requires that they input a strafe command before casting Hover, and that movement input would cancel Disintegrate. Hover can be cast “in place” without causing a dash, but we feel that the disconnect there (being able to Hover-in-place, but not dash-Hover, while casting) is an unintuitive middle ground that would be frustrating for many.
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