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Dragonflight Interview with AusGamers - Exploration, Dragonriding, & Familiar Faces
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Опубликовано
19.04.2022 в 16:33
Archimtiros
Lead Game Designer Jeremy Feasel and Senior Game Designer Graham Berger
spoke with AusGamers
about World of Warcraft: Dragonflight, revealing the expansion's focus on exploration rather than world ending threats, dragonriding at breakneck speeds, and reacquainting ourselves with characters who still have stories left to tell.
Dragonflight Expansion Reveal
Encrypted Dragonflight Build
Dragonflight Memes Roundup
Sign Up for Dragonflight Beta
Reveal Livestream Blog
Cinematic Trailer Analysis
Dragonflight Cinematic Reveal
Preorders Not Yet Available
Art and Visual Updates
Gray and White Transmog
Tuskarr Otter Mount
Evoker Class Color
More Dracthyr Customizations
Dracthyr Customizations and Animations
Primalist Tier Classes
Primalist Tier Set Concept Art
Dragonflight Key Art
Expansion Features
Dragonriding Replaces Flying
Reputation from Renown
Mythic+ Dungeon Rotation
Old Dungeons in Mythic+
Dragonriding Replaces Flying
Dragonriding Flying System
Dracthyr Evoker Class/Race Combo
Dragon Isles Zones
Systems Updates
Customizable UI/HUD Overhaul
WoD PvP Gearing Returns
Profession Systems Revamp
Talent Tree FAQ
Talent Tree Redesign
Talent System Revamp
Leveling and Chrome Time
Trasmog Common-Quality Items
Solo Shuffle Covered to Rated Solo Queue
Interviews
WellPlayed Interview - Dragon Riding Customization
Hazel Interview - Renown & Accessibility
Judgehype Interview - Pre-Patch, Mythic+
AusGamers Interview - Exploration & Dragonriding
IGN Interview - Master Loot, Great Vault
Dragonflight Group Interview with Ion Hazzikostas
We've summarized some key points below, but check out the full interview on AusGamers for more details on Dracthyr and the Evoker class, the UI revamp and more!
AusGamers Interview with Jeremy Feasel and Graham Berger
Exploration, Not Combat... but Some Combat
Taking a break from the world ending themes of the past several expansions, Dragonflight will explore an old but long forgotten part of Azeroth, with a focus on history, characters, and exploration. In the
zone preview highlights
, Blizzard also noted how our journey to the Dragon Isles is a joint exploration venture between the Reliquary and Explorer's League, rather than the opposing military operations seen in Mists of Pandaria, though as each faction's ship sail up to the isles, players will be able to board each others ship.
Jeremy Feasel, via AusGamers
“We've just gone to the afterlife, where there’s this huge, crazy cosmic story in Zereth Mortis that deals with the Jailer and the First Ones,” Jeremy Feasel says. “This is an opportunity for us to head back to Azeroth and into a very grounded space that feels like classic World of Warcraft. One of main focuses with this expansion is going to a place that's not necessarily about a world ending threat. It's about history. It's about characters. It's about exploration. That's the name of the game. From the get go, you're heading off on an exploration-based adventure, the groups that you set out with aren't even military groups.”
A Whole New World, A New Fantastic Point of View
Although their in-game representation varies considerably, in the lore dragons are big and their ancestral zones are meant to represent that. These large, sprawling zones are designed that way with flight in mind, even featuring
increased draw distance
to minimize pop-in and help players get lost in the expansive scenery.
Jeremy Feasel, via AusGamers
“With Dragonflight we wanted to create zones that feel like they hit that level of vastness that you want from a place where dragons would exist,” Jeremy Feasel says. “Almost everything has to be a little bit bigger, a little bit wider. You want to have those giant rolling planes where a dragon can swoop down and munch up a whole bunch of primal sheep. We wanted to try to spread back out again, get some of that classic Stranglethorn Vale feel,” Jeremy Feasel continues. “Huge expanses of trees in between spaces where we can have wildlife and really cool POIs. Characters that might be lost out there, little vignettes to discover.”
To help navigate the larger than normal zones, players will unlock a brand new feature very early in the expansion, allowing them to customize a personal dragon companion that will accompany them throughout the isles.
Dragonriding isn't flying though
, it's described more as a minigame akin to Spider-Man web swinging or Dying Light paragliding, where height, speed, and momentum are important elements to maximizing flight time. You can't mount up, take off, and hover in the air for an unlimited amount of time like traditional flying, and will instead need to think about how you're going to get from point A to point B. Done right, it promises to be even faster than regular mount speeds, though the feature is limited to the Dragon Isles.
Jeremy Feasel, via AusGamers
is very fast and fluid, it's arcadey,” Jeremy explains. “You press the spacebar and you do a giant takeoff. And then the whole mini-game is that you've got height and speed and you have to try to figure out how to get as far as possible before you land again. And it should feel like you're swooping and diving through these landscapes. With giant zones the two ended up working really well together. You're gonna move really fast when dragonriding too, much faster than existing mount speeds. Taking off there should be a giant gust of wind and a big flap of your wings,” Jeremy adds. “Our environment team is doing a great job incorporating things like more cloud layers so that you can fly through clouds and get that feeling of moving really fast. And then as you start to speed up and go faster and faster you'll see particles fly off your wings. And eventually that turns into contrails.”
“A big push was to make the experience of moving around the world feel more three dimensional,” Jeremy continues. “That idea of conservation of momentum, of caring about when you stop, because you don't want to stop, you want to keep going fast. How do I get from A to B as fast as possible? Finding those different spires to jump off of becomes an interesting thing to look for as you're traversing the world.”
Dracarys
The Dracthyr Evokers are WoW's first hybrid class/race combo - only Dracthyr can be Evokers and only Evokers can be Dracthyr - tying into the lore and fantasy of the dragon flights in a brand new way. The mail wearing Ranged/Healer hybrid also won't have a tank or melee specialization, but will represent all five of the different dragonflights magical powers - Red and Blue for ranged DPS, and Green and Bronze for healing, though powers tied to the Black dragonflight have yet to be described. Dracthyr come with other benefits as well, using their wings to fly without aid, the same way other players will with dragonriding. This all makes them a little more unique than traditional classes, though it will be interesting to see how well the new class balancing will play out.
Graham Berger, via AusGamers
“We knew we were making a dragon expansion and that we wanted to let you play as a dragon. That was the guiding light, but we can't let you be Alexstrasza, you can't be 40-feet tall, that wouldn't work. The team did an incredible job making this draconic humanoid model, the Dracthyr. Getting to that humanoid size and then doing everything we could to merge physical and innate magical capabilities with the class design and the combat design was the goal. The Dracthyr and Evoker are kind of one-thing tied together. It's not just casting spells, it's using the internal power of a dragon.”
“Dracthyr have wings so they get to fly and they use the same style of momentum and gravity that dragonriding drakes do. During their starter experience, you get introduced to the new mechanics with tutorials and all that stuff. Heading into building the expansion, knowing that we wanted to create this feature, we had to set up the environment to match. I've only gotten to see it myself recently and it shocked me how much it brought me into the world. Being engaged in the act of moving around while flying is very different for WoW, and made me see the environment in a new way.”
Advancing the Dragon Story
After the aspects lost their powers at the conclusion of Cataclysm's Dragon Soul, it seemed as though much of the dragonflight's story was done, though Warcraft continued to revisit the dragons in various ways, most recently with the death of Ysera in Legion and her later reappearance in the Shadowlands. Still, despite being immensely powerful creatures, they've taken a major backseat in recent storytelling, and Dragonflight is a way to not only reintroduce some fan favorite characters, but grow their stories once more. Throughout the expansion, players will travel with Alexstrazsa, watch Wrathion unravel his heritage, help Kalecgos explore Sindragosa's library, and even reaquaint ourselves with Merithra, the daughter of Ysera.
Jeremy Feasel, via AusGamers
“With the dragonflights, if they couldn't be defenders of Azeroth anymore, what is their future?” Jeremy ponders. “That's really what we're going to be exploring, and we’ll be getting into their stories as you land on the Dragon Isles. You're going to be meeting with dragonspawn and dragonkin, some of our ancient friends from Blackwing Lair (up-resed for the new generation), learning about their purpose in dragon society. We're going to find the life pools of the red dragonflight, where their sacred oath to the Titans was put forth. Helping them regain some of their power.”
“Visiting all of the different dragonflights is a little bit similar to what we did in Wrath of the Lich King,” Jeremy concludes. “But these are fully fledged areas and many of them have dungeons associated with them. Helping the black dragonflight take back their defensive Citadel, helping the green dragonflight secure their Grove. The main dragonflights aren't all of the dragons in World of Warcraft either, we’ve met a bunch of other dragons. Stone dragons, thunder dragons. Here we’re meeting another group of dragons called the primalists. They follow a group of primal incarnates, followers of Galakrond, ancient huge proto dragons that choose not to side with the Titans. They believe that everyone should be subservient to dragon kind because they're big and powerful. Facing off against dragons, dragon versus dragon, it's gonna be a lot of fun.”
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