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Live
PTR
10.1.7
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10.2.0
Death's Caress and Dancing Rune Weapon Change - Blood Death Knight Rotation Impacted
Live
Опубликовано
09.11.2022 в 03:20
Mandl
A new change has hit live and Dragonflight Beta servers for Blood Death Knights, removing Marrowrend from the rotation due to a new interaction between Death's Caress and Dancing Rune Weapon.
Introduction
The Dragonflight beta has been the host of many changes, experiments and tweaks to spells Blood Death Knights have previously had. The most significant noticeable difference (at least from a tooltip perspective!) was the near-total rework of
Прикосновение смерти
- a once reviled and purposeless spell - into a very efficient
Костяной щит
generator.
Along with this,
Танцующее руническое оружие
saw a near-total overhaul on October 19th. It came with a near-total rework under the hood of the entity spawned by
Танцующее руническое оружие
, along with the way it copies spells:
Spells copied by
Танцующее руническое оружие
are now copied once
each
per weapon (previously, only your first weapon would copy spells - and would do it twice)
The second
Танцующее руническое оружие
entity now applies its own
Кровавая чума
Жнец душ
is now copied. There is still an outstanding bug/issue: the detonation only happens if
Танцующее руническое оружие
is active. The detonation fizzles if
Танцующее руническое оружие
has expired.
A new change hit beta, PTR and live servers simultaneously on November 8th. It concerns
Прикосновение смерти
- let's dig in!
Прикосновение смерти
,
Танцующее руническое оружие
and the Drive for Consistency
Previously,
Прикосновение смерти
was only partially copied. The damage and the application of
Кровавая чума
were both copied, but the two
Костяной щит
charges it provided were not copied. As of November 8th, this is now entirely consistent:
Without
Вечная связь
selected,
Прикосновение смерти
generates
four
Костяной щит
charges during
Танцующее руническое оружие
With
Вечная связь
selected,
Прикосновение смерти
generates
six
Костяной щит
charges during
Танцующее руническое оружие
It sounds like a straightforward change, but it has wide-ranging implications. Most importantly, it
nearly completely
removes
Дробление хребта
from the rotation, as
Прикосновение смерти
is now more efficient at everything except at spending runes
fast
, both during
Танцующее руническое оружие
and outside it.
Before this change, the
Костяной щит
dynamic actively leveraged both spells, although you could make a case in favor of not using
Прикосновение смерти
as the optimization was
very
small - you ended up using
Дробление хребта
at the very end of
Танцующее руническое оружие
to shoot yourself back up to 10
Костяной щит
charge, coast over the next 30 seconds and only hit
Прикосновение смерти
at 6
Костяной щит
charges.
With the reworked and copied
Прикосновение смерти
, things are trivial:
During
Танцующее руническое оружие
, you
Прикосновение смерти
at five or fewer
Костяной щит
charges and instantly get back to 10 each time (the optimal is technically at 4, but 5 is safer and a sub-10 DPS loss)
Outside of
Танцующее руническое оружие
, you
Прикосновение смерти
at 5 or fewer
Костяной щит
charges or if
Костяной щит
is about to fade
Talent and Playstyle Implications
The very slight optimization edge that existed prior to this change is gone. As a direct result,
Дробление хребта
(a talent you
cannot
skip - you cannot spend enough points on the right side of the tree to pass the first gate if you do!) is relegated to your spellbook (or as the button of shame if you let
Костяной щит
fade, as
Прикосновение смерти
has a 6 second cooldown), or as a rune-burning tool during
Усиление рунического оружия
(and the primary driver to this specific case is because
Усиление рунического оружия
provides additional runes you cannot easily burn off otherwise).
This change also makes
Дробление хребта
the second talent that we
have
to pick and actively ignore, which is an interesting conundrum considering how valuable talent points could be. The first of such talents was
Алая Плеть
, which has been a sore spot and has been flagged up numerous times. Due to the multitude of buffs and effects tied to
Смерть и разложение
(
Окровавленная земля
,
Оскверненная земля
,
Крошащаяся кость
, to name a few), the incentive to fish for a free
Смерть и разложение
proc, a paltry heal and 10 Runic Power is completely outclassed even on single target by just mashing it on cooldown, and this gets exacerbated even further by
Эхо смерти
. It would be a shame for
Дробление хребта
to follow that trend and be another top-level, iconic spell we end up leaving in our spellbook due to it being crushed on the altar of consistency.
That said, a probably more rewarding solution would be to rethink
Костяной щит
generators. Up until Dragonflight,
Дробление хребта
has been an uninteresting and clunky single-target maintenance buff generator; with this change, it is simply outclassed in terms of efficiency, but at the core of it, the main issue is that both of these spells are just drivers of a boring maintenance buff. Adding further gameplay hooks to both, and making sure that they do cool things, would likely be preferable, even if it is something as boring as retrofitting a "
Дробление хребта
cleaves all nearby targets for 25% of its damage" on it (there's a precedent - demonology warlocks just got
Оружие из Анторуса
!)
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