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Blood Death Knight Review - Battle for Azeroth Community Opinions
Live
Опубликовано
07.08.2018 в 01:12
Squishei
Throughout the pre-patch, we'll be launching a community opinions article for every class and spec. We're continuing our Battle for Azeroth Class Reviews and in this post, we'll be taking a look at the state of Blood Death Knight. See if this spec appeals to you in Battle for Azeroth!
We reached out to the Blood Death Knight community to give their thoughts and opinions on the changes and current state of the spec.
If this spec appeals to you after reading this article, check out our
Battle for Azeroth Blood Death Knight Guide
.
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
Monday
17:
Assassination
18:
Subtlety
19:
Outlaw
20:
Fury
/
Arms
21:
Ret
/
Windwalker
22:
Feral
/
Enhancement
23:
Havoc
24:
Survival
25:
Beast Mastery
/
Marksmanship
26:
Fire
/
Frost
27:
Arcane
28:
Boomkin
/
Elemental
29:
Demonology
30:
Destruction
/
Affliction
31:
Shadow
1:
Unholy
/
Frost
2:
Holy Paladin
3:
Disc
/
Holy
4:
Restoration Druid
5:
Restoration
/
Mistweaver
6:
Blood
7:
Brewmaster
8:
Guardian
/
Protection Warrior
9:
Vengeance
10:
Protection Paladin
Mandl
- Useful* minion on Acherus and MT for Yoshi City on Stormscale EU. Plays all tanks, prefers BDK/VDH.
Melekus
- Simulationcraft developer and theorycrafter focused on tanking (mostly Blood DK and Prot paladin) and Frost Death Knight.
Panthea
- GM + Raid leader of <Catalyst> on Tarren Mill-EU. Author of TankNotes. Player of all tank specs.
*
Terms and conditions apply
What Changed
Blood saw quite a few changes in the alpha/beta, both in the form of core ability changes and the removal of our traits. Let’s cover the important ones:
As with all other tanks’ main mitigation ability,
Костяной щит
is now armor-based. Instead of a flat 16% DR, it now increases your armor by 40% of your strength while it’s active. Its internal cooldown also got changed from 2.0s to 2.5s and the difference in terms of
Костяной щит
depletion rate between bosses that melee you every 1.5s and those that do every 2s will be much lower.
Кровь вампира
was also quite literally put on the chopping block. The removal of traits cut it from 50+% extra down to 30%, and the nerf to
Красная жажда
drastically reduced the frequency at which we can use it. On top of all this, the removal of
Вечная связь
also means we lost our max-HP absorb shield at the end of VB;
Удар смерти
now heals for 7% minimum health or 25% of damage taken over the last 5s, whichever is greater. It lost its synergy with
Костяной щит
, the damage absorbed by
Костяной щит
used to count towards damage taken in the last 5s for
Удар смерти
’s healing calculation, but this is not the case anymore with
Костяной щит
increasing armor.
Танцующее руническое оружие
also was affected by the removal of the trait - it is now a much shorter duration (from 18+s to 8s), is on the GCD, and only summons one weapon copy. This, combined with the loss of the additional
Костяной щит
charge trait, means we get 6
Костяной щит
charges from a marrowrend during
Танцующее руническое оружие
.
Utility also took a hit in the form of
Хватка Кровожада
now having a reduced radius (particularly fun on Aggramar. Old habits die hard) and being impacted by a talent choice. Our regular grip is now also on a reduced GCD of 0.5s, which makes instant, reactionary grips much harder to pull off for pseudo-interrupts.
Talents
The level 56 row is relatively unchanged from the previous iteration.
Разбитое сердце
falls by the wayside compared to the other two talents.
Кровопийца
is straight-up more direct damage than
Рунический удар
, but at 120 the extra runes from managing
Рунический удар
properly are a sight for sore eyes.
Быстрое разложение
is a bait-and-switch compared to legion - it no longer provides runic power while standing in your
Смерть и разложение
, which makes it no longer worth spending runes on. (It is still worth casting with
Алая Плеть
procs or in AoE situations).
Гемостаз
is the go-to. It doesn’t work exactly like
Гемостаз Черепоцвета
and instead generates a stack for every enemy hit. It scales well on AoE and buffs your strongest damage and healing ability. Last,
Пожирание
is on par with
Гемостаз
as far as damage go, but isn’t nearly as strong in situations where you need increased healing from
Удар смерти
. It doesn’t have the Vampiric Aura ability from Legion’s artifact ability and is therefore not much more than a free aoe
Удар смерти
every so often.
Нечестивый оплот
was nerfed by 50% and is very weak compared to the other two talents.
Надгробный камень
is the same as in Legion and could prove useful in some situations where you are trying to survive one shot mechanics.
Склеп
is the choice in the vast majority of situations and provides a solid boost to your resource management.
Воля мертвых
is unchanged and is the best talent with current tuning.
Антимагический барьер
may have some uses if we need to cheese a magic debuff every 45 to 60s.
Захват рун
is nerfed compared to Legion, but still fits its intended purpose to offer a defensive cooldown against large, relatively infrequent hits.
Probably the biggest pain point compared to Legion. A talent that we had before got split into two -
Хватка мертвых
being the previous
Смерть и разложение
slow in a slightly more interesting form (90% decaying every second),
Жесткая хватка
being the reduced cooldown on
Хватка Кровожада
.
Блуждающий дух
became a talent and is the last slot on this row, allowing you to have an extra sprint button and a way to break roots.
Ненасытность
is an awkward and overall very weak talent. Providing leech after both our highest source of damage and our highest source of self-healing feels very awkward, and ends up in overhealing more often than not.
Кровавые черви
is the best choice : on top of offering a consequent DPS, they provide a solid heal that procs when you drop below 50% hp.
Кровавая метка
has some potential interesting uses, but mostly in PvP. Unless you’re going to take very little damage in the encounter and feel the need to help your co-tank(s), the healing provided doesn’t make up for its runic power cost and for giving up on
Кровавые черви
’ damage and smart healing.
Чистилище
is unchanged from legion. Pick it if you need oneshot protection or are cheesing a mechanic that would otherwise one-shot you.
Красная жажда
is the default choice: weaker than in Legion, it still provides a decent cooldown reduction on your main defensive cooldown and you can expect around 60 seconds effective cooldown on
Кровь вампира
instead of 90s.
Буря костей
has uses in aoe situations, but its cost combined with the low levels of haste available early in Battle for Azeroth make it extremely hard to pool enough Runic Power for a full cast. Using
Надгробный камень
can make pooling easier, but that will be at the cost of using
Склеп
.
Azerite Traits
Class-specific traits come in three flavours - great, somewhat good, flat-out bad.
Decent
Вечное руническое оружие
: even in its non-stacking, small amount of gain version, it provides a neat little boost to
Танцующее руническое оружие
Кости проклятых
: the % chance does not stack. Provides a chance to generate an additional
Костяной щит
charge and increases armor provided by
Костяной щит
Somewhat Decent
Руническая преграда
: might see some use when cheesing debuffs
Приток крови
: provides a small amount of extra throughput at no real cost or requirement to change your playstyle
Bad
Костяной шип
: provides a small amount of burst healing and damage when dropping D&D. As we no longer have an incentive to keep D&D up as often as possible (the removal of the RP given by standing in it), this trait is a small amount of extra throughput in exchange for a wasted rune
Глубокие порезы
: semi-decent idea, flat-out not strong enough
Хватка Омраченных
: somewhat similar in concept to the old UE, granting leech instead of a shield. ~1% leech, however, isn’t consequent enough
Some of our best traits come in the form of shared bonuses, as a large majority of them provide either base haste or burst haste, thus alleviating the pain of playing with very low haste.
The State of BDK
Удар смерти
changes - promoting a true reactive playstyle
The changes to
Удар смерти
’s minimum and maximum heal combined with
Костяной щит
now being an armor buff truly promotes a playstyle that is built around anticipating damage and knowing when to bank runic power. Players actively gain throughput by timing
Удар смерти
s properly, which is something that Legion did away with outside of cutting-edge content. This, however, came by reducing the player power, as opposed to promoting proper play, which may need some time to get used to.
In addition to this, the class has a few very evident weaknesses, but players can choose a set of talents to work around (or benefit from) some of those weaknesses. For instance, should we ever have to deal with a fight like Argus again,
Надгробный камень
can now be a viable and sensible choice (at the cost of some
Удар смерти
s over the duration of the fight due to not being able to spec into
Склеп
).
Early Expansion Blues
This spec has always been very dependent on haste. Our resource economy is directly affected by our rune regen, and as a result, the slower the spec is, the harder is it to recover from mistakes. A full rune recharge cycle (60-90RP depending on Marrowrend requirements) is typically around 16s in early gear. This can be solved by proper gearing and wise Azerite choices, but is still a major drawback which some of the other tank classes do not share.
As a result, we will most likely have to rely on external cooldowns more than we did in Legion, at least in the first tier or two of the expansion, particularly when not timing
Удар смерти
s properly.
Overall, blood feels like a sturdy, dependable tank if played properly. Mistakes, however, can easily cost what little life we have left. This is fine for people at the cutting edge of progression and in general people who are adepts at timing
Удар смерти
s and managing resources, but will be a harsh change from Legion’s relative lenience for everybody else.
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