Hardly ever procs... in fact I couldn't even tell you a time when I've seen it proc. I'm sure it does though... I hope.
Procs at least once every fight for me, I dunno what the deal with everyone else' axe is.
The wound damage is 11~77 (crit: 30~152)
Good dps for items lvl, usable till
I went to zf like 7 times with my shamy for this weapon but it never dropped...
- Scales with weapon DPS, attack power, melee haste, melee crit, melee tohit.
- Mitigated by armor and block, avoided by dodge, parry, and miss.
- Has a 5% special attack type melee miss chance.
- Benefits from weapon mastery for 10% more damage.
- The best enchant for enhancement shamans on both hands.
- The two extra attacks can proc flurry, unleashed rage, and shamanistic rage. They do not consume flurry charges, and don't glance.
- The two offhand attacks are affected by the standard offhand 50% damage reduction. The WF proc's attack power bonus is not.
- WF totem only procs on autoattacks and "on next melee" attacks like heroic strike. The WF attack itself is white damage and generates rage. WF totem scales with melee gear, so it's a fantastic buff for rogues, paladins, and warriors.
The Windfury Cooldown
After WF procs it cannot proc again on either hand for 3 seconds. No 1H weapon in the entire game can proc WF twice in a row. This means that WF will proc less than the 20% promised on its tooltip.
- When only one weapon has WF, each hit outside of the cooldown has a 20% chance to proc. This leads to a 11-18% overall proc rate, depending on gear, weapon speed, spec, and luck. Slower is better.
- When both weapons have WF, each hit outside of the cooldown has a 36% chance to proc. This leads to a 11-14% procrate with weapons faster than 2.0s unhasted and a 14-18% procrate with weapons slower than 2.0s unhasted. Slower is better. Handy reference chart:
3.0s normal, 4.0s with flurry = no swings wasted (no 1H weapons >20dps exist at this speed)
1.5s normal, 2.0s with flurry = one swing wasted
<1.5s normal, <2.0s with flurry = two swings wasted (bad!)
This weapon is One-hand now, not Main hand.
best wep for shammy offhanding
with mace from this instance
still they got same speed and nice dps both
I want to add that the Wound damage is reduced by armor.
is this weapon still be good in use at level 56? i'm just asking for a new weapon now.hope u all can help me suggest good tanking weapon..plz dont downrate my comment :)
3 dps better than other Blues of its level, before the prot, this is high end damage for sure. Only complaint is no + stat, but thats nothing a trip to enchanter can't fix.
I have this on my 49 warrior's off hand, and Thrash Blade in the main hand. Very nice weapon for anyone that can use it
This information is incorrect, a paladin with a weapon speed faster than 2.0 will actually have lower TPS from a reckoning proc that wasn't slower (assuming you don't have infinite reckoning). The damage done is normalized around whatever weapon you're using as long as you don't eat all the charges.
A 4.0 speed weapon eating 2 charges will on average generate as much damage as a 2.0 speed weapon would have, assuming it ate all 4 charges, showing they're equal.
The faster speed of weapons chosen for a paladin is less to do with "consistent threat" as it is to do with judgement and seal procs which aren't ppm and benefit from faster weapons.
Taking a faster weapon, especially with reckoning brings up the parry issue, which causes a mob to on next hit swing 40% faster. However its less of an issue with all the expertise tanking gear out now.
The problem lies in when you have a 1.5 speed weapon that eats all 4 charges and can't be averaged out to the same as a 2.0 speed weapon in those 8 seconds.
Besides, all you can find is fast tanking weapons anyways.
im using the
on my lvl 45 warrior and theres only one thing i can say both are awesome!
a good number of pallies take reckoning, which is best used with a weapon speed of 2.0 or faster. (8 second duration, four charges,)
Just to make things clear, it doesn't matter what speed your weapon is, it will always do double damage with reckoning (assuming you don't miss).
The only real exclusion to this rule, is weapons with speeds of around 1.5. Having a weapon with that speed will eat up all the charges before the 8 second duration is up, giving you slightly less than double damage. On the other hand, if you have a weapon that's slower, it will do double damage for the duration of reckoning.
What Zekin said is correct.
A good alternative to the Thrash Blade for Hack and Slash (Sword/Axe) specced combat rogues. This is especially true for Orcs as they'll get expertise from their Axe racial.
In the end it is a matter of preference though as both are similar.
If your a Sword/Axe combat rogue, definitly get this in your main hand, if another drops on a run get that too
till you can get the maraudon sword then put it in your off hand.
So whats the proc rate on this?
The proc rate on this weapon is REALLY low. I thought RNG harassment resulted in these comments about low proc rates but they are quite spot on. I did two Arathi Basins and my shaman is very well geared (level 47 with multiple epics and I'll be turning off exp at 49) and it procced no more than 5 times for the entire duration of a battleground. I also was fighting a lot of plate wearers so the mitigation was significant: 4 procs for a combined 154 damage, totally not worth it and I blew a mongoose enchant on this scrap metal!
If you're an enhance shaman looking for top-end damage in this bracket look elsewhere. Luckily I have multiple weapons to mess around with so I can easily revert back to my
Зазубренная костяная боевая перчатка
Jagged Bone Fist, which has very useful stats (+6 agi +6 stam +6 crit) despite being 2.60 compared to the 2.70 of Ripsaw. My MH is Hedgecutter which is 2.50 so the fists still combine nicely as a slower OH. Once I hit 48 I'm going to switch the fists out for Bonesnapper.
As of the release of Dragonflight I've been playing through as a level 59 testing time-walking campaign weapons and armour to find twink-like sets for characters. With that out the way;
Ripsaw current deals 1,953 on Proc as a level 59.
Tested this on a training dummy and recieved around 3 PPM with
From my tests it appears this does crit and contributed to about 5%-10% of my damage.
You're sacrificing 52 secondary stats to obtain this chance to hit. 52 is roughly 3% of a secondary stat at level 59.
As a rogue this does appear to increase DPS overall due to the steroided auto attacks from both
as well as
you're hitting so fast and frequently it contributes more per melee than 3% of a secondary stat. Of course someone who's a far better mathematician and playtester could confirm this however it does feel nice to hear the slicing sound effect when attacking enemies >:)
Hope this helps :)