Вполне неплохо для шамы(с
) хила или дру хила у которых при себе
6 секунд действия и 2 минуты кд, полный шлак а не триня ИМХО, надеялся на что нить путёвое на мана реген, так и придёться до самого катаклизма бегать с Утешение поверженных
М-де, хилотрини в последнее время не блещут, ну хоть в ИК имботрини падали 245 и 258 )
к силе заклинаний это понятно и гуд, как бы для 271 шмотки, а вот второй параметр настораживает.
Вот я бревно в кризисной ситуацию юзаю эту триню кидаю на игрока омоложение происходит на игроке эффект описанный на трине т.е за 6сек он получает 2136хп и возможно все в радиусе 10м. За 6сек. я обвешаю 6 игроков омоложением, которое тикает у меня по 3100хп. Динамика боя зачастую диктует резкий подём хп, а вторая способность на трине с малым объёмом ХП вызывает только недоумение на такой высоко-левелной вещи.
Очередная полу-кривая вещь высокого лвл, которую будут юзать хилы только от безысходности и невозможности получения более полезной вещи как "Утешение поверженных"
Я понимаю что Близы хотят сделать больше разнообразия и уйти от вещей клонов (параметры просто вырастают вместе с лвл), просто интересно по каким пораметрам они оценили вторую способность трини как
для 271лвл. !
имея 2 трини ик\ивк на некоторых ивентах буду юзать именно эту триню ,с 1200+ хасты флешка кастуеться за секунду и рейд за 5 сек успевает обвешаться хотами ,что собствено вери гуд ,хоть не очень имбово для 271 ил ,но не такой шлак как все думали сначало.
Причем обвешивает 4-5 игроков в радиусе от таргета с вероятностью 100% ,т.е захотывание оочень шустрое.
зы-спасибо близам за хоть какое-то разнообразие))
в 10ппл, за 4 минуты (2 прока) нахилило больше чем счеты алтора 277
Играю рестор шаманом, получил эту вещицу вчера. Сегодня, после тестов в ивк25, могу с увереностью сказать - эта штука тащит. Контролируемый прок позволяет врубать god mode на 15 секунд, но хилить надо с упреждением, и до того как по рейду начнет во всю жарить надо успеть повесить
хотя бы на 4-6 человек.
Кстати неприятная особенность вскрылась по итогам тестов - у вешаемого баффа механика запрета на кроссхил. То есть рядом стоящие игроки с
друг друга хилить не будут (по ним будет тикать только "свои" 356 hp/sec, чужой хот побоку), а только тех в радиусе 10 ярдов, у кого нету этого баффа.
И еще - в боях с неровным уроном по рейду не бойтесь сливать тринку практически по кд. В любом случае когда придет тот самый момент, где надо выдать стопицот хпс - эта вещица вас не спасет. Она хороша на энкаунтерах с ровным или с высоким прогнозируемым уроном.
Триня хороша, несомненно. Тестил ее в цлк 25 гер. на королеве Ланатель, два раза юзал в начале боя и после фира, максимальный результат 250к отхила.
Привет всем подскажите плз есть ли смысл одевать эту триню рестор шаме? Или лучше выбрать что-то другое?
The scales remind me of the Naaru Slivers
The "use:" is the same as the equip effect on Trauma:
just a bit better
The thing most people aren't "getting" is that, yes, the effect is similar to Trauma, but you can activate it when you need it, and it works on every single heal you cast during the 15 second period of the effect. In this manner you can blanket the entire raid by casting heals on both ranged and melee groupings during it's period of time.
Another thing is that since you cause the "target" of your heal to heal themselves and all friends within 10 yards, it's probable that if you were to cast heals on each person in melee range with fast heals, the pulsing would stack because it sounds like only the target of the heal gains a buff that pulses a point blank area of effect heal. I'm not sure it'll work this way, but the wording suggests it does, and if so, by hitting each target in a group with a heal, you'd be ensuring that every time you finish casting the entire group of people would be healed for 2k over time in addition to everything else going on.
If it turns out to not work this way, it will be surprising and disappointing, but that's how it sounds at this juncture.
This trinket will be AMAZING for a Resto Shammy. As each hit from Chain Heal counts as a direct heal gives us another "OS" button.
Pop it before massive Raid damage (i.e. Bonestorm or Pungent Blight, or Unstable Explosion) and with 2 casts, 1 to melee and to ranged, you can get some awesome heals off.
Can anyone confirm if this procs on PWS glyph heal?
If im correct it should be classed as a direct heal.
it should be quite wicked for any priest tbh.
1 PoH, 5 targets with passive healing abilities for 6 seconds.
The possibility of this trinket stacking with itself (IE multiple 'buffs' that proc a heal each), is probably not going to happen, heres the math assuming best usage (raid stacked up like LK):
356 HP (per sec) x 25 players x 21 sec (heal that proc's it right as CD is used, and another just as its ready to expire) =
HP Max possible output from this trinket on that 2min CD
The reason it couldn't possibly stack is:
356 HP (x6 sec) x 25 players =
53400 bonus per GCD
for SINGLE target heal, for 15 sec, or 801,000 HP bonus from a 2min CD
That final 801k is multiplied by the number of targets that are possibly hit (shaman chain heal, so its x4, divided by the final CH cast time which is 1.65sec ish for higher end gear), for a total of
max potential for a 2min CD (for a Resto Sham).
Definately will be a great item, for the healers that don't need heavy regen (shorter fights, and those requiring higher output).
Somehow I doubt this trinket will go live, in its current design (perhaps changed to a low ICD effect similar to Trauma, but with the direct healing part intact). Its incredibly powerful (by a factor of 25-100x stronger than other 'proc heal' type effects...), and probably borderline OP when used in the maximum effect style scenario.
All I have to say is for priest:
Activate Inner Focus, Activate this Trinket, cast Divine Hymn = Raid Full HP
not to mention numerous other macro-able combos this will be good for.
I was really upset to find the base stat on this was spell power instead of intellect, considering we already have 277 spell power and mp5 trinkets and the natural course would be to diversify. None the less the proc on this trinket seems solid enough to be possibly BiS, seeing as you can activate it to deal with periods of heavy damage. If the heroic version comes in 284 ilvl it will be unquestionably BiS for all healing classes (druids included as they can simply regrowth spam to proc this, circumventing the direct heal requirement with ease). Even if you're not Trauma's biggest fan this trinket will definitely bring impressive results.
As a Flash of Light focused pally, I have to say this is an amazing trinket. Spellpower is one of my main focuses, mana regen is useless anyway, and the fact that it's a direct heal (rather than any heal with a
stupid-low chance to proc
like trauma) makes it very effective and efficient with my 1second flash of light for under 300 mana. I'm very much looking forward to this trinket.
No one has yet mentioned how insanely effective this will be with glyphed Circle of Healing. Two casts within the 15s cooldown, each healing six people directly and each of those direct heals proccing heals onto neighbours too. Twelve people hit = a lot of friends to get healed by the "splash" heal. Outstanding.
The buff given by the use effect is named
Eyes of Twilight
and the heal effect
You're getting a tad ahead of yourself there, skribs on the holy priest theory. :)
You're assuming that the most effective usage of this would be just from spamming Prayer of Healing, but that's not entirely true. Priests have a bunch of direct heals that can rattle around at the same time. As you pointed out when correcting Arkhan, assuming you pop your first CoH at the start of the trink's use, you can get three CoH's in with two seconds to spare. In addition, you can get two to three reapplications of Prayer of Mending (as in you sending out a new PoM spell, not necessarily an old one jumping). In between all of that, the priest can opt to either go AoE-heavy with PoH, which would ideally circulate the trink's procs as much as possible, or focus fire specific areas with single-target instants, such as a Surge'd Flash Heal or an Empowered Renew, in which case the healing is going where it needs to go most when it needs to go there.
One additional thing you did not note is that Prayer of Healing is not a 5-target limit. In theory, it is unlimited in the amount of targets it can affect so long as they are all in range and in the same group. This is important because it affects all pets and guardians in a specific group as well, which means further direct heal procs. To assume in this day and age that there would not be some DKs/Hunters/Warlocks with pets or Nibelung-clad casters is to greatly undervalue what this trinket can do for a holy priest.
It is also important to note that while Discipline is not the optimal spec for raid healing, any benefits Holy gets from PoH/PoM/Holy Nova/Divine Hymn are also benefits Discipline receives, with the exception, of course, of the reach of said spells due to Holy tree talents.
And, let's not forget that Divine Hymn is sitting there just in case. Even Holy Nova could come in handy if you're bunched up with your respective group.
I am glad to have checked out this thread. It gave me the opportunity to really look at people's thoughts on this sort of trinket and I'm really liking what I see. I'm not wild about /use effects, but this is certainly one that's not to be taken for granted.
Given that the buff this gives you on use causes your heals to leave a buff on the target which turns them into a healing radiance... Let's hope this is the prototype for the next version of Lightwell.
I'd much rather place a buff on a target that makes them a mobile healing radiance zone, than the current "on click" edition.
I guess this means people wont be dying on stinky's decimates anymore...
If the use effect procs from each jump of Chain Heal then I feel I will absolutely love this trinket on my shaman. In 25mans chain heal hits 4 targets, each gains the heal over time from the trinket + you can manage about 8 to 10 chain heals within those 15 seconds (judging from my own haste @1290 atm).
If you manage 9 chain heals within those 15 seconds and all 9 hit 4 targets that results in 36 HoTs. Would be wonderful, but I doubt they stack, most likely just refreshes the duration. Still a HoT on every raid member is awesome.
This trinket+ 4p T10 bonus + Earthliving + Trauma = shaman with incredible raid healing power.
I will absolutely need to get this when RS is released.
i don't think you're properly considering the math here.
this causes your heal target to heal *everyone within 10 yds* for 365/sec.
let's assume 10 melee, and that over the course of the trinket uptime you can proc this on every one of them (very simple to do)
since you have 10 people in range of each person, each person is contributing 3650 hp/sec to that group's healing.
since you have 10 people with the buff, total healing contribution 36500 hp/sec.
6 sec * 36500 hp/sec = 219,000 hp.
now, i know that 10 people stacked on top of each other is best-case scenario, but considering that i'm a shaman and can proc this buff at least *30* times, probably only refreshing itself partway through half that time, this is still a damned good trinket. & anyway, the point is that on certain fights, this trinket itself will easily break 50k hp/sec for those 15 sec.
& yes i know, 10yds is standard spread the $%^& out distance, but this mother%^&*er has some serious potential is all o.O'
as a warlock:
would this proc from
also 190 spell power is nice!
All I have to say is for priest:
Activate Inner Focus, Activate this Trinket, cast Divine Hymn = Raid Full HP
not to mention numerous other macro-able combos this will be good for.
Glowing Twilight Scale
(doesn't share the same cooldowns as most trinkets)
As an afterthought, this trinket would be even more OP if you wait for
Val'anyr, Hammer of Ancient Kings
Any Tree druid that thinks this trinket is useless for us is an idiot. At this level of gear, any tree worth his salt has enough haste to drop the cast time of nourish to below the GCD, and since this is a "USE" trinket, use it then spam nourish 13-15 times, every single person in the raid will get the hots from the trinket plus at least 6 people with have a seed of life on them which will give an extra 3-4k of healing the next time they get hit. Napkin math total healing total minimum 174,896. With this trinket I could top off the entire raid BY MYSELF.
I personally play a Resto Shaman. This sounds to me to be like another useless HoT. Already if you break down our over-healing the majority comes from earth living procs. Almost 60% of my earth living is over-heals. I think it will have some limited to use as people say in Marrowgar... but past that everyone is full up anyways. And its not like this trinket will magically keep up with the druid hots already on players. All this math people are doing is great. But whats the point of 174,000 healing when its a Hot... on players that will be full in 2 casts of CH anyways.
I will stick with my Solace and Abacus. I will leave this situational trinket for other healers.
Just my own opinion.
Please Note to all healers; this will not proc off of glyph of holy light heals, shaman tier 10 bonuses, itself, trauma, abacas, nor any other effect; the only way to proc this is with an actually SPELLCAST or HoT.
Also note that it will only affect party members, similar to the trauma affect.
can somebody please confirm if this trinket can be stacked by casting it on more than person in the party however?
thanks so much for the response :)
My thinking about Tranquility is that I currently never use it in raids but I probably would use it after getting this trinket (maybe even spend some talent points to reduce the CD to 3min 12 secs).
With my current levels of haste for the constant damage fights (eg Festergut) I would cast Tranquility in the last 5 seconds of the 15 second window to make sure it ticks for the six seconds beyond (perhaps time it for just after Pungent Blight). For the big AoE damage bursts (like aerial phase in Queen) I would pop it the trinket and Tranquility immediately (I am one of the lucky ones being fearwarded each time) and return to Nourish spamming for the last 10secs of the proc.
I would request being placed into the tank group which is something I haven't done since they made the Tree of Life buff raid-wide. Certain boss fights would merit a more exotic group makeup where you ask certain group members to stand in certain areas to be the focal point for Twilight Renewal in that area. Also running to the best spot to personally heal the most raiders becomes a factor in using the trinket. Even being in our current healer group would work as the healers are always spread out and we often have the paladins standing with the melee or under the boss.
Blizzard is suggesting that Tranquility is being changed to be more like Divine Hymn in Cataclysm. Thus it could be raid-wide but have a target limitation. Given the level of the heroic version of the trinket it should last into some of the initial Cataclysm raids :)
Can you also test Lifebloom? Was thinking it may or may not work on the bloom since that is regarded as the Target's Heal (and threat) rather than the casting druid's.
Got this trinket on my pally, after a bit of testing:
stack, so the full healing output of this trinket in a raid (only including players) is:
25*400 = 10.000 Healing per Second
or 60.000 Healing in total.
If you manage to get 3 rounds of Twilight Renewal (the HoT from this trinket) and the entire raid is stacked you could get
180k total healing
(0 overheal, 3 full proccs on entire raid).
Although it's a nice toy and I'll definately use it in certain encounters, it's not powerful enough to "top off the entire raid BY MYSELF" as stated above.
I have got this trinket recently and I must its really awesome for resto shammy,BiS I belive.
As few people already mentioned every Chain-heal tick does count as Direct Heal and leaves the HoT on all people who get hit by the chain heal (
At 45% haste raidbuffed your CH casts are around 1,5s and lets pretend theres everyone at half hp on BQ, you activate trinket,throw away 9-10 chain heals and do really massive healing..well that's what happened to me last time :)
Also it does fair amount of healing on Marrowgar,Fester,BQ - Even on rotface by the end.
But I must say its really
for Sindy heroic,as our guild is progressing her atm this trinket is just best of the best for that encounter,it usually does 15-20% of my healing done there, which is really insane for an trinket.
I really recommend this trinket for all resto shamans and holy priests,for others its not bad at all,but for those two,its just insane ;)
I can confirm, it procs from Glyph of Holy Light
Regarding druids receiving this trinket: No one has yet mentioned that the H version is the highest spellpower trinket in game, and it's regular version the third highest (just below Althor's heroic). A druid's most important stat is spellpower, we get our highest throughput from it. I am still using regular Solace of the Fallen. I haven't had mana issues in forever. I would want this trinket even if it had no use effect at all.
I got this last night when we did RS before ICC and wanted to give some reports on practical experience. I'm a disc priest. This did a silly amount of healing on Marrogar (used it right before a bonestorm), festergut (got 2 usages right after the blight cloud forms), and PP (used it right before the green slime explodes). Did very little on deathwhisper, lolship, saurfang, and rotface. The on use can be extremely powerful on raid damage phases when people are grouped up or very weak if people are spread out. In either case the static spellpower is very nice. The key is to find the right moment to use it for maximal effect which can be tricky. A quick note for priests, particularly disc priests, If you shield to get borrowed time, then holy nova, then PoH another group, then repeat you can get an absolutely ridiculous number of procs if you stand in the melee group. Word of warning you may actually have to turn off heals in floating combat text as when I did this during PP I literally couldn't see the puddles since my whole screen was full of little green floating numbers.
Edit: Absolutely massive numbers on Sindy and BQL and situationally on LK
Edit: After reviewing multiple logs this can do as much healing on a fight as Divine hymn, if you like divine hymn (which you should as its awesome) you will love this trinket.
As a holy pally I currently use Pandoras Plea and Meteorite Crystal. I'm in mostly 264/277 ilvl gear not counting my Val'anyr (245), libram (200), and trinkets (226). I love my mana pool and raid buffed I normally have around 44k.
Would it be beneficial for me to get this trinket, yes I know its amazing by itself, but I already have two amazing trinkets if you dont look at their ilvl. If I got it I would replace Pandora's Plea because it only gives 108 int instead of 111 and I would rather have the helpful "on use" heals then the random 751 sp for 10sec.
That being said I would really just like another opinion. Also if anyone has this trinket and Meteorite Crystal, could you tell me if they share the 2 min CD? I looked on the list here and didn't see Meteorite Crystal (I triple checked) but I could either be blind or just not that lucky lol.
The heal doesn't stack
: if the whole raid is stacked up within 10 yards, one heal on anyone is enough to spread the buff on the whole raid. So if you cast a second heal on someone else, the raid wont have a double buff, only the duration of the HoT is refreshed.
It's potential is huge for a trinket
: In 25man fights like Heroic Marrowgar and Blood Queen, (as a resto shaman) I had some 140k + heals for a single trinket use when used at bonestorm for example. (note that the ICC +30% healing buff applies to the proc aswell)
Obviously, for fights with low AoE damage, the healing effect can be much lower, even if you spread it on 25 players. ( I had some 15k heals at Rotface hc for example, which is much lower, but still much appreciated)
It procs from most heals
: The only heals it doesn't proc for me are
Healing Stream Totem
This is indeed a very fine trinket for resto shamans. Got it last evening and tried it out on Sindragosa 25 (normal). I’m not certain my Val’anyr was rolling at the time, but I got one use out of the trinket during an optimal moment of raid healing (into melee and ranged). After consulting the logs to see how the trinket did on this
, it did:
38.6% overhealing (this is relative, of course)
9.2% overall healing
Rather impressive situational button, and it did well on Putricide as well.
This trinket DOESNT stack, it DOES refresh. You can just cast it on multiple people and they will get healed by 392 * 6 times (6 seconds, each tick 392 doh!). Ive noticed on certain people with talents specc and such it heals them for more. Around 412. And its 15 secs which aint long. This is mainly a trinket to pop on certain bosses where you know there will be a SPECIFIC moment during the fight where the raid will take lot of aoe dmg. In fights where the aoe dmg is constant is meh : / nothing to be done. And since its every 2 mins you need to know when to use it. The heal it does is not really that much (like 2300 hp in total for the duration of one cast). Considering most of the aoes dmg are around 4k is like, ok, a nice help to our aoe healers. But I wouldnt make a huge scandal like some that this is OMG OUTRAGEOUSLY good. Coz it aint.
Hey all, soz if i missed the answer to this somewhere, but I've been looking and couldn't find it.
Now that 4.0.1 has arrived and druids can spec into Gift of the Earthmother, which gives rejuvenation a direct heal component, does that make this bis for us? Seems like we no longer have to change our heal style to make use of this....
now in 4.0.1 with Regrowth 1.5 sec and instan cast in Tree form this trinket is very good for druids too.
Rename to SPARKLING Twilight Scale IMO XD
Can't believe nobody's said this yet...
Yo Dawg we herd u liek Heelz, so we put Heelz on ur Heelz so u can Heel while u Heel.
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