ахахах малая козлопалка))0 статы норм!
Отличный хиллерский мейс для холи паладина.
Так как у любого уважающего себя холи пала есть скрипт
и на мейсе есть спелл
Выходит паладин будет неочень слабо исцелять группы людей распологающиеся рядом с его целью.
Например мили дд стоящих возле танка.
Вот нашел спелл от етого же мейса ,падающего на 25 героике
Вообщем выбил я сегодня эту палку...
унылейшая вещь шанс прока копеечный, в среднем за бой в Ивк25(дада там я ее тестил) нахиливала примерно 0.6% от общего хила, что примерно состовляло 5-6к исключение составили валькирии(по тактике где валькирии сводятся) 2% что составило примерно 2%(32к)
незнаю может скоро ее апнут но на данный момент вещь ниочем
Пс я рестор шам
шанс прока всего 1% раньше мечтал тепрь отвергаю!
Поимел сегодня этот мейс рестодрулём, успел с ней похилить только немного на треше цлк.
При большом количестве гимнастов выдало 3% хила, на пёсике 0.6% от опции.
Помоему срабатывание зависит не от шанса прока как писалось выше(1%) а как тринки со скрытым кд в 45 секунд.
Потестю на аое экаунтере поделюсь впечатлением.
получил себе такую, сейчас прок ниочем, но, вроде должны баффнуть, бум ждать...
Выбил себе на этой неделе, разочаровался очень сильно при ХПСе в 12к и исцеленном 2кк+ прок от неё составил всего 3к+... ужс полный((( расчитывал на большее?(Холи пал)
Мейса вообще ниочем. 741 спд безусловно приятно, но прок ниочем. Играю рестор шаманом. Данный прок состовляет 0,8% - 2,6% от общего хиллинга. Больше не видел. Смотрю после каждого файта. Итем лежит в сумке до лучших времен, заменен Столбняком с этого же босса из 10ки.
з.ы. на сливайте на нее больше 50 дкп.
* Бонусный эффект от «Фонтана света» теперь распространяется и на игроков других групп в рейде.
Один из дисков в нашей гильдии получил эту штуку.
По логам боев в ЦЛК (1 квартал, Гниломорд) - отхил составляет от 0,1 до 1,2 процента. Логи не выложу, ибо получил ее не я. :) Анализ логов с worldoflogs.com
Пример1, Леди25: за 10 минутный бой было совершено 90 исцелений в среднем на 141 хитпоинта, всего за бой мася нахилила 12,7к, 50% оверхил. "Чистого" исцеления было нанесено ~600к + ~900к абсорба от которого Травма срабатывать не должна. 0,9% отхила диска за бой.
Пример2, Тухлый25: за 5 минутный бой было совершено 6 исцелений в среднем 276 хитпоинтов, всего за бой мася нахилила 1,6к, без оверхила. "Чистого" исцеления было нанесено ~500к + ~500к абсорба. 0,1% отхила диска за бой.
Смотря на абсолютные значения отхила я очень сомневаюсь в пользе данной маси для любого класса, вне зависимости от общих значений. Влить в танка 3 раза за бой по 5к (даже с 10к оверхилом) гораздо эффективнее, чем подхилить 15 человек 10 раз за бой на 100 хитпоинтов.
Учитывая, что на масе нет ни хаста, ни крита, советую трижды подумать, прежде чем ее одеть. Ну и называть ее "бест ин слот" я бы поостерегся - для любого класса.
ЗЫ. 90 исцелений - это 90 тиков, сколько раз сработала мася за бой и на какое количество человек логи не показывают.
Полутал 277 травму еще не тестил, 264 ик25 сестры, рейд стоит в куче, нахил 14%, ресто дру. Нехило я вам скажу.
A mace with a group heal proc rather than more stats? I can see Paladins releasing their own
Fountains of Light!
Finally, a healing mace that actually looks like it might be used in a battle, rather than as a paperweight, or to scare crows away from crops.
too bad it's a Mace. If it was a dagger I'd love to have it on a Pact Lock, with a FG or VW in the fray. Health Funnel + WG FTW.
Some yet know if the proc will scale from spellpower?
even if it would only be slightly, it would rock^^
I allready love and want this mace for my pala!
In german trauma (medicially) are specialists that aid people who have wounds forced by others.
The effect has a 1% chance to proc, with no known cooldown currently available (as of 3.2.2).
The proc looks like druid healers could get a lot out of it - if it works on HoT ticks.
If we assume that each HoT tick is 'a time when my spells heal a target' then a rejuvenation has 4 chances to proc, talented and glyphed lifebloom - 10, and a glyphed wild growth - 36!
Something similar would happen when using glyphed holy light by a pally healer - 6 chances to proc, etc.
Does anyone know if the proc scales with spellpower?
The heroic version of this mace is already up on the wow armory. Here's its stats:
Binds when picked up
Main Hand Mace
142 - 414 Damage Speed 1.80
(154.5 damage per second)
Durability 105 / 105
Requires Level 80
Item Level 277
Equip: Increases spell power by 836.
Equip: Each time your spells heal a target you have a chance to cause the target of your heal to heal themselves and friends within 10 yards for 245 each sec for 6 sec.
US Armory Link
EU Armory Link
Yo dawg, we heard you like healing, So I put heals on yo heals so you can heal while you heal.
For a Healadin i think this mace is fantastic! The effect will really help out since we dont really have much AoE healing potential. Sure we have Beacon and the HL glyph but this would be a really helpful with fights that DPS takes some damage, realize some stress from the other healers. Sure only a little..but its something =]
Only thing i wish this had was a gem socket, but i think ill live without it. Would definetely take this over almost any healer weapon in the game.
NOTE: This comment was writing before all the loot from ICC was released and in the near future might become out of date as new loot information becomes available.
Does anyone know if the heal over time effect can stack on targets similar to the way Divine Aegis stacks shields?
I need to know if there is a shadow priest who has this, if the effect works with the healing of VE
Why are all the posts related to shadow priests using this mace buried, but no one has given a reason to why the posts are wrong or irrelevant? Personally this working for shadow priests sounds really interesting, and if it works I'd definitely want to see it in action. Anyone have actual information on this, or will I have to wait till it drops?
From a Paladin point of view, is there any feedback on whether this would proc off Judgement of Light heals?
daven does ur calculation also take into account the 4 piece bonus for resto shamans?
JoL won't proc this just like it doesn't proc any other Proc on Heal items (such as Val'anyr's Shields or Althor's Abacus' proc).
The reason is it's not a heal you cast, it's a debuff on the mob that causes other people to heal themselves.
Similarly, It won't proc off Vampiric Embrace or Healing Stream Totem (as the heal results from damage to a mob, or the totem, rather then your character) or a glyph that adds a separate heal (such as Glyph of Rejuvenation, Glyph of Holy Light, or Glyph of Prayer of Healing).
With perfect timing, and no haste, each class could have the following maximum chance to proc:
Paladin = 2 PMM (Flash of Light on Sacred Shield with Beacon of Light + Flash of Light Spam)
Priest = 2.1 PMM (Glyphed Circle of Healing + Rolling Unglyphed Renew)
Shaman = 2.34 PPM (Rolling Glyphed Riptides + Glyphed Chain Heal Spam with Glyphed Earthliving Weapon)
Druid = 6 PMM (Glyphed Wild Growth + Rolling Rejuvenation)
I don't know if the Shaman 4T10 could proc this, it would be trickier to model.
The same goes for Priest T10 and Druid 4T10.
These numbers assume no set bonuses.
Obviously, no healer will heal exactly like this, and any healer will have some amount of haste. There are many other factors to consider as well, for example, a Paladin healing the tank with beacon would often proc it on a tank/melee, and the proc would likely have many friendly targets in their party to heal within the 10 yard range, the other tanks/melee. Where as a Druid Rejuvenating the raid would be somewhat less likely to proc it on players who are grouped together, reducing the healing from each proc.
With any HoT, the most effective usage is to place it on the target shortly before they receive damage. Since this proc has such a low proc rate, it will be heavily effected by RNG, and very difficult to predict how much healing it would do for any given character.
TL;DR: Don't worry too much about what healer would get the 'best' use out of it. It's just another weapon. It depends as much on the player as the class.
I'm wondering if anyone knows if glyph of PW:S heal will proc this effect?
A priest got this in our guild last night and the proc rate is quite low. He tried a lot of combinations and still had issues with the proc rate. The major downfall to this item is not the proc rate itself, but the fact that HoT affect does not scale on SP. A 217 hot for 6 seconds is basically useless. I am next in line for it on my H pal, but I think I will stick to Mortalis from 25 ToGC. Unless they make the HoT a base heal + scale I cannot see a reason to use this at the sacrifice of something like MP5/Haste/Crit/Int/SP or whatever else u may gem for on a 258.
The only way I could see this being a nice proc is if you could somehow get this to go off on the entire raid in a large raid damage fight. In those fights every little bit helps, but still it is like throwing a bucket of water at a burning building.
Is it just me, or does this seem like it could actually get into the hands of a Shadow Priest and be pretty useful? Granted, I don't really see myself using this particular weapon, personally, as holy or shadow, but it seems that in either case, Vampiric Embrace could proc this for craptons.
Got looted to my resto sham, was weilding the torch of holy fire so it was essentially an upgrade. What sucks is I bought the hilt for 8k and a primo saronite before the raid and I ended up trading the trauma to our priest. Wondering if I
made the right choice.....
I just got this on my druid. Seems to proc off direct heals, hot application and ticks.
Just did a full ICC 10 run with my resto druid, and here are some results from the healing proc.
of all of my effective healing was done by the proc.
of all of my overhealing was done by the proc.
Depending on the fight, healing percentage ranged from
to as high as
On average the proc healed for
per tick, while the highest tick was
On Sunday I'm going to see if there's a noticeable difference between 10m and 25m performance, since according to the wording on the proc, there appears to be no limit on how many people are healed by the proc at once.
Can any1 confirm the presence of an internal CD on the proc? and if so how long is it?
I got this on my shaman the other night and when i added the buff to grid i found that it only affects 5 people not everyone in range. Is anyone else noticing this?
Did some testing on my Paladin with this... If anyone has anything to add please do so.
It can proc off of HL, FoL, HS, LoH
It can proc off of the Glyph of Holy Light.
It can proc off of a SS FoL hot tick.
It can proc off your Seal of Light tick.
It can proc off your JoL tick, ONLY if you are the one taking the heal from what I've seen so far.
It can proc off the heal of a beaconed person.
One thing I also noticed is that it will only heal the
where the initial buff comes from. So if it procs on someone in group 2, it will only jump to people who are in group 2 that are within 10 yards.
My healing for 25man ICC - Festergut
Heals per sec:
So out of all that healing on festergut (lots of clumping) it only did .6% of my healing at a measly 12652. At least I can take pride at topping the total heals by over 350k:p, but as for this weapons. BLAH.
Seriously? Nobody's asked it? Guess I'll have to.
Anyone wonder how many "friends within 10 yards" the proc heals?
Does it heal only 2 other "friends" or will it heal every "friend" within 10 yards of the heal that procced it?
Will it heal frenemies for that matter? =)
I just got this Mace last night and use them right away on Festergut. I rlly dont like how this thing work,Blizzard should just put the normal stats.
Thanks Shadow. I had a feeling it wouldn't proc off of JoL and that's the reason why.
I'll probably get my ass kicked for this comment, but, how would this work out for a Shadow Priest with Vampiric Touch?
The tooltip says "yours spells HEAL a target" and not "your healing spells" etc.
good info abacusbus, so to sum it up the proc works on the same grounds as tranquility.
Fountain of Light
is indeed the spell used. It's affected by Tree of Life, divinity, Guardian Spirit and all other things that modify healing taken/done by a %. Not affected by your talents seemingly. Can not crit.
In ICC25 boss 1-7 it did a total of roughly 1-2% varying on each bossfight. It's worthless if people are too spread out as the fountain have very short range (like a chainheal it seems, smaller than Circle of Healing anyway). It seems to prioritize people who have taken damage and hits atleast 5 people. It seems to be raidwide too and not group restricted. I have not been able to confirm how many players it targets because we were not running logs.. Typical. Will post later when I do know though.
In short it's 2.5k healing on 5 targets it would seem. Proccing like.. 2-3 times per minute with POM>COH>renew rotation with empowered renew spec.
Honestly, I would like to know how this works out for a shadow priest. If it works the way it is worded, then VE would be insane for this weapon. You would be throwing additional heals to the raid much more often then an actual healer could using this weapon. Just a thought though.
Has anyone tested this yet? If not, is there anyone with a shadow offspec that could try it out?
Assuming this would proc from VE I'd say a tree would still see more procs out of it than a SPriest but if a SPriest felt sacrificing haste/crit/hit on a MH for some additional raid benefit and had Trauma then it wouldn't be the worste thing in the world, it's got a hefty amount of SP still and decent int.
Still haven't gotten a clear answer on the proc's target limitations, if nothing else someone with it could get 10 people in a raid group to stack up and just spam away then when it procs start counting. (pets/minions out and paying attention to who's in what group)
As resto druid i came on a global around 2.5% healing increase and on boss fights it raises to 4% nice weapon for resto druid definitely BiS
Well, would definately place it as 2nd best behind Val'Anyr for BiS thought VA is a chore to get.
1% chance per heal (not healing spell but per heal) to heal a yet to be determined number of people for 1,302 over 6 seconds vs a 10% chance per heal (not healing spell but per heal) to place a deep wounds style absorption shield for 15% of the total healing+overhealing you do on targets of your heals.
Definitely the 2nd best weapon available to raid healers.
And while the proc won't be seen nearly as much in the hands of a single target tank healer the sheer SP difference between this and other available MH healing weapons will most likely also grants it the same priority for tank healers as well.
I have a question about
.If you combine
Glyph of Riptide
Glyph of Earthliving Weapon
Glyph of Chain Heal
would it increase shamans PPM and if yes can someone calculate some numbers?
Increasing the number of healing effects you produce within a given amount of time will show an increase in the average number of procs you'll produce but it's only a 1% proc so you'd have to generate 100 more healing effects in order to see an average of 1 more proc.
It's worthless if people are too spread out as the fountain have very short range (like a chainheal it seems, smaller than Circle of Healing anyway).
Doesn't seem like a problem for Shamans then :D
The Effect is now Confirmed to trigger from HoTs!
1% Proc Chance (Includes Direct Heals, HoT ticks, and all forms of overhealing)
No Internal Cooldown
AoE Heal functions as a HoT, healing 217 per second over 6 seconds
10yd Radius, 6 Ticks, Incapable of crticially striking
Affects a maximum of 5 targets per proc
The buff is applied to your target those near that target are healed, like a Healing Stream Totem
There appears to be no limit as to how many buffs can be active at any given time
Healing is shown on recount as
Fountain of Light
Affected by Tree of Life and other auras which increase healing done or received. Does not benefit from talents.
Does not scale with gear. The healing you see here is what you will see in game.
The HoT is "smart" in the sense that it will heal nearby damaged players instead of those at full health but takes no preference to their health level.
The effect has been confirmed to heal pets and proc on pets.
Will heal anyone in a raid including those outside of the affected player's group
If 5 targets cannot all be healed by the spell, the extra healing counts as overhealing
The heal has been confirmed to be affected by auras (such as
Tree of Life
Imp. Devo Aura
) and buffs which increase healing received, but not done.
Voxlethum <Trismegistus> of US-Medivh (A)
Got this yesterday on my holy priest and actually during 25mans i recon it being rather good on heavy aoe fights with glyphed PoH, the 2T10 setbonus, CoH. When those 3 are my most used spells i can see myself getting it to procc often. Its gonna be fun to try it out on wednesday.
Though in 10mans i think ill find it rather obselete when theres no massive aoe healing needed so ill prolly just go with the hilt wep there.
I have had this for a few weeks on my holy Paladin and the proc is between 0.2% and 0.5% of my total healing. For this I gave up about 2% haste and crit so I would strongly suggest that paladins stay away from this unless the mechanic is changed.
Since the change it accounted for aboutj 3.7% of my healing on boss kills up to Prof Putricide in ICC. Much improved and seem to hit the entire raid when it procced. Seems pretty strong now.
0.5% -1.6% total contribution looks to be inline with the evidence presented in this
40 page monster thread
over at the Official WoW Forums. It looks like the proc rate is indeed very very......very low.
Today, actually. We found a bug where Trauma's pulse would only heal players in that party. For example, a priest in group 1 has Trauma and it procs on the rogue in group 2. Everyone in group 2 can get healed by the pulse, but not anyone in other groups. This obviously limits the amount of healing that the proc can accomplish overall.
We will keep an eye on the weapon after this change and make sure it is accomplishing what we think it should. Please keep in mind that sometimes when we do not immediately buff something it could be because we suspect something else might be going on. We try to keep you generally clued in to our philosophy and intent, but it's just not possible for every issue that pops up in the forums, nor even those with a lot of traffic or the ones you feel very passionate about. If you bring up issues though, we do promise to read them.
I just need to know three things:
1) Does this proc off of
Shaman T10 4 peice
2) Does it proc with
? (this of which I am highly doubting).
3) Can it actually proc off its own HoT? (this too I am doubting now that I think about it, both of which aren't "spells casted").
No. As a resto druid, Val'anyr is still our BIS, with the dagger from LK-10 (Heroic) being second (pre-Feb 5th bug fix to Trauma).
Even with the bug fix, Trauma will likely stay below Val'anyr. While Spell Power is a huge boost to our healing potential, nothing compares to reducing incoming damage/reducing necessary healing.
On my resto druid, during last weeks Blood Queen Lana'thel kill, my Rejuv was ticking for an average 3k every 2.16 seconds. My WG ticks averaged around 1024 every second. My GCD was 1.03 seconds in that raid.
Assuming I'm doing a standard 5x1 rotation, I can put out 11 rejuvs and 2 wgs that result in 36 rejuv ticks for a combined 108,000 healing and 54 WG ticks averaging a combined 55,296 healing. Before the buff procced, I can have up 10 Rejuvs and 2 WGs that result in an additional 37 Rejuv ticks (111,000 healing) and 54 WG ticks (55,296 healing).
This totals 329,592 healing done. Naturally, some of this will be overhealing, but that means nothing when it comes to Val'anyr's shield, only the proc. My 329,592 healing results in a combined 49,439 damage absorption across all targets.
Time Spell # of Ticks Healing Absorption
Over Duration to Each Target to Each Target
- 12.39 Wild Growth 0 0 0
- 11.33 Rejuv 1 3,000 450
- 10.30 Rejuv 2 6,000 900
- 9.27 Rejuv 3 9,000 1,350
- 8.24 Rejuv 3 9,000 1,350
- 7.21 Rejuv 3 9,000 1,350
- 6.18 Wild Growth 2x6 2,048 245
- 5.15 Rejuv 4 12,000 1,800
- 4.12 Rejuv 4 12,000 1,800
- 3.09 Rejuv 5 15,000 2,250
- 2.06 Rejuv 6 18,000 2,700
- 1.03 Rejuv 6 18,000
0.00 Wild Growth 7x6 7,168 1,075
0.00 Gain Blessing of Ancient Kings
1.03 Rejuv 6 18,000 2,700
2.06 Rejuv 5 15,000 2,250
3.09 Rejuv 5 15,000 2,250
4.12 Rejuv 5 15,000 2,250
5.15 Rejuv 4 12,000 1,800
6.18 Wild Growth 7x6 7,168 1,075
7.21 Rejuv 3 9,000 1,350
8.24 Rejuv 3 9,000 1,350
9.27 Rejuv 2 6,000 900
10.30 Rejuv 2 6,000 900
11.33 Rejuv 1 3,000 450
12.36 Wild Growth 2x6 2,048 245
13.39 Rejuv 0 0 0
14.42 Rejuv 0 0 0
15.00 Faded Blessing of Ancient Kings
45.00 Spell Ready Blessing of Ancient Kings
In the 45 seconds between a Val'anyr proc and when it comes off ICD I'll have 43 casts, plus an additional 6 casts to proc it. That'd be 8 WGs and 41 Rejuvs, or 336 WG ticks and 246 Rejuv ticks. If each has at least 1 healing done, they have a chance to proc Trauma. So, in that time, you will have likely seen 6 procs, each hitting 5 targets (based off of the previous bug that made it party-wide only), totaling 39,060 healing.
Of course, that's not even hitting on the biggest part of Val'anyr: It scales with your gear. Trauma does not. The healing you see when you first equip it is the healing it does at level 85 in full T12.
Combined with Chain Heal, which has a 12 yard radius as of patch I think 3.2 , this might not be such an awesome proc as I expected. 10 yards, which is rather close, and really close in some fights like say Saurfang or ToC worms, where there is a required range, 10 yards seem not so awesome.
Can someone please extinguish my pessimism with a nerdy WoW, know-it-all answer, please!
Proc as been fixed as of Feb. 5, 2010. The proc was only hitting party members of the player it procced on, this has now been fixed to heal all raid members.
I used this on Festergut attempts. I am disc and another healer is Holy with Trauma. Over the same span of time, the number of players who received the buff were 324 for the holy priest and 153 for the me as Disc. Now, I did not spam everyone with renew, though I could have to increase the effectiveness. If you tend to spam renew a lot as Disc, this may be an upgrade, but as for me I am not going to continue using it as Disc.
Recently fixed so that it now correctly can affect all raid members instead of only party members. Before the healing was rather wimpy, accounting for only around 2%.
Here's some numbers since the fix, as a resto druid. I got Fountain of Light as 6.8% my healing done on the Festergut encounter. Only about 3.5% on Rotface and 2.8% on Blood Princes, and currently 4.8% of overall healing.
I'm looking through our log right now, here are the answers to some potential FAQs
This effect is no longer limited to party, that is, it will effect as many raid members as are within 10 yards of the person the item procs on.
This item DOES effect pets.
As an endgame (as of ICC25 normal) geared resto druid, this item results in between 4.5 and 7% of my total healing, sometimes as high as 9% and as low as 2%. Our resto shaman receives a much less favorable 1-3% healing from this item. We both maintain 80% overhealing from this item.
This DOES proc on overheals. Just sat in dalaran and spammed myself to be sure.
Does this mace proc Ephemeral Snowflake ?
As a holy priest, I've seen it account for anywhere between .5% healing and 8% healing in a single boss fight. Generally goes for 4% of my overall healing in a raid night, and is around 6% of my overhealing in an entire night.
Glyph of POH generally procs it pretty quickly. Blanketing the raid in renews will generally proc it quickly. Sometimes it procs when you don't need it, other times it procs riiiight when you need it. Sometimes it will proc a handful of times in the same minute, then not proc for the next 5 minutes. It all depends on RNG.
I'm gonna keep using it.
I am a shadow priest, borrowed it from one of our healers who won it and used it all through the fight on Putricide. Did not proc once.
well got that mace ysd... the proc its completely bad imo. use all my 28k mana on flash heal, coh and renew. and see it proc like 2 times... after duel with a friend, (he just hit me unarmed) to stay in combat and see the overhealing done in recounter, well after like 220k overhealing done.. i see only 1 proc. 1600+ healing done. the proc called Fountain of Life... prefer the dagger with spirit from the first icc25 boss.
Your logic is not sufficient for many reasons:
You were healing one person with renew, CoH and PoH. Which means you're losing a lot of chances to get the mace to proc.
Nobody was within the range for healing besides yourself. Which means, of the proc you've seen, you wasted 80% of its potential value.
Your sample size looks definetly low. It is easy to spend a mana pool without any raid buffs , it does not even come close to one hundred casts.
If you want to try and make a real estimate over the value of this mace, try it where it matters really - a.k.a , in Icecrown Citadel. From what i've been noticing, it does around 3% to 6% of my healing done depending of the encounter. I definetly appreciate that more than an extra 14 Int, 59 Spi, 59 Crit.
Resto druids may want to turn off blizzard's SCT for clustered fights.
Did 1.1% of my total healing on a Blood Queen kill spamming chain heal.
I have a quick question...can the same player have multiple procs hit them simultaneously?
Allow me to reiterate...if the proc hits two players, and there is a third player within ten yards of both, will that third player be healed with two stacking Fountain of Light procs, or will only one apply? (Assume there are no other players within range of these three).
I think the biggest question one could ask is does it self propagate? In other words can it proc off of itself?
I was very excited when i won this mace, it was our guilds first time killing 25 man rotface. The droprate on the frozen bonespike is terrible, and obviously with a healing proc i had a much better chance of winning this one anyway. After parsing the next few raids i am pretty disappointed though. Throughout our next 10 man icc (7/12) and our next 25 icc (6/12) with total numbers, 3% of my total heals was the best it could do. Dont get me wrong im loving the 264 main hand but what makes it bitter is the fact that this weapon has stunted stats due to having an ability proc. Compared to the frozen bonespike it sports 53 int to the frozen bonespikes 67int, has no spirit to the spikes 59 spirit, and no crit to the spikes 59 crit. For the total amount of heals in an entire raid the bonus int, spirit, and crit would hands down out-perform this silly and damn near useless proc.
can the hot this gives proc another hot?
I received this mace tonight, I'm a resto druid. To give an idea of how it performs it was accounting for 2-3% of my overall healing in fights where people were usually spread out or not taking a lot of random damage, but it ramped up as high as 11% on fights where people were closer together with random damage happening often. This mace shines in fights like Festergut and Prof. Putricide.
This mace is by far best off in the hands of resto druids, but it's hard to tell other healers that you deserve it over them because you can make more use of the proc. It's probably the best healing weapon for all healers, not just druids, but it's a unarguable fact that resto druids will get the most use out of the proc.
As a sidenote, this mace will kill your fps if you use the standard wow combat text. Seeing endless green numbers over everyone's heads (think normal fights for a resto druid x10) the entire fight wasn't fun for my computer. You'll want to use a scrolling combat text addon such as Mik's (
) that can throttle incoming spam, or just turn off the text all together in your interface options.
Does it affect disc priest Power Word: Shield? I mean, when it is glyphed with Glyph of Power Word: Shield, which direct heal shielded target for 20% of absorption amount.
Yo this procs on glyph of power word shield but don't use this for disc please
This weapon has a yellow crystal in the handle, as opposed to the blue crystal on the heroic version.
VERY INTERESTING THING I FOUND OUT!
This thing can proc off
Found this out while sitting in org waiting for BG que.
I just tested this out in a festergut fight, and it did 5.3%(349hps) of my healing, and I did 8145hps during the fight. Druid in treeform. Most ticks were 287 heal, but some were 301 and 302. It does proc on the whole raid if you cluster together, so its awesome on melee in the festergut fight. And as some have said here, it seems like it scales with buffs, but not gear.
But, that beeing said, 57% was overhealing, so in reality it only helped my healing on the festergut fight with 150hps.
On an unrelated note,
did 2.5%(165hps) during the same fight, and only did 18% overheal, making it an effective 135hps. The trinket gives a smartheal(like Wild Growth), but I dont know about the mace.
Edit: The mace proc never critted btw.
Can anyone confirm if this baby procs off Glyph of Power Word: Shield?
In 25 mans, the healing numbers can be quite overwhelming on your screen.
I am a resto shaman, currently in 5.7k GS with 3pce T10 and the rest of my gear from ICC 10.
This dropped for me in 25m when I already had Lockjaw.
Hard to say if it is an upgrade. I lose 50 haste, gain ~90 spellpower and the proc is pretty cool.
The proc goes off about every 15-20 mins and filled my screen with 400hps per raid member for 6 seconds.
I was already tied first on healing meters, but the proc did not noticeably see my healing soar that much.
I guess it is excellent for raid healing classes in fights where raid-wide damage is expected.
For the purpose of Transmogrification, this weapon DOES show Power Torrent and other enchant effects.