Кто знает, оно учитывает оверхил или нет?
Такой же баф есть на легендарной хилерской мейсе Вал'анир
He 3Hau Ha schet Overhila, Ho Lubou Hil Prodliaet $%^&
Baff (30 cek) udet na sebia a #$%^ Ha ob'ekt (%^&* cherez 8 cek spadaet esli ne lechit' obekt)
mozet u ne baffnut' a trink 100% cpabotaet vot priimushestvo
на 80 лвле сохраняет свой прок?
В 4.1 добавили приписку:
Эффективность понижается с повышением уровня.
Тестировал на 85 левеле - абсорба от щитов замечено не было
Still a great trinket even after the expansion.
I really wish there was some other way to get this, nobody does aq anymore.
As a holy paladin, this trinket would be EXTREMELY good, since i often have to spam heals on more then one player, including myself.
As a healer this is an awesome trinket to mess around with.
As a paladin this trinket will give a flat 15% bonus to your effective healing and none of it will be over healed.
Or with any healing class, go for a BIG heal right before a pull, nice mitigation to help the tank get agro even if they miss with thier taunt, specials and auto attacks.
Or even in anticipation of an enrage, the extra bubble is awesome.
Also, as this acts as a shield you are less likely to pull agro from the tank (thinking more about multi mob tanking or sensitive agro fights).
it doesn't work on hots :(
Imagine Netherspite with this, tanking the healing beam...
My holy light can crit about 20K when I tank the beam.
20,000*.15=3000 damage shield.
*drags his guild to AQ40*
Athene uses this in his arena matches.
Athene uses this in his 2300+ rating arena matches!
Another way to look at this trinket.
Let's say I am a Pally, or a Priest, or anyother healer for that matter.
I cast a 2.5sec 4000 HP heal.
This trinket then provides an additional (4000*0.15)= 600 HP damage absorbed
If we consider that 600 shield as part of the heal, that heal effectively became a 4600 HP heal.
Dividing the additional +600 to the heal by the 2.5 second spell coefficient of 71.43%
(600/0.7143) = 839.98
Meaning the on-use effect is semi-equivalent to an on use ~840 +heal when using 4000 point heals, assuming that the shield absorbs full damage, making it like unto a reactive heal component, like prayer of mending or earth shield. Averaging this out over time makes the effect essentially +140 healing (but healing that is not wasted by overhealing).
The more +heal you have, the more effective +heal this trinket has.
For a 5000 HP heal, this trinket is equivalent to an on demand 1050 +heal effect. Overtime equal to 175 +healing.
All this, and overheals will result in less waste as 15% of the spell will still linger as the shield, absorbing damage from the next attack.
Still a VERY useful trinket in TBC, and probably on into WotLK, though only time will tell.
How does this operate on Chain Heal and Circle of Healing? Does it only give your current target a shield, or does it shield every healed target? The power of this trinket is obvious, but if it were to work on every CH/CoH jump too it'd be absolutely absurd, even at 70.
I'm guessing this mitigates threat and dampens the build up of rage like PW:S. If so this trinket would be harmful to a warrior tank.
This trinket never gets bad! even in WOTLK it'll be awesome!
Damn this is a really sweet trinket, I hope Blizzard, in their crusade to remake everything (look up BoAccount items and the new emblem trinkets) makes a Wotlk version of this, it would be so incredibly awesome :D
This item still functions fully. The shield lasts 7 seconds on the target healed.
Used by the greatest paladin in the world.
I heard it's good in pvp
picked this up tonight while my guild was doing a throw back run through aq.
it worked perfectly for me, and i feel like it worked extra well for me tonight because i was testing a 0/31/40 build - (dual wielding earth living weapons and spamming chain heal with the chain heal and earth living glyphs) - pop my trinkets and watch damage absorbing shields pop up on all the raid members around me.
So good that they stuck it on a legendary.
Val'anyr Hammer of Ancient Kings - Equip Effect -- Your healing spells have a chance to cause Blessing of Ancient Kings for 15 seconds allowing your heals to shield the target absorbing damage equal to 15% of the amount healed.
Even though this is a 3 minute cooldown, this is still a decent trinket. Would be awesome if you could switch trinkets out in combat.
I still use this on my healing priest. It's awesome when your tank is getting pummeled hard.
Does it proc off of like little heals from VE or Death coil or any other hots? but i guess my main question is could it proc off of haunt
A Brutal Gladiator Shaman that is also ranked number one in both 3v3 and 5v5 uses this.
. Quite the trinket even after all these years.
Athene uses it too, so it must be good
This is why you got downrated.
Just dropped for me on my priest last nite in an AQ run. My priest is still leveling at the moment (70 right now) and this trinket is SUPER helpful when I'm running instances. Healed Magtheridon's Lair and Gruul's Lair last night and had a blast with it. Much more useful than the trinkets I've gotten while questing and undoubtedly useful all the way through 80. Makes ya wonder if blizz is gonna nerf it at some point, not too often you see an item with a flat % based use/proc like this. All it would take is a simple "has a reduced effect for players above level 70" added to the tooltip and it'd be a forgotten memory!
I dont want to be some kind of a 'know it all' or something, but the player kollektiv is one of the best resto shamans in the world.
So that he is using it is just prooving to us how useful this trinket really can be, and/or is.
I noticed that this item's use effect says "
15% of the amount healed". This led me to think that this percent would diminish after level 60. Can any 80s who have this item confirm whether it still absorbs 15% of healing done at 80?
I'm trying to get this trinket to use as a holy pala in arena. I got decent ret gear and enough nature resist to solo Skeram and Sartura in AQ 40. Then I need the help of my dk partner to kill Fankriss and Viscidus every week. I've seen in 3v3 a resto shaman using it, but forgot his name, however I remember the buff "Persistent Shield" which is the buff that is triggered by this trinket, so I guess it's still useful as lvl 80.
Please, can a Paladin please answer my questions:
Scenario: I place Beacon of Light on the tank, activate the trinket and cast Holy Light on me. I stand 5 yards next to the tank.
1) I get a shield... But what about the Beacon? Does the Beacon-Heal provide a shield, too?
2) What about the splash-heal of Holy Light (with Glyph...)? Does the splash Heal acitivate shields?
3) I cast Holy Light on the tank and he gets a shield for 1500. Then i cast Holy Shock for 5000 on him. Does the new 750 shield overwrite the 1500 shield? Do they stack like at Divine Aegis at Priests?
Also, a question for Shamans:
1) I cast Riptide critically on me and Ancestral Awekening gets activated - so i heal the damaged tank for 2000. Does the tank get a 300 shield when the trinket was active?
In general: The trinket wording says nothing about direct heal only and spells like Prayer of Mending (where the trinket creates shields) are working with the trinket nice, so i had to question the ^&*! above ;)
thanks for answers!
Tank paladin, with say...35k HP buffed...Lay on Hands on self.
To bad its an use but its still pretty imba
If this wasn't an on-use and the effect worked on every single heal you casted ever, this would be the single best-in-slot item for any healer, in any expansion, regardless of how bad or good your gear is.
...I think they should buff this, replacing gear is overrated!
I've just done some testing with the Scarab Brooch.
The shield from this
does not stack with itself
. If you apply a 1500 shield, and then proc what would be a 1000 shield, the old buff will remain unchanged. Overhealing will proc the effect normally, but certain unusual heals and HoTs will not. (I noticed Renew does not, and Glyph of Power Word: Shield will only proc it on the caster.) The effect can proc on players not in your raid. The buff on your target is called Persistent Shield (
), is a Magic effect, and lasts for 8 seconds from the time it is applied. It will remain even after the initial 30 second duration of the trinket's use effect, which is also called Persistent Shield (
). The use effect itself has no buff type. The shield will not interfere with Val'anyr or Divine Aegis, and will stack freely with both.
What this means
You cannot spam heal someone to accumulate a large shield in anticipation of a large hit.
This is next to worthless for non-healers, even if they do produce a steady stream of healing or overhealing. (Shadow priests)
Since this grants a Magic buff, this makes a good dispel buffer in PvP, in addition to its base effect.
Addons like Grid and PowerAuras, which identify buffs by their names, will be unable to tell the two buffs apart (not a major problem.)
All in all, a solid healing trinket for certain fights, but probably not what you want to use all the time.
I was thinking of using this on my lvl 72 Resto shammy until I find something better. Right now I still have a couple green trinkets from BC and +28 SP with +100 SP every 2 minutes just doesn't seem as useful as this. I was hoping someone could answer a few questions about it though:
1) How does this react to chain heal? Will it proc only on the first target or on all of the targets? If that latter it would be a great asset in fights where the whole party is taking small amounts of damage.
2) Does this have a visible effect like PW:Shield or does it just show up as a buff? What can I say; I like cool looking stuff. ;)
3) Espoire tested and found the shields will not stack, nor will a weaker shield replace a stronger one (thank you for posting that Espoire). Does anyone know if a stronger shield will replace a weaker one? For instance, if I put a 1000 hp shield on a target, then they take 500 damage and my brooch puts up a 800 hp shield (or even a 1200 hp shield), will that replace the old one?
One of the holy paladins on the US first Heroic Lich King 25 man kill wore this trinket along with Val'anyr.
Edited for spelling.
I finally got this on my Shaman. Here are some results of testing:
will proc a shield:
Earth Shield healing on yourself
direkt healing of Riptide, Chain Heal (every target), Healing Wave and Lesser Healing Wave
the healing of "Glyph of Healing Wave"
will not proc a shield:
the healing of Ancestral Awakening
the healing of Earth Shield on another person (the tank for example)
ticks of the Earthliving Weapon HoT or Riptide HoT
ticks of Healingstream Totem
So, I was browsing through Atlas Loot and found this little gem, thought to myself 'hmm... self, you should check into this', and headed this way.
Very interesting to see this still has use in current endgame. I'm especially interested for the Lich King fight, as in my 10-man group we've lost our disc priest and our missing those shields. Being a tank, I'm not exactly sure, so I thought I'd ask you healers out there. Would this make much of a difference in handling Infest if, say, it was on a resto Shaman? Or is it worth going to the trouble to obtain?
Anyone know if Death Strike, Rune Tap, Dark Pact, Mark of Blood, or Lichborne + Death Coils proc shields while it's active?
There are benefits and disadvantages to using this.
One notable benefit is that it scales with current gear due to it being a flat percentage. Lower ilvl trinkets with a flat spellpower bonus would obviously not scale as well. In fact, this scales so well, if one compares it to the talisman of resurgence, at 4000 spellpower raid buffed, this would account for more prevention than the talisman proc would for healing.
Another formidable advantage is that the overhealing penalty is removed as long as the bubble is eventually removed. This increases the value of every heal done under the effects of this spell.
In arena, the ideal is keeping a kill target as healed as possible. They will most likely be the target of dispels and if they dip low, executes. Spam healing the afflicted person with the buff acting as a buffer for dispels is probably quite effective. While I've never tried it personally, I'm trying to think of situational advantages it might provide.
One disadvantage of using this trinket is the rather hefty cooldown. When compared to a static 200 spellpower on a trinket (assuming it brings you to 4.2k raid buffed), the spellpower will contribute a small percentage to your effective healing. However, it will do so consistently, which in a fight with uniform damage, may have a greater overall effect on the outcome. The trinket would probably be best suited to healing intensive moments, especially when combined with haste buffs to utilise as many absorbs as possible.
Two minor disadvantages of the trinket which will probably not be of concern to those doing high rated arena or serious raiding, are that the absorbs will not show up on metres. Its was a reason people trashed val'anyr, saying it was the legendary that was fastest to be replaced. Another is that you sacrifice using a trinket slot for regen, as trinket slots are usually good to use for regen. This will probably cause its usage to be cut down in Cataclysm, where mana regeneration will supposedly become a larger concern.
I'm sure there are many oversights I've made, so if anyone who uses it wants to add some info (like its perfect syncing with a cooldown), I'd love to hear it. Just wanted to put some thought into why it would still see use.
I have it on good authority (hearsay from a friend) that Ahn'Qiraj will be removed in Cataclysm, much like old Onyxia and Naxxramas were. I highly suggest that anyone who plans to heal someday grab this trinket while it's still available.
Also, get the mounts while your at it.
As of Patch 4.0.1, this trinket is now, unfortunately, broken. Blizzard has decided to no longer allow this trinket to work.
Don't bother going back and farming AQ40 for it, now.
Its so annoying that they killed it. It was the one level 60 item that was worth using. It wasnt a game changer, it wasnt OP, it was just a fun little trinket from a time gone by.
I understand Blizz wants us to drop old stuff and upgrade with the times, but its absurd to take it so far and kill little gems like this.
This item may be epic, but it's really legendary.
I can only hope for a trinket in the future half as good as this!
No longer a viable trinket for high levels. Due to the effect becoming less powerful at higher levels.
Use: Your magical heals provide the target with a shield that absorbs damage for up to 15% of the amount healed for 30 sec.
This effect becomes less powerful at higher levels.
(3 Min Cooldown)
At 85, with
the buff from this trinket
up, I got no absorption from my heals.
Anyone notice that the pre-BC trinkets are so much more interesting than all of the post-vanilla trinkets?
Darkmoon Card: Twisting Nether
... I'd go and link more, but you guys get the idea. I don't mean to insult, bash or disparage Blizzard, but they've really gone from making useful, neat trinkets that are equipped for their Equip or Use effects to simple stat sticks to buff up our health and mana pools.
Come on, Blizzard. Give us some more Brooches, Uthers and Nethers!
Tested @lvl 100,
does not apply any buff
on self nor other targets.