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11.0.2
PTR
11.0.5
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Комментарий от
Assar24
Is this really supposed to have 88 agility? For me, it seems like a bit too little!
Комментарий от
Salamand
It droped today. I got version with +88 agility and +72 Leech.
Комментарий от
glassleo
The proc is
Скорость
.
Комментарий от
Loreya
147 Agi for the Mythic Trinket is a joke! The Dragonspine Trophy which has the same proc has 325...
Комментарий от
Gormogon
with this item's return in dragonflight season 3, it is worth noting that the unique mechanic of having to pick up the spheres seems like an unnecessary headache, but there are a couple interesting things to keep in mind
1) The trinket goes on cooldown the moment you press it, regardless of what you decide to do with the spheres afterwards.
2) the spheres always spawn in fixed positions, one at your 2 o'clock, one at your 6 o'clock and one at your 10 o'clock.
3) they float to you slowly and "chase" you around, they don't just float to the location you were when you activated the trinket.
>this means it is not really an issue to pick them up, you have to actively try very hard to NOT pick them up. in normal gameplay, eg slight movement to dodge swirlies and all, you can be 100% assured the spheres will get to you.
4) with 0 movement on your part, it takes the spheres exactly 5 seconds to reach you and they will all reach you at the same time, giving you 3 stacks of the mastery buff.
5) if you try REALLY hard to avoid them it is possible to miss the spheres and not gain anything out of the trinket. The spheres will exist for 25 seconds before disapearing.
Now for the sweaty nerd's min-maxing theorycraft:
A) if you want to squeeze more value out of this trinket, pick the first sphere to gain 1 stack of the buff, wait 9 seconds, pick the 2nd sphere, and 9 seconds later pick the last sphere. This way, instead of gaining ~6k mastery for 10 sec, you will have gained 2k mastery for 9 sec, then 4k mastery for 9 sec, and THEN 6k mastery for 10 sec, as each pick up adds a stack >>and refreshes the duration<<.
Obviously this is incredibly tryhard-ish and should be avoided in any relevant content as you most certainly have more important things to worry about mid-fight. If you get hit by mechanics because you were busy playing with your lil bubbles your group will be very sad.
B) a simpler approach to the above that still yields some (incredibly minor) benefits is using the trinket ~20 seconds before the pull to get the cooldown rolling, and then group the 3 spheres together by kiting them in circles and picking them up on pull. The benefit of this is still super minor but hey its before the pull so you have nothing better to do, might as well right?
The above is just theorycrafting and shouldn't worry the average user too much. for 99% of the people reading this, the most important thing to keep in mind when using this trinket is that
>>>>IT TAKES 5 SECONDS AFTER CLICKING IT BEFORE YOU ARE AFFECTED BY THE MASTERY BUFF<<<<<
for this reason, if you can afford the mental strain, you shouldn't include this trinket in your cds macro, but press it individually 5 seconds earlier.
Of course, if you are not very comfortable with your class, feel free to just include it in the macro and not worry too much about when the mastery buff actually comes online. It has a measly duration of only 10 seconds, so together with the 5 second "buffer" time, it will take 15 seconds for the entire effect to complete, which is also the duration of most dps cds.
The spheres are affected by walls, so if you use this while you have your back on a wall the 6'clock sphere will spawn on top of you and touch you immediately. Same if you stick your left or right side to a wall.
This is maybe a good middle ground between doing the tactic in and not bothering with any gameplay changes at all. You will get a small 1stack buff immediately for free, before you get the normal main 3stack buff 5 sec later.
After playing with this a couple days, i have to say in practice it is significantly better than what theory suggests. The reason is that, in normal gameplay, you actually move quite a bit, -more than i had realised- and this makes the spheres stagger impressively.
I have made 0 effort to play around them, but i very often see the last sphere refresh the buff at ~2 sec left (and thus skyrocketing the value you get out of the use, as we explained in ). If I had to put a number on it, i would say about 50% of the time this trinket outplays itself and ends up lasting an enormous amount of time.
Originally i thought this would end up lasting 10 sec 90% of the time, and along with the 5 sec buffer time messing up your burst macros, I was very grumpy towards it. I was only using it because I had nothing better, and was hoping I'd get any other on-use to replace it asap. Practice proved my wrong, and today i dumped all my flightstones and crests on it to get it to 476.
If someone has the addons and spare time to track this trinket's average duration per number of stacks over, say a week of running dungeons, i'd be very interested to see so feel free to comment below.
Комментарий от
ilkercetin
It is really hard to spot your own orbs when lots of your raid or group members have this trinket because you can see other players' orbs as same as yours. In my opinion, either the Blizzard should remove other players' trinket visualization or make own visual more distinguishable.
Комментарий от
lemon031
has anyone else noticed something weird going on with the CD on this trinket on the second boss of amirdrassil (igira)?
i find that every time i use this trinket near the beginning of the fight, its CD doesn't come back up until about ~10s after i would expect it to. i use it back-to-back with another 2m cd and the cd is consistently back up ~10s before the trinket is. this 'desync' doesn't happen anywhere else that i've noticed
Комментарий от
Jagwatoof
Buff name is "Aqueous Enrichment" id 429262