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Level 60 Raids for Level 70,s.
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Сообщение от
144888
This post was from a user who has deleted their account.
Сообщение от
WaddoWaddy
Ony you can do with two or three people easily, just get ready for a long fight :p
MC we also did with three (prot pally, priest, and fury warrior), although it was just a binding run, it was funny to see core hounds respawn on garr becuase we took so long :p
Сообщение от
Orvisand
Certain fights in the old world raids are actually quite hard to do as 70 unless you have a full 40 group, because of the mechanics. For example, Thaddius has about 7 million health, and the buffs you get in it is increased damage in 190% which would probably still be needed now, and Skeram needed 40 for control. But in the most part, 70 raiding 60 realm can be a fun thing to do for relaxing when your guild has a tough time on a 70 boss. My guild had done a 8 man ZG till we wiped on Hakkar, who also needs a full group for the sake of mechanics (poisoned blood).
Сообщение от
murakaz
It's nice to be able to do C'Thun without any nature resistance, save what Mark of the Wild gives you.
Сообщение от
98371
This post was from a user who has deleted their account.
Сообщение от
InfinityX
Running old world raids at 70 can be extremely entertaining. I'll list the old world bosses I've beaten at 70 and try to remember all of the differences of the fights to the best of my ability.
Onyxia
: Beat her with 4 with ease. I believe our setup was prot paladin, myself as shadow, a rogue, and a resto druid.
Garr
: Absolutely trivial with a paladin tank. He was able to pick up all of the adds, and we killed them off one by one. Our tank literally stopped taking damage after all the adds were dealt with.
Geddon
: Annoying fight, I believe we barely completed it with 6. With the
Ignite Mana
needing to be dispelled (even though it's from fewer targets), it's a long fight due to
Inferno
and the melee dps needing to move out of it. Bring dispellers and ranged dps.
Skeram
: Would be doable with fewer if not for the mind control. Oddly enough, mind-controlled players are probably more dangerous than the Skeram himself when low-manning him at 70. We were able to complete it with around 18, if memory serves. Bring at least 3 tanks.
Kri
,
Yauj
, and
Vem
: Trivial, they all drop quickly and Kri's poison does so much less damage relative to the amount of stamina everyone has post-60. The only problem is Yauj. As long as she's under control, it's an easy fight.
Sartura
: Easy fight, again because of the amount of stamina players have now. The adds die extremely fast (their hp is comparable to a
Fel Overseer
from Shadow Labyrinth.
Fankriss
: Trivial with a protection (or really any) paladin rounding up the adds. He really doesn't do a significant amount of damage to the tanks, but the
Mortal Wound
still requires juggling him between two tanks.
Razorgore
: Easy with a paladin tank, the adds die extremely quickly... But they do not stop respawning after the battle was over. Luckily enough for us, they stopped after everyone had left the instance.
As for the unsuccessful attempts at bosses, it's usually just a product of needing more people as padding for abilities such as mind control (
Lucifron
) or forced death (
Vaelastrasz
), just as Orvisand stated. Also keep in mind this is just what I was able to do when I was able to throw a raid of a few willing people together. If you can actually muster the numbers to do the other bosses, they'd be trivial. Save of course for the very technical fights that pop up later in the game.
Сообщение от
144888
This post was from a user who has deleted their account.
Сообщение от
144178
This post was from a user who has deleted their account.
Сообщение от
Cloud8690
Onyxia was solo'd by a dreamstate druid :]
Сообщение от
bloodseek
A bunch of people in my guild are preparing to go to Naxx for the hell of it. We're gonna try and get the T3 sets before Naxx is moved off to northrend. And I'd like to get the Atiesh druid staff mainly for the kara warp :D
Сообщение от
Sakkura
Ony was just solo'd by a druid, but I'm still fuzzy on the spec used and the gear he had on.
BWL is crazy easy these days. For the heck of it we took 19 people in (a few 60s mixed in) and the only fight that was even a mild challenge was Chromaggus. Burning Adrenaline killed more people than died anywhere else in the entire instance.
Unfortunately for me I forgot to set up my weapon-switching macro for Nef and he broke my Crossbow of Relentless Strikes and my old quest bow. :(
Hmm, if burning adrenaline killed more people than the rest of the instance, I would have thought Vael was harder than Chromaggus. Seeing as burning adrenaline is part of the Vael encounter, not the Chromaggus encounter.
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