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Сообщение от
453482
This post was from a user who has deleted their account.
Сообщение от
523452
This post was from a user who has deleted their account.
Сообщение от
549652
This post was from a user who has deleted their account.
Сообщение от
481452
This post was from a user who has deleted their account.
Сообщение от
StrangerWifCandy
Let's assume he's a survival hunter (e.g. doesn't have Readiness)
PoM sheep, get in melee range. Slow>AB>ABarr. Frost Nova. Another AB>ABarr. When he disengages, blink to him. Keep slow up, AB>ABarr when you get the chance, spam ABarr in melee range if he's trying to kite. Sheep pet during deterrence.
Fire Ward absorbs explosive shot, use mana shield sparingly, use instant invis to avoid the kill shot if you're low.
Ice Block if he's BM and he pops TBW, use Mirror Images to pull pet off of you for 1 or 2 GCDs, if he's Marks and knows what he's doing bend over and kiss your ass goodbye. Might win if you get a full sheep + frost nova on pet, and get a full evocate off. GL;HF.
Сообщение от
leuitinet
As a SV Hunter we can CC you as well as you CC us.
Wyvern Sting
,
Scatter Shot
,
Entrapment
with various traps, and with
Deterrence
we can got seconds of immunity.
Also there are many pets that are caster hate, snares, and stuns. Bats, Ravagers, Serpents, Nether-Rays, Core-Hounds, Spiders, Crabs. I mean the list goes on and on.
Hunters cause alot of issues for many classes. I think beating a Hunter is like beating every other class. Just steady them and stay out of LoS lol
Look at fighting a Hunter like fighting one of your own. We cant kill you if we cant see you. Work your kiting and LoS, and things will look up
Сообщение от
StrangerWifCandy
As a SV Hunter we can CC you as well as you CC us.
Wyvern Sting
,
Scatter Shot
,
Entrapment
with various traps, and with
Deterrence
we can got seconds of immunity.
Also there are many pets that are caster hate, snares, and stuns. Bats, Ravagers, Serpents, Nether-Rays, Core-Hounds, Spiders, Crabs. I mean the list goes on and on.
Hunters cause alot of issues for many classes. I think beating a Hunter is like beating every other class. Just steady them and stay out of LoS lol
Look at fighting a Hunter like fighting one of your own. We cant kill you if we cant see you. Work your kiting and LoS, and things will look up
Coming from a decent mage to you, I advise you do the exact opposite of everything this guy suggested.
Сообщение от
leuitinet
As a SV Hunter we can CC you as well as you CC us.
Wyvern Sting
,
Scatter Shot
,
Entrapment
with various traps, and with
Deterrence
we can got seconds of immunity.
Also there are many pets that are caster hate, snares, and stuns. Bats, Ravagers, Serpents, Nether-Rays, Core-Hounds, Spiders, Crabs. I mean the list goes on and on.
Hunters cause alot of issues for many classes. I think beating a Hunter is like beating every other class. Just steady them and stay out of LoS lol
Look at fighting a Hunter like fighting one of your own. We cant kill you if we cant see you. Work your kiting and LoS, and things will look up
Coming from a decent mage to you, I advise you do the exact opposite of everything this guy suggested.
So you advise the OP to get out in the open? Yes, we are both able to attack, but ist a risky move. You stay in a Hunter's LoS, and you are subject to a world of hurt. Yeah you can dish it out the same amount of dmg, but there is alot that a we can do to to cause more trouble than we're worth.
Viper Sting
will always be up, and a mage with no mana is a dead mage.
Сообщение от
Squishalot
Coming from a decent mage to you, I advise you do the exact opposite of everything this guy suggested.
So you advise the OP to get out in the open? Yes, we are both able to attack, but ist a risky move. You stay in a Hunter's LoS, and you are subject to a world of hurt. Yeah you can dish it out the same amount of dmg, but there is alot that a we can do to to cause more trouble than we're worth.
Viper Sting
will always be up, and a mage with no mana is a dead mage.
Yes. If a fight takes more than a minute (for Viper Sting to be even moderately effective, 39% mana over 60 seconds?), then someone's dead already. Viper Sting will only be a problem if the mage spams Arcane Blast without pushback, in which case, the hunter doesn't stand much chance in an open field.
Сообщение от
leuitinet
Coming from a decent mage to you, I advise you do the exact opposite of everything this guy suggested.
So you advise the OP to get out in the open? Yes, we are both able to attack, but ist a risky move. You stay in a Hunter's LoS, and you are subject to a world of hurt. Yeah you can dish it out the same amount of dmg, but there is alot that a we can do to to cause more trouble than we're worth.
Viper Sting
will always be up, and a mage with no mana is a dead mage.
Yes. If a fight takes more than a minute (for Viper Sting to be even moderately effective, 39% mana over 60 seconds?), then someone's dead already. Viper Sting will only be a problem if the mage spams Arcane Blast without pushback, in which case, the hunter doesn't stand much chance in an open field.
The Hunter will have more than a simple mana sting up. You wont be able to spam any thing without having something causing pushback. Theres the pet, and if you standing still so will allowing for an effective
Rapid Fire
, and assuming the Hunter is SV than theres what I stated already. Theres plently of CC. Also,
Freezing Arrow
is more effective and renders you at the Hunter's mercy.
Than there's the MM spec, which is more caster hate then SV. With Readiness, Silencing, Chimeric, and Aimed shot, and the ability to spam Steady Shot, there is alot dmg and CC coming your way. Also with talents like
Piercing Shots
adds that extra dmg from crits and
Wild Quiver
for that 'free' shot, makes the idea of standing still for a MM Hunter a terrible idea.
Сообщение от
540548
This post was from a user who has deleted their account.
Сообщение от
453482
This post was from a user who has deleted their account.
Сообщение от
Squishalot
You wont be able to spam any thing without having something causing pushback.
Let me refer you to
Arcane Stability
.
Theres the pet, and if you standing still so will allowing for an effective
Rapid Fire
If you're going to use cooldowns, then I'll LoS you for the duration of it. I'm not going to stand and deliver to a bubbled Paladin either.
and assuming the Hunter is SV than theres what I stated already. Theres plently of CC. Also,
Freezing Arrow
is more effective and renders you at the Hunter's mercy.
You think that the Mage isn't going to be CC'ing either? Since you're not going to be attacking while he's frozen, all that earns you is 13% mana drain.
Than there's the MM spec, which is more caster hate then SV. With Readiness, Silencing, Chimeric, and Aimed shot, and the ability to spam Steady Shot, there is alot dmg and CC coming your way.
Mages don't heal, Silencing Shot is on cooldown, and Chimera Shot has no particularly bad effects other than damage.
Also with talents like
Piercing Shots
adds that extra dmg from crits and
Wild Quiver
for that 'free' shot, makes the idea of standing still for a MM Hunter a terrible idea.
Arcane Blast does 1185 to 1377 damage normally. Add SP coefficient 80.43% with *only* 2000 SP gives you about average 2880 damage.
Torment the Weak +12% = 3225 damage.
Spell Impact + 6% = 3418 damage.
Arcane Instability + 3% = 3521 damage.
Arcane Power + 20% = 4225 damage. (Since we're using cooldowns)
Incineration + 6% = 4478 damage.
With a 40% crit rate and a 75% crit strike bonus, average damage goes to 5,821 damage.
Arcane Blast 2: +18% = 6,868 damage.
Arcane Blast 3: +36% = 7,916 damage.
Arcane Blast 4: +54% = 8,964 damage.
Arcane Blast 5: +72% = 10,012 damage.
Even a reasonably undergeared mage will have 2 second AB casts. So in 10 seconds of stationary casting time, the mage can dish out 39,581 damage, of which, perhaps 25% will be crits (and reduced by resilience accordingly).
With your silencing shot, that's 13 seconds worth of battle time. 15 seconds if you blow Readiness as well (diminishing returns), and this is a very undergeared mage.
You can say that hunters will subject you to a world of hurt. But so too can mages. At the end of the day, it'll be player vs player, the class is moreorless irrelevant, because it'll be about who freezes (no pun intended) under the pressure and makes the mistake.
Сообщение от
120665
This post was from a user who has deleted their account.
Сообщение от
leuitinet
Commenting on melee range. True we Hunters arent the best while in melee, but we can melee to a degree.
Raptor Strike
, and
Mongoose Bite
are always relieable for those unexpected melee moments. Most Hunters dont use these, and it too bad they dont. A strong slow 2hander will make these attacks more dangerous than one might think. Also, RS is our next melee attack, and MB is instant, so they will land fairly quick one after the other. Being in melee also lets us apply our own slowlying effect via
Wing Clip
. They removed the Improved Wing Clip talent so its not as effective as it use to be.
Also another disadvantage to being melee with a Hunter, is the traps. You will always get hit with the trap, and there are so many to choose from.
Immolation
and if its glyphed it will hurt,
Explosive
also glyphed will allow possible crits on ticks,
Snake
, which all casters will hate,
Freezing
and
Frost
, which proc
LnL
, make melee range almost as dangerous as ranged.
Im not sayin that Hunters are beasts at both ranged and melee, but we are very flexible with both. Mages bring the pain just as bad as we do, and can adapt just as quick to any situtation. Most Hunters panic when forced to melee, but those like me, will use what melee we have. We will still try to get out of melee, but not without landing a few blows.
Сообщение от
StrangerWifCandy
Commenting on melee range. True we Hunters arent the best while in melee, but we can melee to a degree.
Raptor Strike
, and
Mongoose Bite
are always relieable for those unexpected melee moments. Most Hunters dont use these, and it too bad they dont. A strong slow 2hander will make these attacks more dangerous than one might think. Also, RS is our next melee attack, and MB is intant, so they will come follow land fairly quick one after the other. Being in melee also lets us apply our own slowlying effect via
Wing Clip
. They moved the Improved Wing Clip talent so its not as effective as it use to be.
Also another disadvantage to being melee with a Hunter, is the traps. You will always get hit with the trap, and there are so many to choose from.
Immolation
and if its glyphed it will hurt,
Explosive
also glyphed will allow possible crits on ticks,
Snake
, which all casters will hate,
Freezing
and
Frost
, which proc
LnL
, make melee range almost as dangerous as ranged.
Im not sayin that Hunters are beasts at both ranged and melee, but we are very flexible with both. Mages bring the pain just as bad as we do, and can adapt just as quick to any situtation. Most Hunters panic when forced to melee, but those like me, will use what melee we have. We will still try to get out of melee, but not without landing a few blows.
I suggest hitting level 80 before discrediting our dueling strategies that we've all practiced and know that work.
Сообщение от
SongCry
Its just a matter of bursting them down before they can burst you down.
Сообщение от
leuitinet
Commenting on melee range. True we Hunters arent the best while in melee, but we can melee to a degree.
Raptor Strike
, and
Mongoose Bite
are always relieable for those unexpected melee moments. Most Hunters dont use these, and it too bad they dont. A strong slow 2hander will make these attacks more dangerous than one might think. Also, RS is our next melee attack, and MB is intant, so they will come follow land fairly quick one after the other. Being in melee also lets us apply our own slowlying effect via
Wing Clip
. They moved the Improved Wing Clip talent so its not as effective as it use to be.
Also another disadvantage to being melee with a Hunter, is the traps. You will always get hit with the trap, and there are so many to choose from.
Immolation
and if its glyphed it will hurt,
Explosive
also glyphed will allow possible crits on ticks,
Snake
, which all casters will hate,
Freezing
and
Frost
, which proc
LnL
, make melee range almost as dangerous as ranged.
Im not sayin that Hunters are beasts at both ranged and melee, but we are very flexible with both. Mages bring the pain just as bad as we do, and can adapt just as quick to any situtation. Most Hunters panic when forced to melee, but those like me, will use what melee we have. We will still try to get out of melee, but not without landing a few blows.
I suggest hitting level 80 before discrediting our dueling strategies that we've all practiced and know that work.
You assume I discredit your classes stratugies? You would be wrong my good sir/madam. Im merely diving deeper into the Hunter class. Many players think that Hunters are extremely weak when forced to melee, and its not true. Like each caster and ranged class, we all must adapt when forced into melee, and all Ive done is state what the Hunter class has available when forced to melee. By no means did I try to discredit Mages in any way. If you found my posts offensive, I do offer my apologizes.
Сообщение от
TheReal
Skill > Class
/thread
I've beaten hunters in 1v1, some barely and some roflstomps. Hunters have also beaten me. Again, some barely and some roflstomps.
As a mage, I've found the best strategy is to get in close and don't let the hunter get away. In 1v1 situations, I'd say I win 60-65% of the time with this strategy.
Сообщение от
120665
This post was from a user who has deleted their account.
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