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Druid Guide, Part 2: Bear Tanking
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39561
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39561
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39561
This post was from a user who has deleted their account.
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39561
This post was from a user who has deleted their account.
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Сообщение от
wingman
This is the awesomest post I've ever seen on druid tanking, and I thank you for that. I thing you'll probably get asked, and maybe should add is some example baseline stats for MT'ing kara, OT'ing kara, MT'ing heroics. Like X HP, Y Armor, Z dodge format.
Сообщение от
Kiros
I currently tank at 61 doing mostly Ramps and BF, this will help a lot since I've had some problems with holding aggro against Rogues, now I know not to spam demoralizing roar :)
Сообщение от
pelf
Well, since I've commented on the other two, I figure I'll add one here. Do you perhaps want to include the ever-awesome mouseover Lacerate macro?
#showtooltip
/cast
This is perhaps the most awesome thing for precise control of multi-mob tanking. Sometimes with slow mages or other extenuating circumstances I find myself tanking > 1 mob while a sheep is grazing directly under my nose. Perhaps I can't move due to mob pathing constraints or whatever. Swipe is obviously out and tab-mangling is dangerous due to the unfortunately very real chance of tabbing to the sheep and not noticing it before you hit mangle. I love, no, Love (with a capital L) that lacerate macro.
EDIT:
Additionally, I'm not sure about you, but I find that many bear tanks neglect Melee Hit pretty severely when they're getting started. That was me too, for sure. I was tanking with 0 (that's ZERO) hit for some time and it was quite apparent. For me, I've observed a
seriously
drastic difference between the outcome of a pull where my initial Mangle lands and when it doesn't. It's nearly night and day. I
really
don't want to miss that Mangle. I've sort of levelled off at around 80 something hit rating (I'm sure you know how annoying it is to get hit on our tanking gear) and that seems to have reduced my misses to the point where it's strange when it happens.
So anyway, perhaps you want to place a bit more emphasis on getting SOME Hit. It really is quite important.
EDIT2:
Any plans to add a section on rage generation mechanics? It's pretty simple but there's a bit of a difference between the tanking classes.
Сообщение от
115827
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Сообщение от
pelf
Okay, I know I'm obsessive, but what are those periods in between the sections in your {ol} in your second post?
Awesome translation into your intelligent and documentative style on the hit/expertise point, BTW.
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39561
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Сообщение от
pelf
Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Quote this. Does that work?
Сообщение от
39561
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Сообщение от
pelf
No problem. There are some spacing consistency issues with the translation of the quasi-BBCODE to HTML. I brought 'em up a while back but I'm sure finesse changes like that aren't high on the list. My biggest hangup as a programmer is that I tend to obsess about those finesse changes while other people are saying, "Come on, it works as it is. Who cares that the button is misaligned by 1 pixel!?"
Granted, this seems to be working right. I just thought it was a related topic :).
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