Quick Facts
Series
1.
No Place to Run
2.
Storyline
Dragonblight
  1. The Liquid Fire of Elune
  2. Kill the Cultists
  3. The Favor of Zangus
  4. The High Cultist
  5. Rifle the Bodies
  6. Prevent the Accord
  7. A Strange Device
  8. Projections and Plans
  9. The Focus on the Beach
  10. Atop the Woodlands
  11. Search Indu'le Village
  12. Into the Fold
  13. Blood Oath of the Horde
  14. Agmar's Hammer
  15. Victory Nears...
  16. Rifle the Bodies
  17. Prevent the Accord
  18. A Strange Device
  19. Projections and Plans
  20. The Focus on the Beach
  21. Atop the Woodlands
  22. Search Indu'le Village
  23. Let Nothing Go To Waste
  24. Slay Loguhn
  25. Spiritual Insight
  26. Elder Mana'loa
  27. Freedom for the Lingering
  28. Conversing With the Depths
  29. The End of the Line
  30. Gaining an Audience
  31. Speak with your Ambassador
  32. Report to the Ruby Dragonshrine
  33. Heated Battle
  34. Return to the Earth
  35. Through Fields of Flame
  36. The Steward of Wyrmrest Temple
  37. Informing the Queen
  38. The End of the Line
  39. Gaining an Audience
  40. Speak with your Ambassador
  41. Report to the Ruby Dragonshrine
  42. Heated Battle
  43. Return to the Earth
  44. Through Fields of Flame
  45. The Steward of Wyrmrest Temple
  46. Informing the Queen
  47. The Obsidian Dragonshrine
  48. No Place to Run
  49. No One to Save You
  50. The Best of Intentions
  51. Defiling the Defilers
  52. Culling the Damned
  53. Neltharion's Flame
  54. Tales of Destruction
  55. Cycle of Life
  56. The Plume of Alystros
  57. Seeds of the Lashers
  58. That Which Creates Can Also Destroy
  59. Mystery of the Infinite
  60. Mystery of the Infinite, Redux
  61. Naxxramas and the Fall of Wintergarde
  62. Flight of the Wintergarde Defender
  63. Return to the High Commander
  64. The Demo-gnome
  65. The Search for Slinkin
  66. The Bleeding Ore
  67. Leave Nothing to Chance
  68. Understanding the Scourge War Machine
  69. Rescue from Town Square
  70. Find Durkon!
  71. Secrets of the Scourge
  72. Mystery of the Tome
  73. Understanding the Language of Death
  74. A Righteous Sermon
  75. Into Hostile Territory
  76. Steamtank Surprise
  77. Scattered To The Wind
  78. The Chain Gun And You
  79. Plunderbeard Must Be Found!
  80. Plunderbeard's Journal
  81. Chasing Icestorm: The 7th Legion Front
  82. Chasing Icestorm: Thel'zan's Phylactery
  83. Finality
  84. An End And A Beginning
  85. To Fordragon Hold!
  86. Audience With The Dragon Queen
  87. Marked for Death: High Cultist Zangus
  88. The Flesh-Bound Tome
  89. Koltira and the Language of Death
  90. In Service of Blood
  91. In Service of the Unholy
  92. In Service of Frost
  93. The Power to Destroy
  94. The Translated Tome
  95. Containing the Rot
  96. The Good Doctor...
  97. In Search of the Ruby Lilac
  98. Return to Soar
  99. Where the Wild Things Roam
  100. Strength of Icemist
  101. Chains of the Anub'ar
  102. Return of the High Chief
  103. All Hail Roanauk!
  104. The Might of the Horde
  105. Attack by Air!
  106. Blightbeasts be Damned!
  107. The Kor'kron Vanguard!
  108. Audience With The Dragon Queen
  109. Galakrond and the Scourge
  110. On Ruby Wings
  111. Return To Angrathar
  112. Imprints on the Past
  113. Orik Trueheart and the Forgotten Shore
  114. The Murkweed Elixir
  115. The Forgotten Tale
  116. The Truth Shall Set Us Free
  117. Parting Thoughts
  118. What Secrets Men Hide
  119. Frostmourne Cavern
  120. Return To Angrathar
  121. WANTED: The Scarlet Onslaught
  122. Blighted Last Rites
  123. Let Them Not Rise!
  124. Stealing from the Siegesmiths
  125. Need to Know
  126. The Spy in New Hearthglen
  127. No Mercy for the Captured
  128. Torture the Torturer
  129. Without a Prayer
  130. The Perfect Dissemblance
  131. The Rod of Compulsion
  132. The Denouncement
  133. A Fall From Grace
  134. The Truth Will Out
  135. Do Unto Others
  136. Nozzlerust Defense
  137. Stocking Up
  138. Shaved Ice
  139. Soft Packaging
  140. Something That Doesn't Melt
  141. Hard to Swallow
  142. Lumber Hack
  143. Harp on This!
  144. Slim Pickings
  145. Messy Business
  146. Stomping Grounds
  147. Apply This Twice A Day
  148. Worm Wrangler
  149. Really Big Worm
Screenshots
Videos

No Place to Run

Place a Destructive Ward at the end of the path leading out of Obsidian Dragonshrine, where the road starts to give way to snow. Protect the ward until it is fully charged, then return to Serinar.
  •  
Destructive Ward Fully Charged (1)
Provided item:
Destructive Wards (1)

Description

They're drawing power from the bones of my dead brothers...

I have no love for the cult, but I'm baffled by their audacity. There will be no mercy shown for them... not that I ever would have anyway.

Ensure that they have no place to flee when the slaughter starts. Place a destructive ward at the end of the path leading out of the shrine... where the road starts to give way to snow. Defend it until it is fully charged.

Progress

Completion

Rewards

You will receive:

Gains

Upon completion of this quest you will gain:
See if you've already completed this by typing:
/run print(C_QuestLog.IsQuestFlaggedCompleted(12261))

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