DH and feral necro easily killed ? you played a pal then ? as a BM killing a DH is pretty difficult, especially when they are focusing you, and feral necro are just unkillable with the shield and all the damage reduction they have and heals.
So now double DPS can never dispel Unchained Gladiator's Shackles? Stupid change.
Pvp this expac has been a joke anyways and any of these tiny changes aren't going to fix it...unless they do something drastic like putting a cooldown on condemn for arms warrs and making paladins bubble and wings unusable at the same time..the whole bursting in 2 sec meta is lame and boring and puts both new and old players off pvp atm
it's so funny how are low rated players who probably not even playing game arguing here about who should get nerf and who shouldn't.All of nerfs are ok. Still warriors need more nerfs, intervene should last only for 1 spell or for 1 sec,SP is the best caster now and it should nerf harder.Bm and surv hunters should get nerf, idk bout rets but ret synergy with necro war is insane. Ele also 100% should get nerfed, it's too OP and why did they give them dispell protection in 9.1?And yeah no one knows how it will look like with full gear.But it's surely positive changes.
You can try to be alpha all you want and call others "low rated" but the fact remains that pvp is broken af and if you dont believe me, try entering arena on a fresh char with the crappy honor gear they have and watch how you get decimated in 2 secs by ppl with 226 from last season...i'd rather have longer games than 2 sec games where you enter arena and die without realising what happened and then see dmg meter of rogues doing 20k eviscerates.There is absolutely 0 reason for new players or ppl playing new classes to try pvp because they die before pressing even one ability.
These changes are just stirring things up to create hype for the incoming AWC where we will see all the broken comps in thier full glory..like the last AWC where mind controlled players were teleporting around the arena and the poor commentators had to ignore it..fun times good pvp
where is affly lock nerfs? i seen someone plays that spec in random bgs.
Shamen and druids of all kind in 2s. I come for you :)))))
Spot on changes ngl. well done blizz.
Having played quite a bit of SL arena, and also being 3k+ mglad, the changes I'd like to see are:BM/Surv damage buffs reverted. A further damage nerf of some degree is required for BM. There are literally games where we counter/avoid every trap and still end up losing. Hunters should require landing traps to win, just as they have in the past.A very small nerf to Sub rogue burst. Can buff their sustained to offset partially.Assa rogues need to either be squishier, do less damage, or have fewer controls. It's borderline unfair they cover so many bases so well. All specs should have a weakness. Hemotoxin ought to be removed.All hybrid healing should be lowered, some more than others.Priests' Mindgames damage should be lowered or just made impossible to crit. It's low CD, 40yd, easy to land, does a ton of burst damage and leaves an important debuff that is basically required to be dispelled.As for Shadow, I'd further adjust their Fade cooldown and make it a tad higherRet's Divine Toll needs to be reworked, same as Druid's Convoke. Or at least lower the burst by 10%, remove casino proc wings; increase their sustain to compensate and not create a dampen meta and perhaps make it prioritize cleaving multiple targets instead of randomly, sometimes, getting the whole bang onto a single target, obliterating them.FDK cleave slightly lowered.DH Hunt damage lowered—either the upfront portion or the DoT effect. Shift their damage away from Fel Rush, it's silly having a mobility button that does burst uncapped AoE damage. Perhaps improve their passive defense by a bit, not a whole lot.WW monk's cooldowns-I-win-now-probably window is way too long, specifically for Kyrian. Either leave it as deadly but shorter window, or adjust damage downwards and leave the window as is.Fire Mage's Dragon Breath cooldown is way, way, way too low. It's an amazing ability that ought to be used sparingly instead of on cooldown. I still feel their Combust window damage is a tad high. Either lower it or at least lower the duration in PvP. Whatever the end decision, do not lower their overall pressure profile, nobody wants BFA v2.Warlocks seem kind of okayish atm, perhaps need a tad more defense that isn't intrinsically linked to them performing flawless kiting.I main a warrior, so I don't feel like I'm the best person to suggest adjustments. I definitely want the class to keep on being a pressure machine, but random crits, esp w/ the Exploiter leggo, are defo out of hand. Whatever the adjustments, fewer alike to removing Overwatch (a strong, no doubt, but skill-based ability—we need more of these, not fewer), and, for the love of god, do not turn us into bleeders again.As for healers, I have quite a few observations since my partner plays most of them. MW Monk is still not strong enough to contend the top dogs. Either improve on throughput or increase their mana longevity by 5-10%.As for Resto Shaman, a significant mana nerf is required. Remove outright or rework the Earth Ele leggo. Shift a significant portion of their instant healing into casted healing.The latest nerfs to Holy Paladin kind of wrecked them imo. They have been a top healer for a while, I get it, and outright broken for the most part, but it feels like they're being made an example. Their mana efficiency is terrible and their healing in even 40% dampening is depressing outside of cooldowns. The healthiest thing for them is to probably shift their reliance on cooldowns into more adequate sustain.Priests seem to be in a good spot; pretty good but not immortal healing gods.Druid. Ah, druid. It's a very engaging healer and I'm sure most druid players love their class, but it's getting to a point where it's becoming way too hard/rare to punish their greed. If drinking is at this point considered basically a part of the spec, then lower mana efficiency. I'd either increase NS cooldown or decrease its effectiveness.Overall, Shadowlands is in a very weird spot right now. I find the high pressure meta far more satisfying than the slugfest that was BFA, but certain specs and abilities do way too much way too easily and are either unavoidable or have no/little counterplay. I think many people will agree that, instead of returning to the BFA model, the devs can improve on the SL one by just lowering the reliance on cooldowns (by decreasing their impact) and adding it to the normal rotation. The overall damage in SL is not stupidly high, burst is.
The balance situation is WoW pvp is honestly absurd. The damn covenant abilities did not make anything better.
Just nerf rogue+mage kiting ages please because thats totally stupid
ret need a change to that rng talent random wings..how that talent still make sense its just...no words..its like warriors ferals rogues or whatever have random chance(wich is very often) to get incarnation avatar or vendetta..its totaly above any others talents.. what rets have..