"Health reduced by ~10% to ~20%. This amount depends on your bag item level."Are they so good in Infiltration that they get health from the amount of my Item level in my Bag?
Well this explains a lot... I swear the vampiric swipes were just randomly hitting way harder on some but not others.
That's not a Wicket nerf lol
For people confused, no this wasn’t key leave. It was changed depending on extra gear you were carrying around. So having a high piece for your off spec for example caused bigger changes
What a bizarre bug. There have been a string of these lately. Not the normal "oops we missed a decimal" kinda bug but "oops we connected two things meant to never connect" sort of bugs. I'm glad to see them fixed and communicated about, though.
Title of the article should be Nathrezim instead of Nazethrim
I just want that purple pool that puts you to asleep MORE visible. That's literally all I want. Talking about some dungeons(gambit, mechagon, lower kara). Visibility is so bad in those 3 dungeons. Also some spec's spells completely covers it you really can't see.
Glad I have 292 as a enhancer and it get pushed from 301 resto equipment… completely stupid system. Scale it with key level and that’s it.
Mobs scaling based on ilvl sucks. I haven't liked it being part of the game since it was silently implemented. But it occurring inside an instance, even if by mistake + based on Bag ilvl of all things?, is just completely fubar. That should never happen and I'm really sad no one on the dev team noticed this bug during the process of creating the affix... if a mob that scales with ilvl appears within an instance I would hope someone on the team noticed because that's a hella strange thing.
Wicket is fiiiine, everything is fiine