Hahaha, I got to share this. I'm the RL of my guild, and we were discussing balancing today across all difficulties. One note I made was literally this: "Anduin's the normal boss that could still do with a small nerf, imo. Not much. 5%. Small damage reduction on stars.". This was a bit of a wtf moment :>
Welcomed changes, I would love to see more of those coming.
Can we get same graphics and animation size as their damage area on mythic Vigilant Guardian?Thanks
I'd rather prefer a raid with Emerald Nightmare difficulty than this. I will not do another 6 to 9 month progress in my normie mythic raid, it's too hard and time consuming to keep everyone interested. There are other games to play, too.If we have to do 400 pulls on Halondrus with our current schedule it alone will take us about 2.5 months to kill it. Even if they nerf it and double legos will reduce it to half the pulls, that's still over a month for one raid boss.That's a crazy time investment and I know most of our raid group will struggle with motivation.