All mineral nodes will now despawn one minute after they are mined, even if items remain in them.
The cast time of has been reduced to 2 seconds.
- is once again granted to Brewmaster Monks and now costs 2 Chi to use.
- is once again granted to Blood Death Knights, and now costs 30 Runic Power.
- is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.
- is once again granted to Protection Paladins, and now costs 1 Holy Power.
- The cooldown of provided by Symbiosis has been reduced to 5 minutes.
- The duration of provided by Symbiosis now displays correctly as 4 seconds.
The Charred Glyph
has been changed, and now increases the radius of Solar Beam
to 10 yards (was 5 yards).
The duration of Solar Beam
has been reduced to 8 seconds. Hunter
- Aspect of the Fox has been removed.
- Steady Shot, , and Barrage can now always be cast on the move.
- has been changed. is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.
- Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.
- A new Minor Glyph has been added: Charred Glyph. This glyph prevents Nether Tempest, Living Bomb, , Arcane Barrage, and Fire Blast from affecting targets more than 5 yards away from the primary target.
- Water Elemental
New Pet Ability: Water Jet. Water Jet channels a jet of frigid water at the target, dealing Frost damage over 4 seconds. Frostbolts cast by the pet's owner that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost This ability has a 24 sec cooldown (shared with Freeze) and a 1 second cast time.
now reduces the duration of harmful Magic effects by 25% (was 35%).
The damage absorbed by Ice Barrier
has been reduced by 25%. Pyroblast
now has a 3 second cooldown. Ring of Frost
now have a 45 second cooldown (was 30 seconds).
s periodic damage is now based only on the current Mastery: Ignite
, instead of both Mastery: Ignite
. Damage has been increased to bring it up to approximately the same level as before. Blazing Speed
may now be triggered after recieving damage in any amount.
The mana cost of Spellsteal
has been increased to 21% of base mana (was 7%).
Fixed an issue with Charred Glyph
that could prevent all three bolts from firing.
Fixed an issue with Charred Glyph
that could prevent the affected abilities from doing the correct damage. Monk
- The Power Strikes talent now grants the Power Strikes effect every 22 seconds, which causes the Monk's next attack to generate 1 additional Chi.
- The Healing Elixir talent now grants the Healing Elixir effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health.
- has been changed. This ability now removes all of a target's threat for 10 seconds.
- now increases single target healing by 25% (was 15%).
- now increases area healing by 25% (was 15%).
- The 's health has been reduced to 10% of the controlling Priest's health(was 30%).
- The cooldown of Sprint has been reduced to 45 seconds (was 1 minute).
- The cooldown of Blind has been reduced to 1 minute (was 3 minutes).
- The energy cost of the Burst of Speed talent has been reduced to 50 energy (was 60 energy).
- Wound Poison now deals 33% more damage.
- The Felguard and Wrathguard pet ability Threatening Presence will no longer be auto-cast by default.
- Rain of Fire
will now grant Rain of Fire's damage over time effect a chance to generate .
- Rain of Fire no longer requires Immolate to be present to generate .
- Rain of Fire's damage over time will now hit every 1 second (was 2 seconds). The damage animation for the damage over time effect will no longer always display.
. Demonic Gateway
's duration has been increased to 20 minutes, and it will no longer despawn if the Warlock
moves too far away.
- Raids, Dungeons and Scenarios
Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons.