5.3 The Time Trial will occur three times per Division per season. Each Time Trial period will last for 72 hours. During this period, teams will have to complete three different dungeons on the Tournament Realm. Each dungeon will have a specific keystone level and keystone affix combination, set by Blizzard and communicated to teams 48 hours prior to the start of the Time Trials period.
5.4 Once the Time Trial period begins, teams will have a limited number of attempts to score their best time on each of the three dungeons. Only the first five attempts per dungeon will be counted - subsequent runs will not be counted towards your score. This includes starting a dungeon keystone run but abandoning it before completion. Attempting to circumvent this five-attempt limit could result in penalties or disqualifications from the Tournament.
I've gotten a few questions about how #MDI Time Trials (TT) will be scheduled.
Full details will be delivered in a handbook once we wrap up the proving grounds, but here's how things will probably look.
Each MDI Division has 3 cups per season. Each cup has a TT preceding it, that's how we decide who advances to the Top 8 Double Elim bracket for that cup.
An easy way to think about it, consider each Cup a 2 week cycle that repeats 3 times.
Thurs Morning: Get told what dungeons/affixes are in the TT, start planning/practicing.
Saturday, Sunday, Monday: 72 Hour TT window. 5 attempts per dungeon. Your group chooses when to play, totally up to you.
Tues -> Wed: Top 8 notified, Rest up!
Thurs Morning: Get dungeons/affixes/bracket for that cup so you can start planning.
Sat -> Sun: Cup Broadcast
Mon -> Wed: Rest up
Thurs: Cycle starts over again for next TT
The 2 divisions are offset, so when West is doing Cup 1, East is doing their first TT.
Seems like a lot but keep in mind the only days with a "set" schedule are the broadcast days, which are weekends for your time zone. All others are fairly flexible based on what works for you and your team.