So much representation in compositions... This will be boring as Hell to watch.
I would love to see a lock-out rule in the cups. If you use a spec in one dungeon and win that dungeon head-to-head, that spec is locked from being used the rest of the series. That way the losing team for the first cup would get to reuse their "strongest" spec in the second dungeon of their pick.
Even if they make class balance changes, one spec will always be slightly better in a given situation ans the top players knows that.There need to be some other rules to ensure class diversity
Try getting into a M+ as a paladin, especially as Ret.... TBH our dps is reasonable but there are so many M+ snobs out there with their heads up their own asses that you get constantly declined... I'm sure there are also other classes that are in the same position
Bring the player, not the class.
RIP Ranged. Not supricing tho, with the amount of interrupts and stuns needed in dungeons now a days. And the ramp-up-time for most ranged, while melee is all instant. Shame on Blizz not thinking this trough. Someone must have seen it,
Abrakeydabra.Is that divinefield, drjay, swag, elserat and ashine?I call them Pogchamp's Angels.ioGood luck to all the teams!
When talking about balance/representation, keep in mind that this was "only" +18. As seen in the proving grounds leaderboards, you can bring one ranged to your rogue+dh. One team even had 2 locks :DWas there any announcement about the format of the LAN? I can't find it anywhere.
It's time trials. Can't expect teams to bring anything other than heavy AoE classes. They're fighting to get the fastest time so obviously they need to pull big and what's better than 2 Outlaws? Tricks for tank, Gouge for extra interrupt, insane AoE, shroud, Cloak and Cheat Death. Double that and you don't need too much more. Complement that with a Prot tank for even more AoE, Commanding Shout and insane tankiness vs physical dmg. What's left is a monk for 5% physical debuff and a battle ress which is the only place where you could be more flexible. Unholy DK/Boomkin (possibly lock) for BR and Mistweaver or WW and Rdruid.
The only MDI I watched through and through was the first one because there was a bit more creativity in comps and the meta wasn't as set in stone.I don't expect Blizzard to perfectly balance classes, and I think its inevitable that certain comps will be overwhelmingly popular. But Blizzard simply cannot balance around PvP (only arena, they don't really care for RBGs), M+, and raiding and still have diverse and interesting classes. They end up being more homogenized in the process. Shadow priest's ramp damage model from Legion was made significantly flatter but given burst AoE. Affliction was given burst ST (lost its strong AoE in Seeds, soul flame), Fire mages AoE was culled down to being mediocre, and AoE was a key component of that class identity.The biggest issue I have with the MDI is the impact it has on the M+ community. People just aren't very smart and often fall back to the MDI meta. Not a blood DK/Prot warrior? "Sorry, we're going to wait for one of those". "Also we need a rogue to run a +10 key in time". "I saw this crazy pull in the MDI where they pulled these 3 trash packs together, and we wiped. You guys suck". I'm not sure who's responsibility it is here, its likely split between the community and Blizzard, and I understand that making your own groups with friends remedies most of these problems. Its still frustrating to deal with.Also its pretty telling when one of the best mages in the world has to run as a rogue.