Thanks for your dedication ! i hope the enhancement will be good to play in S2 !
That art makes Draenei look way more badass than they have any right to lol
I feel like so many specs have just been made less enjoyable and tuned bad, not only in damage but in defensives and survivability etc.. The class Dev's need some new blood on the team or something its just going nowhere.
Enable normal (not fatsos) humans to be shamans.
Would love if Blizz could just reduce the Duration of Doom Winds/Ascendance(DRE) procs but increase the frequency. If feels so awful to get a proc in the wrong moment. DW procs 3 seconds before the pull dies? Feels bad. DW procs couple seconds before Ascendance comes off CD naturally? Feels bad. DW procs 5 seconds before Sundering comes off CD, so now i have to either delay Sundering or waste 2 GCDs that don't interact with DW during it? Feels bad. The DW procs are so powerful and rightfully rare, that every time they proc in a just slightly suboptimal situation you feel bad about the proc, despite just supposedly hitting a jackpot.Maybe reducing DWprocs/DRE (not the manual ones, only the procs) down to 4 seconds, but increasing the trigger rate from 3 in 600 to like 3 in 200 is the right call. We are already losing a little of the power from DW in 12.1 by halving the increased WF triggerrate during DW. Maybe giving up a little more power by reducing the effectiveness of DW triggered LB/CL down to 80% would justify an actually satisfyingly smooth procrate for the Buff. Just for some very rough napkin math: Current DW is a 3 in 600 chance, 10s duration, at 100% power for LB/CL. What i'm proposing would be a 3 in 200 chance, 4s duration at 80% power. So 9 in 600 to keep sample size equal. Which would come out to 30 seconds at 100% or 36 seconds at 80% (which badly mathed is 36*0,8=28,8 in potency for the triggered LB/CL).Lessending the power of Cooldowns and smoothing the Damage was a goal of Blizzard. I think this could be a step into the right direction.Also, completly unrelated to anything that has been mentioned before, but has bothered me since the beginning of TWW.Can someone explain to me why Enhances Stormstrike is Physical damage, but Mountain Thane Warriors Thunder Blast is STORMSTRIKE damage? For those who don't know: The stormstrike damage type is a mix of Physical and Nature damage types. It boggles my mind that an ability literally called stormstrike is dealing physical damage while stormstrike damage itself exists. I also don't see a downside if our Stormstrike would deal actual stormstrike damage, as it would it allow to scale with our mastery (maybe only partially? idk how that works) which would help Stormstrike scale better into the later parts of an expansion, where it often felt like Stormstrike itself was falling off.
honnestly, been OTP enhancement shaman since BC, I gave a chance to it even though I knew, when seeing midnight beta's changes that the feeling was going to be bad for me.After the end of 1st season it was even worst than I thought, I will switch main for the first time ever and I hate playing other character, I like to have one character and that's it ... but they're been too far and ruined the game for me.I'll play until my subscription fade or until they reverse it but we all know it's not gonna happen.I'd rather play SL all over again with that #$%^ty korthia but midnight is already ^&*!ty enough as it is, at least at SL, even though we were weak, the gameplay was fun, not like what we have here, not fun at all to press 3 buttons ... I strongly disagree with wordup on that even though he said it hurt a lot for a lot of player and I am clearly one of them.